Camel with 2 thumbs

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  • Sephiroth's sword makes all the other sword characters feel inadequate (in more ways than one), that thing is massive! the hitbox on his tilts are going to be out of this world
    man ppl turned on Cyberpunk real fast :/
    • Like
    Reactions: Pictured Mind
    Pictured Mind
    Pictured Mind
    That's bound to happen when the circlejerk of a hive mind grows bigger than any game could ever hope to be.
    UpSideDownGRUNT
    UpSideDownGRUNT
    From what I've played in 4 hours or so on Xbox One S I really like it. But it's not well optimised for this gen at all, to get the game running decently on base PS4 /One S the textures resolution and stuff just turns to mud. Some things like neon lights are literally illegible unless you get up close on base console V is short sighted.
    Force_of_Nature
    Force_of_Nature
    I'm going to be a little unfortunately blunt and say that Cyberpunk 2077 seems designed for the Xbox Series X, and PS5 (along with the XBone X & PS4 Pro to a lesser extent). I can't imagine how bad it likely looks on a base PS4 or Xbox One S. DOA6, SCVI, Tekken 7, and Apex Legends all looked atrocious on an Xbox One S.
    Tekken had a bound mechanic, VF has a bound mechanic, DOA has a bound mechanic, when is Soul Calibur gonna get a bound mechanic lol
    Camel with 2 thumbs
    Camel with 2 thumbs
    but I totally agree with having more bounds, or at least having more launchers that work with bounds, it's annoying enough when a character can only combo into bound off a single launcher (Helena and Honoka), but then you have characters where their combos into bounds and bound follow ups are lackluster af (Bass and Tina are prey to this, which is why u never see them go for bound)
    ChaolanLegacy
    ChaolanLegacy
    I like the juggle system of SCVI compared to the previous entries, yes, depending on the characters they can drag on but my god do these combos feel satisfying to pull off, especially if wall splats are involved in it too, plus, with certain characters being able to bound with long range attacks compared to other characters in that case + game being weapon focused, bounds would be weird in SC imo.
    Force_of_Nature
    Force_of_Nature
    I will do everything I can to not have SoulCalibur turn into "Tekken With Swords".
    if VF6 comes out, it should only be available to people who've had a VFDC account registered b4 2020, that way all these fakes and posers suddenly declaring themselves as long time VF fans can eat shit
    real talk, what is it about Guilty Gear that ppl find difficult?
    Hold_Junkie93
    Hold_Junkie93
    @Force_of_Nature VF4 was only REALLY hard for the throws. VF4 having actual zangief motions to tech throws and sperate button just for the crouch throws including their own set of directions for said button. That's not a true barrier to entry. Just 1 part of yomi. 5 is easier to establish skill lvl imo Since 4 is more mashy and basic. Combos, wall/sideturn pressure knowledge is deeper.
    Camel with 2 thumbs
    Camel with 2 thumbs
    I prefer VF4 over VF5 but yeah, VF4 throw breaks were stuuuuuuuupid, gotta predict which throw the opponent is gonna do AND do a whole ass reverse input? bump that, some ppl say it adds depth but I say that crap was just unnecessarily complicated
    Hold_Junkie93
    Hold_Junkie93
    They exchanged it with a more complicated neutral game and combo system. I do prefer the visuals in 4 but VF5 vanilla is pretty much VF4, just uses a slightly different wall system and sideturn.
    Matrix 4 still happening huh? Would of preferred a Morpheus/Trinity prequel if WB really wanted to make more Matrix stuff but oh well, sequel it is
    I love Genshin Impact but man, pulling new characters once you've reached endgame is bittersweet when level up materials are so sparse and limited at that point :/
    Camel with 2 thumbs
    Camel with 2 thumbs
    puts you in this weird spot where you can't really afford to grind up new units cause you need the units you've already been using to be buff to handle lategame content, and you end with this pile of shiny new characters that'll probably go unused forever

