Search results

  1. virtuaPAI

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    ok, I was just agreeing with you, my goodness. -I concur. This is an unnecessary addition.
  2. virtuaPAI

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    -I thought we were focusing on removing unnecessary guessing??!?!
  3. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -These are things all characters must have in the final build of Doa5!
  4. virtuaPAI

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    -Hopefully not. Do not need nothing but stuns. would feel like doa4 all over again.
  5. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -LMAO. With that thought, We all must be wrong about Doa4! But guess who came to the conclusion(early on mind you) that the game was not competitive? Thats right, the Doa community. There had to be competitive minded players involved to come to such a conclusion. -I do not need to when you have...
  6. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -The issue at hand is not mutually exclusive, with one action automatically referring to another. This is why your deduction fails. Your deduction also fails due to you believing that your view is the only correct view. You have yet to play a Doa game competitively that have the tools and assets...
  7. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -The belittling aspect is you thinking that we are not informed, and trying to class us as "Doa only players...so they must not know what they are talking about" attitude. There is no need to backtrack now. you implied it, so stick with it. The truth is, I am not competitive in any current...
  8. virtuaPAI

    DOA5 Demo: Consolidated Feedback

    -LMAO, it is so funny that you say this. This was all in Doa3.1. It is just a shame that we had to deal with the bullshit of Doa4.
  9. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -I am sure I said "Every single action and reaction both you and your opponent engage in is a guess". If you are not making a guess, your opponent is. Why would your opponent do an unsafe attack? unless he thought you would get hit by it. He took a chance, a guess. Why would you do a safe poke...
  10. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -That is a lie! Every single action and reaction both you and your opponent engage in is a guess. Neither you or your opponent know what the other will do exactly. The only time you do know with 100% surety, is when either you or your opponent cease to have the ability to make a choice. In other...
  11. virtuaPAI

    DOA5 Demo: Consolidated Feedback

    - I actually do not think they have to do anything drastic to the stun system. All they have to do to stuns is decrease their frequency back to Doa2/3 levels. -All they have to do is reduce the hold's active frames, increase the recovery(Make them like 0/12/23) and reduce the amount of attacks...
  12. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -What you are not understanding, when it is said and done, fighters boil down to you either being right, or you being wrong. If there is any choice being made, you are in fact guessing. There is simply no getting around it. -At the end of the day, both players are guessing. There is just some...
  13. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -Lol, 50/50's are just that. There are some that give equal rewards for both the offensive and defensive player, ones that favor the offensive player, and ones that favor the defensive player. Keep in mind that players need to apply those 50/50's that benefit them. -No, low holds are not still...
  14. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -Well, at the higher levels of play, your opponent is going to know your attacks very well. Your opponent is going to know which of your attacks give frame advantage, which are throw punishable on block, which attacks are easily sidestep-able, the best launcher,best setups that your character is...
  15. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -Another 50/50 would be a mixup between mid :P: and mid :K:. Both the risk/reward of holding both are exactly the same. If you are going to put your opponent in a 50/50, you will want the risk/reward in your favor. Doing the above is not the way to go. The throw is the ultimate punishment for...
  16. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -The mixup between mid :P: and mid :K: is very superficial. This mixup doesn't really deter the use of holds. What the player should be doing, is a mixup between a mid launcher and a throw. The launcher provides Damage, and the throw is punishment for you trying to hold the attack.
  17. virtuaPAI

    DOA5 Demo: Consolidated Feedback

    -I agree. Team ninja have added true combos, unholdable attacks, inescapable stuns, and the removal of instant holding in-stun. I feel that they can go even further by severely limiting the amount of criticals on normal and counter blows, and have them mainly occur in high counter....and get rid...
  18. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -I share the same sentiment. For the record, A hold in Doa never executes in 0 frames, it is 1 frame. Also, Most people do not know that a reversal in VF have the same execution frames as Doa(with hit detection varying from 10-22 frames). Fast execution is not the problem, it is the lack of...
  19. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -It is probably unholdable. I must say that this demo feels really good, and make me feel like this is going to be a great Doa. There is actually character individuality and solid strats and setups for the characters. The Damage output for punishment is insane(in a good way). You will die...
  20. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -Well, its really good, but not at 3.1 levels. All tracking attacks will connect, unlike 3.1, and throws will connect as well. When fighting against him, you will need to press :H: to realign yourself, otherwise he will have a field day against you. I think everyones sidestep should be closer to...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top