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  1. NightAntilli

    DOA6 Graphics Thread

    I'll just throw out a few thoughts in here... Remember that there is a difference between aesthetics and graphics. The former is based on taste, the latter not so much. The former focuses more on art style, the latter is more technical. So you can have a graphically inferior game and have...
  2. NightAntilli

    DOA6 Graphics Thread

    I wouldn't mind a DOA3U
  3. NightAntilli

    Online Lobbies

    It's true. I've seen no lobbies multiple times while searching for them, while I see people in my friends list playing. When I try to join them through the friends list, I get an error in the game saying that the lobby is full. I have also entered lobbies this way that weren't showing up for...
  4. NightAntilli

    DOA newbie needs some help

    Sidestepping does not help you?
  5. NightAntilli

    Dragon Shrine Maiden The Official Momiji Gameplay Thread

    I knew that but didn't think much of it because the damage of close hit :3::P+K: was higher. Obviously :214::P::P+K: works too. The biggest use of that move is that :214::P: gives a fatal stun on counter hit if the opponent is in a crouching state. I don't remember if the :P+K: follow-up gives...
  6. NightAntilli

    Dragon Shrine Maiden The Official Momiji Gameplay Thread

    I can't really disagree that much with your list, but I have a few other preferences. This is mine; :1::P: because it has a mid or low follow-up, which can be used to bait or confuse the opponent. Not to mention it tracks. :2::H+K: simply because of its range. It's a good circular poke that...
  7. NightAntilli

    DOA6 Graphics Thread

    Maybe if the costumes have more polygons they have to reduce the character model quality to maintain a smooth framerate? Or it's simply negligence...
  8. NightAntilli

    Dragon Shrine Maiden The Official Momiji Gameplay Thread

    On lightweight, you should be able to get off; (BT) H+K, 236P, KP, 4P+K8 > PKK, (CH) 3P+K Edit: Forgot the "3" before the final 3P+K
  9. NightAntilli

    Dragon Shrine Maiden The Official Momiji Gameplay Thread

    For the heavier classes, using a 'refloat is useless most of the time, meaning you have to immediately go for the juggle. An example would be 236P, which requires you to immediately do 6PKKP, rather than using 8P first. If you do use a refloat, generally the only connecting move will be PPPP...
  10. NightAntilli

    Why do you think Momiji is copy and paste?

    I didn't say that. I said she's not as straightforward as DOA5. She was simpler in DOA5 than in DOA6. And she's not easier either... Using the moves we already discussed... Let's put things in perspective. PPPP is a brain dead move. Using PPPP in DOA5 has no real negative consequences, other...
  11. NightAntilli

    Why do you think Momiji is copy and paste?

    And then... That's practically everything that can. What else is there to change, provided you keep the moves list similar?
  12. NightAntilli

    Why do you think Momiji is copy and paste?

    I do not share this opinion at all. She is REALLY different. Her moves look the same, but that's about it. The ones that say she's the same never really played her beyond casual gameplay. She is LESS safe, not more safe. The best example is PPPP, her most basic string. That was -3. It is now...
  13. NightAntilli

    DOA6 Momiji & Version 1.11 Patch Notes

    Indeed... Bound combos are only for light weight characters... So her juggles are really underwhelming in terms of damage. At least, based on what I found until now.
  14. NightAntilli

    DOA6 Momiji & Version 1.11 Patch Notes

    Actually, she lost a lot of her juggle potential... I know, because from every minor stun in DOA5 I could get a full damage juggle with basically any launcher I used. Right now, you can't. Many of her juggles of DOA5 no longer work, while I could do the old ones for most other characters. Above...
  15. NightAntilli

    Dragon Shrine Maiden The Official Momiji Gameplay Thread

    Interesting changes... I'm gonna have to buy her... I'm not exactly for buying DLC characters, but I used her too much in DOA5 to ignore her now. One thing I'll definitely not buy is those outrageous season passes or any costumes... Hopefully, she plays well. I'm gonna try her out later and...
  16. NightAntilli

    DOA6 Momiji & Version 1.11 Patch Notes

    I actually played her regularly in DOA5LR. I consider her one of my tertiary characters... And she often did better than my secondary ones. She was very good at the stun launch game, which is why she was quite a strong character in DOA5LR. I really wonder how she will work now though, since...
  17. NightAntilli

    Getting back into DOA. Should I buy Doa 6? Is it better than Doa 5.

    I play 6, simply because there's more activity, but honestly, DOA5 feels better to me. DOA6 feels a lot more random.
  18. NightAntilli

    The official Virtua FIghter 5: Final Showdown thread

    Awesome. It will be very hard to top VF5:FS though...
  19. NightAntilli

    Free Step movement speed nerfs

    ^Ok. I get you. I can see that we actually agree, mostly. I agree that in DOA6 it has been toned down quite a bit, and, that is a good thing. The whole point of the thread was basically a complaint that this was nerfed. My argument is that it's a good thing that this was nerfed...
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