    of course you could whale but manz not trying to break his bank bringing fresh units up to speed
    As far the Knee vs TMM debate, I have to say I side more with Knee, although seems like his beef is more with poor balancing than with guest characters
    Force_of_Nature
    Force_of_Nature
    Good point about Akuma. In T7's system, he doesn't have his weaknesses. On a different note, the IP holders (Capcom & SNK), may not want the characters to appear "weak". For instance, look at the VF's in DOA5, SEGA wouldn't let them look "weak".
    Radiance
    Radiance
    Camel with 2 thumbs
    Camel with 2 thumbs
    Jeez Louise, y'all blew this status the hell up lol, good points all 'round tho

    but for me, bottom line, guest characters are fine, just balance them for your game, having to worry about Akumas' invincible DP or getting death combo'd cause Geese has full meter in a Tekken game is just ehhhh..., but i guess that's preserving authenticity for ya
    NRS: hey we made kustom variations legal! just think of the possibilities for kombat!

    Me: that's cool and all, but i'll stick to Cetrion Variation 1 if that's alright with you

    NRS:...
    hold up, Nioh 2 is getting remastered for PS5? *looks at watch* didn't that game literally come out just this year?
    Force_of_Nature
    Force_of_Nature
    It's a weird case because Nioh 2 is published by Sony, and Sony & Naughty Dog remastered Last of Us 1 fairly quickly for the PS4. As long as Nioh 1 & 2 get free upgrades to PS5, then I'm cool with this.

    Only in a parallel universe would DOA6 receive this same type of treatment.
    Project Bokuho
    Project Bokuho
    Apples.
    Camel with 2 thumbs
    Camel with 2 thumbs
    LoL I forgot Last of Us got remastered for ps4, and that also came out a year after the originals' release; its just weird to call it a remaster when such little time has past, but i guess "Nioh 2 but now you can play it on the ps5 with more frames and more k's" doesn't sound as sexy as "Nioh 2 remastered"
    So Kasumi and Ayane are the only characters with i12 2p's in this game, talk about that Mugen Tenshin privilege
    If a Jann Lee player hits you with sweep and then goes for Dragon Gunner immediately after, they're disrespecting you
    • Haha
    Reactions: samuraihachi
    Camel with 2 thumbs
    Camel with 2 thumbs
    that's basically them saying "boi you aint got reactions, so let me go for this slow, reactable, OH for sum ez dmg" DON'T LET THEM FEEL THEMSELVES!
    samuraihachi
    samuraihachi
    Nah, if I'm just messing around I would just do Dragon Gunner or Dragon Kick 3 times in a row. It has worked for me a couple times lol.
    Force_of_Nature
    Force_of_Nature
    Or they're abusing lag lol. #getridofdelayednetcodeplz
    Demon Soul's remake is great, it ain't worth buying a PS5 for but it is a great game
    Force_of_Nature
    Force_of_Nature
    How does it compare to the 2009 original?
    Camel with 2 thumbs
    Camel with 2 thumbs
    it's literally the same game with faster loading and more detailed graphics, I mean kudos to Bluepoint for retaining the feel of a game that came out over 10 years but it does raise the question of why it exists

    oh wait, money, that's why
    always impressed by players who play DOA with just 3 set buttons, my greedy ass always needs at least 6-8, and half of them are macros lol
    • Haha
    Reactions: SaihateDYNAMO
    Force_of_Nature
    Force_of_Nature
    Interestingly, only OG VF players play with 3 buttons:
    559a3ab57c6377bb51c51d2675cf1cae

    Could be trouble though if you use it for a game other than VF or DOA :p.
    Camel with 2 thumbs
    Camel with 2 thumbs
    Dayum, that's one hell of a stick, but yeah outside of doa or vf you'd be running into some problems

    Actually I lie, you could play super gem fighter and akatsuki blitzkampf on that stick!
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