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  1. TRI Mike

    Viable?

    I actually think she's extremely underrated. As a grappler, her weak point is of course her speed but fortunately, she's got some very nice crushes, frame traps and surprisingly fast moves to make up for her generally-slow speed. Her throws come out one frame faster than other characters so she...
  2. TRI Mike

    Shit We Lost

    Yeah that's really retarded. They should just be positive, I'd bitch "less" if they were at least +2 EDIT: Fuck +2, I want those to be +6 or better.
  3. TRI Mike

    Shit We Lost

    Tina also has a couple negative guard breaks (:6::H+K: and :236::K:) and I get really salty because no matter how much I think it through, I can't find the logic over negative guard breaks at all.
  4. TRI Mike

    I officially sent a petition to organize having DOA5U casuals in my city's Comic Con. Looking...

    I officially sent a petition to organize having DOA5U casuals in my city's Comic Con. Looking for potential players. Wish me luck!
  5. TRI Mike

    Some short new DOA5U videos

    I prefer Lee's muscles don't looks as exageratted as in DOA4.
  6. TRI Mike

    Some short new DOA5U videos

    That's what happened. If you look on twitter, the only ones posting gameplay things are grap3, someone called _vituatec_, a few tweets by Raansu and me. I literally had to scroll through about 50+ posts about hairstyles and bikinis the other day. A pretty sad thing.
  7. TRI Mike

    I wonder what they'll do to Tina in Ultimate...

    I wonder what they'll do to Tina in Ultimate...
  8. TRI Mike

    Speed?

    I think fastest is a tie between Kasumi, Alpha, Pai and Christie. Slowest is between Bass, Bayman and probably Brad. All three have ridiculously fast moves though.
  9. TRI Mike

    Shit We Lost

    I didn't say I didn't want it shortened. I said I'm in peace with the fact that it won't since I almost never use it anyway.
  10. TRI Mike

    I get hit a LOT by 1PP by Bayman and Bass... what am I doing wrong¿

    I get hit a LOT by 1PP by Bayman and Bass... what am I doing wrong¿
  11. TRI Mike

    Shit We Lost

    I agree with Raansu and grap3 almost all the time. I also want the threshold to be shortened, more positive and safe moves and unholdable stuns but I don't think we're getting them for Ultimate. The game is most likely finished by now and if anything we're gonna get a patch or two to change...
  12. TRI Mike

    Frame Data

    I'm looking at it but there's a lot of stuff and terminology I don't understand yet.
  13. TRI Mike

    Plus-on-block moves

    C'mon post more! I totally forgot about that... I have the Vita version so I could probably take care of :helena: and :tina:
  14. TRI Mike

    With Mila: if a fully charged 7K gives her +15, why can the opponent block 13 frames moves...

    With Mila: if a fully charged 7K gives her +15, why can the opponent block 13 frames moves afterwards¿
  15. TRI Mike

    Shit We Lost

    I'm extremely worried about losing my frame traps, they've become really important in my gameplay especially since three of my characters: Tina, Helena and Busa are slow and stiff as fuck. Busa already lost 4PK and 3H+K from what I heard and I don't like that AT ALL. And now, for all the shit...
  16. TRI Mike

    Plus-on-block moves

    Oh so that's why it happens. I see! EDIT: :mila: :6::6::P: = +7 :6::6::K: = +3 :7::[[K]]: = +15 I can't find any more...
  17. TRI Mike

    Shit We Lost

    Well I don't think you and I could bitch more than we already do. TN must think I hate the game when I honestly don't.
  18. TRI Mike

    Plus-on-block moves

    I forgot to mention. Some if not all of these give a little more advantage depending on distance when blocked. Example, Tina's 66H+K (butt slam) is negative at close range but becomes positive at a distance... but is easily stepped or "holded" so watch out. I also forgot Helena's BT throw and...
  19. TRI Mike

    Plus-on-block moves

    I think his :6::P+K: gives him +9 too
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