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  1. Zeo

    Tiers vs Favorites (Fighting)

    I remember watching that the day it was uploaded. I feel picking a top tier to win... it's smart in a way but a player that dislikes the top tier or even dislikes the characters that are top tier simply won't put in the same amount of effort as the character they like or have a feel for. Some...
  2. Zeo

    Tips, Tricks, Combos

    Might I make a suggestion? Give the damage values on all the combos. Also I know for a fact that some of these don't work on heavies, you should put a tag at the end or something like *No/H* at the end of combos that don't work on heavies.
  3. Zeo

    What would you change about Akira?

    Sarah gets +4 off an insanely fast mid kick. Which is why I feel Akira should get the +5 off his slow sit-down stun.
  4. Zeo

    EVO 2013: DoA5 has a shot! But there's a catch...

    I don't know honestly... I'm actually legit afraid Melee will get the spot. People have wanted that game at EVO for years.
  5. Zeo

    EVO 2013: DoA5 has a shot! But there's a catch...

    It's competing against Capcom vs SNK 2? This is not going to be easy...
  6. Zeo

    What would you change about Akira?

    A 10 frame +1 jab being a 9 frame +2 jab? That's a little too overkill. Just the +2 is one thing but the i9 that effectively gives him a 7 frame jab if the 9 frame is blocked. That's just too good for a standing jab. As for the knee, going from punishable to +2? It would have to stay holdable...
  7. Zeo

    EVO 2013: DoA5 has a shot! But there's a catch...

    This is DOA's time. I'll be hoping for the best. If I'm able to donate even a little bit I definitely will.
  8. Zeo

    Hayate's OPinionated Wishlist

  9. Zeo

    Just Frame Knee?

    Indeed I do. I have a stick, but I never bothered to learn it. And I wouldn't use it for DOA anyway.
  10. Zeo

    What would you change about Akira?

    1. It may have decent mixup properties but I still don't see why the followups aren't guaranteed, and I don't really see the point either. I'd rather just get the guaranteed stun game than have to attempt a mix up at the risk of being snuffed by something other than a hold. While we're at it the...
  11. Zeo

    Alpha Demo character differences? (nerfs/buffs)

    That's pretty much the extent of the depth in DOA5. You're basically forced to guess weather or not your opponent is going to finish their string or free cancel into another attack or a grab. Guessing, which everyone loves to do. Some things can be reacted to, but some things force you to guess...
  12. Zeo

    Alpha Demo character differences? (nerfs/buffs)

    In a game where 95% of all the attacks leave the aggressor at negative frames, you're right. And that's exactly the problem. The game shouldn't have you thinking "Ok as soon as he finishes his string I can just mash because I know he's at negative and I'll beat him out no matter what." It...
  13. Zeo

    What would you change about Akira?

    I noticed I hadn't made a topic in the Akira boards, but aside from that I was thinking about Akira and his tools, where he stands in tier lists, how he shapes up against the other VF characters here and I came to the realization that both Pai and Sarah are superior to him in this game. I...
  14. Zeo

    Alpha Demo character differences? (nerfs/buffs)

    Couldn't agree more, every character should have some form of accessible frame advantage. This does not include retardedly slow moves that require windup that you'll never actually land in a real match. Things like Gen Fu's 66p, Hitomi's 3F+K, Busa's 4pk, Eliot's 46p finishers, etc. should have...
  15. Zeo

    Hayate's OPinionated Wishlist

    Well, I'm really late to the party, but I'll post my own personal list of buffs and changes I think Hayate should get to become a solid tourney worthy fighter. :hayate: Strikes (Frame Changes): - All of Hayate's charge attacks and strings with chargeable finishers should be +10 on block, not...
  16. Zeo

    Alpha Demo character differences? (nerfs/buffs)

    Now I remember it being a sit-down stun, to nerf the sidestep properties though, I don't understand how you can take away tools like that from a character like Hayate and give the top tiers all the tools they have. Still stumped as to why 8K is holdable now also. Useless in DOA4 and as soon as...
  17. Zeo

    Circling At Match Start

    I use Akira, circling isn't going to happen so I just stand there. But if the opponent tries to do it to me I'm going to move in the opposite direction. You're not going to get me with that bullcrap.
  18. Zeo

    SRK: Community Matters – Or Why A Game Is Legitimate Only If There Are People Playing It

    Honestly, not that much of one. Go back to 3.1's old system. Add more guaranteed setups for every character, speed up throws and we're pretty much good.
  19. Zeo

    Alpha Demo character differences? (nerfs/buffs)

    Sadly Akira doesn't really have any frame traps, He's got about 4 +1 frame attacks but you can only safely pressure with 66p after those. If you got +5 off his 214p at any range instead of max range only that would be a legit frame trap and would make him much MUCH scarier.
  20. Zeo

    I think I might pick up Rig and Gen Fu.

    I think I might pick up Rig and Gen Fu.
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