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  1. Rikuto

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    I remember when I had that enthusiasm. Course I also remember when it was possible for me to do that...
  2. Rikuto

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    I will rape your face with Bass. Don't think I won't do it.
  3. Rikuto

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    Yeaaa well. . . my first match i wasn't even aware was a tournament match. And basically every tournament rule besides life and time was completely thrown out as we were switching chars, playing with dinosaurs and picking random shit we don't even play lol. The man never said anything, so I...
  4. Rikuto

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    Well like I said man. . . this newer kids don't know nothin bout rules, but they'll learn when 5 hits. . . I won't force my ego on them until then.
  5. Rikuto

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    Thank you for the effort, allan. T'was good and speedy.
  6. Rikuto

    Ask Team NINJA

    i doubt we would. i mean handheld technology is like :/
  7. Rikuto

    Ask Team NINJA

    Still twice as forgiving, but yea. In soul calibur 4 i got to the point where I was breaking situational throws 100% of the time, even online, because it was obvious when they were coming. In doa we really are not trained to think about that because it is pointless to.
  8. Rikuto

    Character Customization

    Now, children... Anyway, you know what I mean UNDERX. Ronald Mc Donald sort of takes you out of immersion, but im not against customization. It fulfills that need to express yourself. full-out create a character modes are just really buggy and resource consuming, and DOA 5 is in sore, sore...
  9. Rikuto

    Ask Team NINJA

    well target, the system most of us appreciate was doa 3's in terms of counters, not so much doa 4's. and that was, some moves could be countered out of stun, and some couldn't, so it gave you tools to fear instead of just having to sit there and guess all day long. It was still way more...
  10. Rikuto

    Pre-Alpha Full Trailer Discussion

    Yes! And remember, core fighting changes mean system changes. tra la la, good game here we come
  11. Rikuto

    Pre-Alpha Full Trailer Discussion

    Not sure if this was as a result of that, or the questions mr. wah sent, or perhaps a combination of the two. but we got an answer!
  12. Rikuto

    Pre-Alpha Full Trailer Discussion

    Well, the phrase "turned it around on hayate" lends itself to thinking that you can counter straight out of it. A few things to bare in mind though people. First, for this cliffhangar thing to happen busa had to roll towards the edge of the stage. Im sure if he was right next to the ledge...
  13. Rikuto

    HuBBs' gaming streams.

    I never had a satarn. I remember trying to find a copy of the game to no avail, and trying like 20472846 different experimental saturn emulators to be able to play it. Course, none of them worked. lol
  14. Rikuto

    HuBBs' gaming streams.

    panzer dragoon saga... thats a rarity.
  15. Rikuto

    Pre-Alpha Full Trailer Discussion

    I mean now that i think about it, damn. That's dark as hell. Hayate and Hayabusa were just probably havin one of those friendly sparring sessions, and they gone and killed a bunch of civies. That's pretty messed up. I like it.
  16. Rikuto

    Pre-Alpha Full Trailer Discussion

    The red beam is where he stopped, but that was like only knee-high at best. They picked a strange spot for a wall splat, hence im thinking it just wasn't finished. The yellow beam appears behind him, but if you roll back the camera a few seconds its actually going in the opposite direction of...
  17. Rikuto

    Pre-Alpha Full Trailer Discussion

    only thing i really noticed this time around was that when busa gets hit by hayate's "super" he flies back and "hits" an invisible wall, actually doing a cling to it as if it was a full wall. Could just be unfinished work, but there's a couple things that could mean as ive been theorizing. --...
  18. Rikuto

    Longer DOA5 Pre-Alpha Trailer Soon!

    Since they seem to share the "thats cheap, i dont like that" mindset, we should just complain counters do way too much damage and people are winning with only counters. That'd get them nerfed to the point that the game might even behave somewhat like a fighter again. Quick! Fake a bunch of...
  19. Rikuto

    [Oct 8, 2011] Dead Or Alive 4: O.T. (2) (Xbox LIVE)

    I hate this game, but ill participate for reasons I will not explain.
  20. Rikuto

    Longer DOA5 Pre-Alpha Trailer Soon!

    Well Rev, yes Hayashi was at D.I.D. but he wasn't really collecting feedback on DOAD. At least thats not the feeling I got when I was there. When asked about DOA, he basically just threw Shimbori-san at us. Shimbori-san did seem like he was more receptive to feedback, but the language barrier...
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