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  1. Rikuto

    Ask Team NINJA

    I would like throw breaks in the game, actually. Directional based ones, like in VF.
  2. Rikuto

    Team Ninja Twitter

    This is where my view differs from Wah's. Personally I think it should be 3 point parry out of stun, 6 point hold in stun. I already do this with Bayman in DOA 4. It's still effective in stopping people and causing damage, but you really have to be reading them right for it to work. Mid...
  3. Rikuto

    Doa5 Stage Particulars!

    All I see out of a feint is yet another way to fake a threat which baits a hold out of stun. Different delivery same outcome. I would simply prefer a new mechanic to be given a different use then the triangle garbage. Yes, I do realize that this particular idea does make the guessing game a...
  4. Rikuto

    Character Customization

    Customization ala VF5 is good. It has no need to go beyond that.
  5. Rikuto

    Character Customization

    Obama promised me change, but I haven't seen a nickle :(
  6. Rikuto

    Character Customization

    Damn that man Rikatu, and his inability to accept change. It's a good thing we've been pushing extra hard for it, right guys?
  7. Rikuto

    Ask Team NINJA

    You mean like the original DOA 3 omega? Well, he was consistent, at least. . .
  8. Rikuto

    Doa5 Stage Particulars!

    DOA already has too much fakeout nonsense, though. The fact that 99% of strings are delayable already keeps the defender in the same mindset as someone guarding against a possible fakeout, because every move inside a string possibly IS. Attack properties need to be more solid and rely less on...
  9. Rikuto

    Doa5 Stage Particulars!

    And that's exactly why it's a good thing. You basically would have to initiate a deep stun to pull it off consistently, and the mechanic doesn't punish the attacker for setting it up intelligently since its unholdable. This literally is the only way to do it and make the mechanic fair. Why...
  10. Rikuto

    Doa5 Stage Particulars!

    Think we just know what works and what doesn't. . . years of playing this game at high level does that.
  11. Rikuto

    Doa5 Stage Particulars!

    I am in hopes that it can be combo'd into consistently, of course. Even "supers" of 2d fighters are largely useless if you can't combo into it. The best possible way to balance them out would be to make them blockable with heavy disadvantage, but unholdable at full charge.
  12. Rikuto

    Doa5 Stage Particulars!

    If we are talking about power blows, and we are operating under the assumption that they are not unblockable, I would say it would be reasonable for them to used as often as a player can land it. We don't exactly go around landing fully charged moves in DOA 4 every match, now do we? If we are...
  13. Rikuto

    Character Customization

    A large part of the problem is that when a new game is being released after so long, people pin their hopes and dreams on it because it seems like a blank slate. They see it as they want to see it, not as what it is. When someone rejects their ideas, it no longer becomes the game they were...
  14. Rikuto

    GameKult: Hayashi Elaborates More on Stage Effects

    I don't think there is anything to suggest autocombos exist. Power Blows currently require a chargeup , which is something that rarely lands in a legit DOA match to begin with. In addition to that, whos to say it won't require input afterwards similiar to multi-part throws?
  15. Rikuto

    Guessing and "Competitive Advantages"

    -Trim down the hitboxes on characters, and increase movement speed to pre-doa 4 levels. -Remove high counter-blow penalty on characters backing up. -Add attacks with frame advantage on block. -Loosen sidestepping engine. -Give guaranteed damage from wall stuns. These are all things a...
  16. Rikuto

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    It's all good. Like I said, it's doa 4. lol
  17. Rikuto

    Character Customization

    Honestly, if they had the additional resources to do that, I would rather they just re-released every single level they have ever created from DOA2U and onward with updated textures, as well as the new ones with DOA 5, in one complete game. THAT would get my fanboy engine running.
  18. Rikuto

    Character Customization

    Not as a player, no. Your priority is wanting to play a game that is not bad. If the game is good, it will sell by itself. It's current appeal is 90% fanservice based. How is adding more fanservice going to break its limited appeal to hardcore gamers? The peak of competitive play in soul...
  19. Rikuto

    Pre-Alpha Full Trailer Discussion

    Not being able to hold off the wall is gold, I think everyone loves that. Under DOA 3 style stuns (ie where they are very limited), then yea. I wouldn't mind counter-blows not being holdable. If everything stuns like DOA 4 though, i imagine it'd be overkill because somebody sneezes and then...
  20. Rikuto

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    You got raped just as hard back. When it started going all genfu, was like... blaaah screw screw this.
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