Camel with 2 thumbs

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  • it's amazing how little MU knowledge you need to win when you play hyper offense characters
    ChaolanLegacy
    ChaolanLegacy
    That plus the match-up inexperience from the other player's part is more than enough to net you wins 70% of the times with super offensive characters, I-No in REV 2 for instance isn't played by too many players but for the most part they're either absolutely garbage at playing her or they're orange-pink ranked players, they're rarely inbetween and she's like super oppressive + top 5.
    Camel with 2 thumbs
    Camel with 2 thumbs
    ah, I-no, she's one of those characters where you spend 10 mins with her in training mode and you already know she's ridiculous, but you can also tell she's kinda hard to play so I can see why ppl skip ovr her despite her being strong, hell if I was more serious about GG I would definitely be playin her and Millia, but im a filthy casual so i'll stick to playing ez mode Jam
    ChaolanLegacy
    ChaolanLegacy
    Not a bad choice, she's quite unga too, very offense/rushdown based character, the perfect way to describe how Jam players usually play is in the words of Kizzie: "The only time a Jam player stays on the ground is when you hear Duel 1 Lets Rock, Duel 2 Keep on Rocking, Duel 3 Turn up the heat, thats the only time".
    Name a fighting game you've played where the mix up's were weak but the damage was insanely high
    Camel with 2 thumbs
    Camel with 2 thumbs
    oh yeah, KOF games are like that, since most dmg is locked behind C punishes, jumps, or light attacks if you have meter and are playing the right character, but SFV season 1 didn't have strong mix?!??! as a man who played Mika and Laura i'll have to disagree!
    Camel with 2 thumbs
    Camel with 2 thumbs
    Actually thinking back to season 1, mix was pretty much relegated to Mika, Laura, Necali in the corner, Ibuki in V trigger with full knives, and eventually Urien and Balrog, everyone else either had no mix or fake mix (looking at you season 1 Vega's and your dash in command grab dash in shenanigans)
    Hold_Junkie93
    Hold_Junkie93
    I just think overall in fgs, mix-ups are starting to feel artificial since a lot of us have access to everything now to see all the tech. So, a lot of mixes, while not useless ofc, are pretty much known beforehand and are losing that surprised, "Good shit" factor. It's disregarded more as BS robbery. Games need more system balance to be respected it seems. My opinion ofc
    You know you're a Danganronpa fan when you wanna replay the whole trilogy despite the games being linear visual novels that play out the same every time
    UpSideDownGRUNT
    UpSideDownGRUNT
    TBF you could always do free time events of characters you didn't talk to before if anything.
    Camel with 2 thumbs
    Camel with 2 thumbs
    True, true, although if I recall i may have grinded the post game the see all the free time events I missed for DG1 and 2, haven't done it in 3 yet cause 3's post game was flipping massive, so I at least have that to look forward to

    that and I haven't seen all the hidden scenes so I need to do that to
    Phantom Breaker is getting a western release? I remember waiting for this game to get localized back in 2013! but better late than never I guess :/
    playing a Male MC in Genshin yet the dialogue sometimes refers me as "she" or "her", qu'est que c'est?
    Are fighting games becoming too casual? debatable, but I will say this, playing fighting games casually with casuals is more fun these days than it used to be
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    ChaolanLegacy
    ChaolanLegacy
    Imo, it is rare nowadays that a complete casual would suddenly get into fighting games because of the depth of x fgs, especially to the point where this player would suddenly have a desire to compete in tournaments, they just want to play the game with friends to have fun and do cool things in them without having to learn one-frame link combos and whatnot.
    PrincessPeachfan2016
    PrincessPeachfan2016
    DOA Player: Knows a lot about the hold system, always throws when others hold, seems to know a lot of expert combos, always hold the right attacks with expert holds, dealing even greater damage
    Random online player: Spams punches and kicks in a random order
    DOA Player: So, you have chosen death.
    PrincessPeachfan2016
    PrincessPeachfan2016
    Really though, DOA wasn't as complex back then, but in some way it didn't have as many mechanics/moves as DOA5/DOA6 did, so it wasn't that much of a hard game; just more slow and sluggish because there were much lesser moves/mechanics, but as the sequels came the mechanics kept growing and getting more advanced, even more than Street Fighter, in my opinion.
    "Man, it's a good thing my opponent is just mashing out of disadvantage, if they actually blocked I wouldn't know what to do" - Me every time I win with Tamaki
    GO1 made a DBZF tierlist and placed every character in S tier, either manz has gone insane or the game is perfectly balanced in his eyes
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