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  1. virtuaPAI

    Power Blow

    Lets kill a couple of birds with one stone! power blows can be effective once they remove holding from criticals. Give each character around 5 or 6 moves that cause critical states, that are punishable on block. With this in place, players would have to actually set the opponent up to use a...
  2. virtuaPAI

    NG3 Making Folks Wary of DOA5

    -I agree. TN need to stop messing with what already work in Doa and start focusing on its problems. If they really want to properly implement a cliff hanger, than they need to let the standard damage remain like previous doa's. If the defensive person is successful, instead of dying from the...
  3. virtuaPAI

    DOA5 Demo: Consolidated Feedback

    Tn should just make another punish modifier. Say 15% increase in damage if you get caught back dashing, Stepping, or hit in recovery frames. It can be called small/light counter or something.
  4. virtuaPAI

    Graphical Changes

    -Sorry, just dont find her to be aesthetically appealing. This have nothing to do with any previous doa models. I find Ayane to have a more sultry tone to her looks and she is pleasing to the eye. Kasumi is not all that, but she is still pleasing to the eye. Hitomi looks out of place. IMo, if...
  5. virtuaPAI

    Wake up kick thoughts/suggestions/etc...

    -IMO only crushing specific wake up kicks is putting players in another unnecessary mixup. In Doa2/3 those characters who could just avoid the whole wake up had great ground games and placed a lot of pressure on the defensive player. Allowing all characters the ability to crush/avoid all wake up...
  6. virtuaPAI

    Graphical Changes

    He did look like Itagaki. Sun glasses and trench coat. Speaking of Graphics, The game is on the Dark side. Being Dark is not the problem(Doa3 was dark), but its like an ugly Darkness. It would be nice if they took a more organic approach to the stages. Kinda like: And they should bring back the...
  7. virtuaPAI

    Wake up kick thoughts/suggestions/etc...

    -Lol, I liked Tina's tackle. It made sure you knew wtf you was going to do and couldn't just run up on her. There were certain things in Doa4 that I did actually like...ex: sabakis, parry's follow ups that did more damage with better timing, Better SE, forced tech, ground bounce...thats pretty...
  8. virtuaPAI

    Wake up kick thoughts/suggestions/etc...

    -All the characters in 4 had a special 4th wake up option.
  9. virtuaPAI

    Wake up kick thoughts/suggestions/etc...

    -If they make it so that they no longer have invincibility frames and react like regular attacks, 3 wake up kicks+ the deep stun would not be a problem. Like with my Buffalo horn example, players should fear being knocked to the ground, and need to have solid defense to get out of it. Also, TN...
  10. virtuaPAI

    Graphical Changes

    I like the changes that you made to her. She is ugly in her current form. I understand that Team Ninja wanted to go a more realistic route, but Hitomi did not have to take the fall lol.
  11. virtuaPAI

    Wake up kick thoughts/suggestions/etc...

    They should just remove the invincibility frames from it, or give characters moves that are anti wake up kick. So lets say Bass can Buffalo horn through all wake up kicks. This will force the the defensive player to mix it up and use a side roll to evade the buffalo horn. But if you know they...
  12. virtuaPAI

    NG3 Making Folks Wary of DOA5

    R4712-VR88, I know that Rikuto can be rough around the edges, but he is absolutely correct and brutally honest at that! If you do not realize, he loves Doa, and he only wants the best for the series. I think I am the first person he met from the community, and I must say he is a very cool guy...
  13. virtuaPAI

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    LMAO, Bro...I'm trying so hard to forget that game. Nothing worked Properly. Everything was looped guessing.
  14. virtuaPAI

    NG3 Making Folks Wary of DOA5

    -You are absolutely right! We have their attention, so it is only right we get the best out of the game. Go for broke, or nothing at all.
  15. virtuaPAI

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    -You can fuzzy guard throws in all of the Doa's. Not everyone did it in Doa4 cause the threat between a mid attack and throw was not as prevalent as it was in the past games. Say with Doa2 and Doa3, it was used more often due to command throw speeds maxing at 8 frames and the fastest mid being...
  16. virtuaPAI

    IGN gives Ninja Gaiden 3 a 3.0/10.... Ironic, but fitting.

    He should try to redeem himself with a Ninja gaiden 3 sigma and keep himself busy....so that Shimbori can focus on Doa5 and get it right.
  17. virtuaPAI

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    -I agree, this would be one of the better ways to implement a throw break system. It is important that when used as a punishing tool against holds, that they are inescapable. Im not quite sure if those same measures need to apply against Stepping and blocking.
  18. virtuaPAI

    NG3 Making Folks Wary of DOA5

    -Why are you bringing me into this discussion. I am one that is asking for major changes to the game for competitive sakes. so hop off already, the shit is getting annoying and tired.
  19. virtuaPAI

    Is DOA5 the first game that could be "Fighting Entertainment"?

    -But what is considered fighting entertainment? Is it the fact that you are drawn into the fighter due to what is taking place around the fighters? If That is the case, Doa4 would be fighting entertainment with all the cars and dinosaurs and such moving about. -On second thought, Doa1 could be...
  20. virtuaPAI

    DOA5 Demo: Consolidated Feedback

    -I do agree with your point overall. Doa right now need to focus more on solid play, and not on anymore gimmicks and/or comeback mechanics. The fact that Team Ninja is using the term "Fighting Entertainment" is damaging enough. LMAO, Im going to use your mid hold comment as my new signature.
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