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  1. K

    Did they nerf juggles in DOA6?

    Was this done to compensate for the stun-launch height being readjusted to DOA3 standards, where the launch height no longer depends on the stun threshold? In DOA5, IIRC, all strikes to a juggled opponent dealt 40% damage, no matter how long the juggle was. In DOA6, looking at the Move Details...
  2. K

    Meter: Yay or nay?

    DOA6's most controversial mechanic: the oh-so-popular meter (Break Guage) that's in basically every modern fighting game at this point. It introduces two new offensive options: the Fatal Rush (basically mash S for an unholdable stun if you don't have meter), and the Break Blow (a sabaki that...
  3. K

    Characters "Sorry sorry sorry!" Naotora Ii Official Combo Thread

    This isn't like the other "combo threads" in the other forums where combos get buried and you have to dig pages upon pages to actually know what combos are viable for this character. I'll be updating it at least once a week (for now daily now that a lot of players are trying out the character)...
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