Search results

  1. Rikuto

    Should being able to counter out of stuns be removed?

    Didn't say it'd work, I said it'd be better.
  2. Rikuto

    Should being able to counter out of stuns be removed?

    Doesn't matter in Tekken, like I said. 50% in open space is nothing. It's just in DOA we're not used to that kind of brutality. I want something that makes my opponent scared enough not to fuck around, and light stuns could still be SE'd.
  3. Rikuto

    Should being able to counter out of stuns be removed?

    Stuns should be changed, you're absolutely right. But the game would still be better if you removed counters in stun, even with the current stun system. Why? Because 50% on hit is... 50% on hit.
  4. Rikuto

    Should being able to counter out of stuns be removed?

    If you hold :F: and mash directions you will not accidently hold unless you somehow release :F: and tap it again. I've been slow escaping this way for years, and it IS the safest way to do it. Just make sure you hit :F: before you start hitting directions. And yes, you can "escape" faster if...
  5. Rikuto

    Should being able to counter out of stuns be removed?

    It should be removed from stun completely regardless of which version its on. I get tapped once in tekken on a counter-hit and it's a garaunteed 50% of my lifebar gone, why should it be any different here? DOA players are spoiled with the easy ass counters. Even having the counters with the...
  6. Rikuto

    So I Got the Guide...

    but did it have pretty pictures?
  7. Rikuto

    The FreeStepDodge Podcast

    Sure wish I had kept a list of all the minor tournaments I went stomping around at...
  8. Rikuto

    FSD EXCLUSIVE: Perfect Legend interviews Team Ninja (Part 2)

    Annnnnnnnd alpha being too hard ties back into "the game is too random" because "alpha is too random". Even the most casual scrub can grasp a decent understanding of how a game works, even if its only on a instinctual level. When a casual gets frustrated with how hard something is, even when...
  9. Rikuto

    The FreeStepDodge Podcast

    broken link is broken.
  10. Rikuto

    FSD EXCLUSIVE: Perfect Legend interviews Team Ninja (Part 2)

    This was a seriously depressing read. They really have no idea what the hell their fans want... So it's ok for Ninja Gaiden to be hard but god forbid we get a decent fighter with depth.
  11. Rikuto

    DOAD Tier List Discussion

    I'm hearing Bayman's old mid parry that catches all mids+highs now. That's pretty retarded if true. Can't even begin to tell you how much damage I could cause with that.
  12. Rikuto

    Alpha's Moves

    It was assumed because Alpha AI only does a few moves in comparison to the completely and hilariously broken movelist me and Ryujin were using on each other. You're the one who broke the game though.
  13. Rikuto

    Alpha's Moves

    The AI had a seperate movelist in DOA 4 then the "playable" alpha, it's likely the same situation here.
  14. Rikuto

    Music

    Tina's theme... or rather everything after 30 seconds in belongs in a Sonic game.
  15. Rikuto

    Music

    These aren't exactly bad beats... but why is it going through such a GRAINY synth?
  16. Rikuto

    New to FSD? Introduce yourself here.

    Especially if you're astaroth. Hell I can win with one button half the time.
  17. Rikuto

    What improvements would you like to see in Doa5

    That would be pointless Grap3. The entire purpose of a parry system is so you catch "more" then a hold does, but get less out of it. It's more a line of defense then a method of punishment. Holds should be used to punish the hell out of people who are being obviously repetitive, and a six...
  18. Rikuto

    What improvements would you like to see in Doa5

    I would like to see a 3 point parry system and a 6 point hold system. Dead serious and that's still way more lenient then other 3D fighters.
  19. Rikuto

    I see hope in DOAD.

    if it was a 4 point hold system, i could agree to that...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top