I wouldn't call BB "effort" as much as it is a handful of character portraits that never shut the hell up.
I like how it's done in DOA and MK. Plot helps build characters, but aren't integral either. Story helped me find out tag throws though.
Jumping attacks beating lows cleanly should be universal.
Character balance, the engine itself is mostly fine. Everyone should have tools to be succesful in DOA5.
A lot of people assume command training has every single move for practice, so might not look. Besides there's no indicator that says if said move is in command training.
At the end of the day if their words bother you or disturb you, you can always make the attepmt to show up to events or gatherings and show them how the game is meant to be played.
Do Marvel players give a shit that people call it a game of dice?
Do Tekken players give a shit that people...
I've seen how most people play(in fact that's why I'm dumping the PS3 version in favor of 360 for more competition), and they've got quite a ways to go.
That's probably why people hate tools like Jann's dragon gunner because it forces the opponent to regard their health and position.
You'd know more than I would, but small health is like high health. They're both extremes that alter character balance.
Being able to scare to damage the jesus out of someone with offense isn't difficult in normal health.
Depends on the characters ability. A character that can do 50-60% is going to be a lot more potent than one that does 15-30%. The game just wasn't balanced around small health, so more balance issues are likely to arise.