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  1. virtuaPAI

    Dead Or Alive 5 E3 Build Experience

    -Well, it would relatively be a quick fix. The formula for how to create such a system is 1/2 way present within Doa2's stun system. Itagaki unknowingly stumbled across a great stun game formula with Doa2. In fact, his team at the time was able to create Hitomi(A Doa3 character) within this...
  2. virtuaPAI

    Dead Or Alive 5 E3 Build Experience

    -There is a very simple solution that can be made that should not take that much development time and resources from Team Ninja. On average there are 85 strikes(strings) per character. If Team Ninja allocated 5% of those strikes(strings) to stuns, it would average out to 17 stunning...
  3. virtuaPAI

    Dead Or Alive 5 E3 Build Experience

    -That is the route Team Ninja should take. Reward better players for landing such moves. If it is such an issue, they can make it so that strikes that cause these types of stuns are heavily punished. -1/5 to 1/3 do not equal 50-55% percent. But since you mentioned that percentage, I agree, put...
  4. virtuaPAI

    Dead Or Alive 5 E3 Build Experience

    Lol, What are you guys really arguing about? I for one do not want to play the stun(threshold) game at all, and Do like the Doa2/3 method of Launch/throw mixup on a stunned opponent. Would rather you couldn't hold out of the stun, but it is a safer alternative to risking a CB at the moment. CB's...
  5. virtuaPAI

    Rumored DOA5 Game details 06/28/2012

    They should make it so any attack that have a long execution be feint-able.
  6. virtuaPAI

    Team Ninja Twitter

    That would be cool. A boxer with a lot of sabakis.
  7. virtuaPAI

    DOA5 Boss?

    -"Hayate is that you my brother?","Yes kasu---- No wtf, not again". -What is even more funny, after 4 games, Ayane was never cloned...probably thought she was a half breed...inferior.
  8. virtuaPAI

    DOA5 Boss?

    What I find to be so weired, Why out of all the Bosses Did Alpha152 run away, while all the others stayed to their deaths? Lol, maybe its the runaway Shinobi genes.
  9. virtuaPAI

    New Famitsu scan showing Rig and Christie(new evening gown outfit)

    -Fuck that, give every character a boost so that they can kick busa's ass. No nerfs, but boosts. Make people fear making mistakes..especially busa.
  10. virtuaPAI

    New Famitsu scan showing Rig and Christie(new evening gown outfit)

    Nice, Now I want to see how he plays in the Doa universe. His playstyle can change the game tremendously...well from a character to character match up.
  11. virtuaPAI

    DOA5 E3 Version Q&A

    -Exactly. :6::6::P: doesn't have to offer a good stun when you are using a frame trap, cause you could opt for another attack knowing your opponent is going to attack out of frame disadvantage. That is the whole point of using frame traps, to open your opponent up for big damage. This is also...
  12. virtuaPAI

    All character attribute charts (so far)

    I am pretty sure that they dont even factor in Environmental mastery..ie how easy it is to send someone into a wall, danger zone, cliff fall. This is a major factor in the game.
  13. virtuaPAI

    DOA5 E3 Version Q&A

    -You are constantly making the same excuses as to it being the games fault and not your own . I made it clear to why your application of the situation is incorrect. Not only have I made the same deduction, but others have as well. In fact I have not heard anything negative about it except from...
  14. virtuaPAI

    First DOA5 pre-order bonus

    I am just going to wait till the definitive version is made clear, and I will purchase that one.
  15. virtuaPAI

    DOA5 E3 Build: The Good, Bad and Ugly

    We never changed the meaning of stun. If anyone was to ask about hit stun or block stun, it would be totally unchanged. Critical stun is not in any other fighters so it has a definition of its own.
  16. virtuaPAI

    DOA5 E3 Version Q&A

    -Than it would be in your best interest to use those moves that cover that distance to punish your opponent. -This is the very essence of Theory fighter that you are accusing me of. You should be going by what you have witnessed in front of your very own eyes. Your opponent was constantly...
  17. virtuaPAI

    Yosuke Hayashi's thoughts on Injustice: Gods Among Us

    This is not a fair comparison. One is based more in the confines of your traditional fighting game, while the other is a super hero/villains brawl. That is like comparing Marvel to VF.
  18. virtuaPAI

    DOA5 E3 Version Q&A

    -From my understanding its just for the grapplers. But things could have changed since than.
  19. virtuaPAI

    DOA5 E3 Version Q&A

    -:4::3::P:, :6::6::K:, :2::6::P:, :6::6::P+K:, :4::6::P+K: These are all attacks that should cover enough ground, unless they changed the commands from VF. -You say that, but in your previous statement you said: -So you are going to tell me that there was no way for you to know, yet your...
  20. virtuaPAI

    DOA5 E3 Version Q&A

    -You made it very clear that your opponent is attacking out of disadvantage. Not once, not twice, but every single time he was put into the situation. There is an obvious pattern that you did recognize, however, you did not take advantage of. Instead of complaining about your opponent not...
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