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  1. Matt Ponton

    How many frames do you have to break a throw?

    It has never been defined, but in terms of neutral throw breaking, it's about a 1-4 frame window.
  2. Matt Ponton

    Favorite Stages

    I've heard some players make mention that stages in Dead or Alive are just as important as a Character choice. For many players, they have some stages that instantly pop into their head as what makes them think of DOA. However, not everyone has the same favorites. So, I'm curious what other...
  3. Matt Ponton

    Winter Brawl 7: Tom Lee

    Team Ninja Creative Director Tom Lee always makes it out to support Dead or Alive 5's passionate community, and the weekend of Winter Brawl 7 was no exception. We talked with Tom about his overall thoughts on how fans have reacted to DoA5, as well as his favorite moments from the community so far.
  4. Matt Ponton

    Winter Brawl 7: Rikuto

    We took some time to speak with Dead or Alive player Rikuto, who placed 4th at Winter Brawl 7. During our interview, Rikuto gives his overall thoughts on Dead or Alive 5, how he feels about his performance, and his overwhelming desire to nerf Helena.
  5. Matt Ponton

    Winter Brawl 7 - DOA Community Interviews

    Thanks Mike for posting these up.
  6. Matt Ponton

    Dead Or Alive 5 Rikuto vs Xcalibur Bladez - Winter Brawl 7 Tournament

    Dead Or Alive 5 Rikuto (Bayman) vs Xcalibur Bladez (Helena) - Winter Brawl 7 Tournament
  7. Matt Ponton

    Winter Brawl 7 Results

    Thanks, I didn't know he posted the matches on youtube. I was in the midst of doing it.
  8. Matt Ponton

    Next DLC

    Its not getting it at this time.
  9. Matt Ponton

    Bugs, glitches, typos, and other nonsense for DoA5+

    The Dimensions Training music is labeled as Demensions Training music. Honest mistake because it would probably have the katakana of De. Just humorous.
  10. Matt Ponton

    Dead or Alive 5 Weight Classes

    Before DOA5+ came out I was looking into weight classes by frame capturing and advancing. In my tests, Bass and Kasumi both hit the ground at the same amount of frames after his super launcher throw and a juggle of :p:. That's how I verified, as I stated in the front post, that weight does not...
  11. Matt Ponton

    Dead or Alive 5 Weight Classes

    It's them tig ol bitties. Setups can differ based on character move properties. One character might have moves that work on Helena and Gen Fu but not Bass, and other characters may not. The point is there is a weight difference.
  12. Matt Ponton

    Dead or Alive 5 Weight Classes

    They obviously aren't static outside of the one combo I used to launch, the height depends on what you are using to launch and where in the Threshold system is the launching attack.
  13. Matt Ponton

    Current DoA5+ Exclusives

    To answer the question its all DOA5 and DOA4 music. Now move on.
  14. Matt Ponton

    Dead or Alive 5 Weight Classes

    The launch height variants were the following: 2.01m, 2.00m, 1.98m, 1.97m, 1.96m, 1.94m, and 1.88m.
  15. Matt Ponton

    Dead or Alive 5 Weight Classes

    Many people know there are weight classes in Dead or Alive 5 that would cause certain juggles to connect or miss depending on the opponent. However, what many people do not know for sure is the exact weight classes of the characters and what the weight actually affects.Most people are under the...
  16. Matt Ponton

    DOA5 after 6 months - what worked and what didn't?

    I believe its a reference to DOA catching up to VF in numerical order, but yes it has a dual reference to Akira's catchphrase.
  17. Matt Ponton

    DOA Q&A

    For the future, take a gander at the terminology list.in the wiki. Yes, it hasn't been updated since DOA4 I believe but it's still a good resource for beginners to understand some of the core terminology we use: http://www.freestepdodge.com/wiki/dead-or-alive-terminology/
  18. Matt Ponton

    DOA5 Bass General Discussion and Why He's So Damn Strong

    :1::[[P+K]]: is +20-something so it guarantees a free launcher.
  19. Matt Ponton

    DOA5 after 6 months - what worked and what didn't?

    In short, they increased the amount of damage required to reach high threshold to be allowed to critical burst.
  20. Matt Ponton

    How to win vs wake up medium kick.

    Your hit box has to collide with the hit box of the wake-up kick barring any other crush properties. This is generally a window of 2-5 frames depending on the attack. Players can delay when they perform the wake-up kick too, so it's really only beneficial if you know someone is mashing kick...
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