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  1. Drake Aldan

    What's "Big Damage"?

    Sometimes when playing one character, it can be easy to overlook (or undervalue) one's strengths. So, for the sake of objectivity, I would ask: What is "big damage" to you? - from Stun > Launch? - from Critical Burst? - on heavyweights? - on Alpha? - from holds? - from throws?
  2. Drake Aldan

    DOA5U Combo topic standardization?

    With the release of DOA5U I decided to get back into the game after a long hiatus. Seeing as things are relatively new to me (along with system changes and what have you) I've been recently shopping around for a main. One thing that I've noticed, perusing the forums, is that the combo topics...
  3. Drake Aldan

    Tenryuu Naginata - Momiji's Spacing

    Here is the raw distance data from shortest to longest, taken from the game. Legend: Command Distance (in meters) 7K 1.08 2P 1.18 P 1.32 Uzukaze P 1.33 3P 1.42 8P 1.46 6K 1.47 6P+K 1.53 33P 1.54 SS P 1.54 236P+K charged 1.62 K 1.63 Uzukaze K 1.65 BT P+K 1.65 BT 2P 1.66 BT 4K 1.66 H+K 1.67 3K...
  4. Drake Aldan

    Characters Modern Vigoorian Science (Rachel Frame Data)

    Following the example put forward by XZero264 and with a little help from Mr. Wah, I've managed to cobble together some frame data for the FSDWiki under Rachel. (Where am I supposed to get her measurements, anyway?) Direct link: :rachel...
  5. Drake Aldan

    Intercepting Fist - Jacky's Spacing

    Here is the raw distance data from shortest to longest, taken from the game. Legend: Command Distance (in meters) 7H+K .98 2P 1.03 7H+K charged 1.12 2H+K 1.29 P 1.32 Sidestep P 1.36 7K 1.42 8H+K 1.42 8P+KK 1.44 44P 1.45 [6]K~H 1.45 3P+K 1.49 Slide Shuffle 33P 1.51 3P 1.52 K 1.53 6K 1.55...
  6. Drake Aldan

    Crouching, or "Why the %$^& can't I duck that goddamn Dragon Kick"

    OK. From what I can tell- when you input :2: and hold :h: to guard low, this puts you in a crouching state. This isn't instantaneous- it takes about 4 frames? If you are inputting :2::h: to block a low, your block will be instantaneous. But, if you input :2::h: to duck something, say, a...
  7. Drake Aldan

    Ripping Sands - Leon Combos

    Leon's not too complicated when it comes to combos, but it's nice to have everything in one place, right? Feel free to contribute (anything new). There is some redundancy for simplicity's sake. Everything (for now, anyway) is pretty much taken from UprisingJC's Leon Combo Video. All combos...
  8. Drake Aldan

    Flight of the Falcon - Leon's Spacing

    Thanks to XZero264's work, quantifying Leon's range is a little easier. Big up to him for documenting move stats. ==== Here is the raw distance data from shortest to longest, taken from the game. Legend: Command Distance (in meters) 2H+K charged .97 2H+K 1.12 (hold 3)P 1.27 P 1.33 2K 1.33...
  9. Drake Aldan

    I can't seem to guard while freestepping.

    I've been noticing this time and again- I'll be freestepping (2 or 8) around the arena at range, and I'll get hit by these huge ranged lunge attacks over and over again. I swear I get to my H button in time, but I get hit anyway. Is this normal, or is this a symptom of online?
  10. Drake Aldan

    The Viper's Lunge - Rachel's Spacing

    I noticed that this game will give you range measurements under "Fight Screen Info" (apparently new to DOA?) Aside from my initial joy (and feeling that things like this should be standard in all fighting games...) I figured I would use it for its purpose and quantify Rachel's range. ==== Here...
  11. Drake Aldan

    Slow Escaping/Stagger Escaping

    I've been trying to wrap my head around this one for a while. It's said that when you get put into a stun, you should be attempting to slow escape (instead of mashing out the hold). Against some players, that works with some success, but others seem to use attacks that are "guaranteed" (i.e. I...
  12. Drake Aldan

    Replay Woes

    I'm a firm believer in the "feedback loop"- go into "the field", collect data, analyze it, make changes, and then go back into the fray again. as such, a well-designed and robust replay function is crucial to me, and is the main way I improve (fast). When it comes to DOA5, I see that you...
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