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  1. jjinkou2

    How to deal with sidestep

    Since sidestep is kokoro's nemesis, here is a thread to discuss about the best combo, neutral and so on. To start it, I extracted from the frame data all tracking move.
  2. jjinkou2

    Video Matches

    SonicFox streaming is a lesson on how to play DOA6 kokoro at high level: https://www.twitch.tv/videos/382999232 she's gonna be tough. Sonic's playing nico and xcal kokoro
  3. jjinkou2

    Visual rank on costume

    Watching this mod let me think that a visual rank (belt or something else) would be great. I really like the color belt ranking. The thing is that each martial art have their own color ranking, and can't be global. But a special DOA color ranking (like it's already done with the letters)...
  4. jjinkou2

    Kokoro's new moves

    Here are some new moves from november's trailer : 1) Heichu into mid K: pick your poison with heichu high P , mid P , low P and mid K => time to abuse those mix up 2) Air Grab : Back turn > :4::P:> :t:> :p+k: It seems to work like heichu . - So, could we expect 4 following hits ? (high P...
  5. jjinkou2

    Any Tips for her ground throw?

    It seems that everybody and their mothers can escape my mila ground throw (the :P: after :6::6::t: never register). I'm losing every mini-game. I can do it against the CPU with Fast escape but i can't do it on fastest. Can anybody give me a tip when to hit :P: at the right time ? I tried...
  6. jjinkou2

    DOA6 violence discussion

    What do you think of the new direction taken with blood, facial expression translating the suffering?
  7. jjinkou2

    DOA5LR Scramble Domination. A good combo to share?

    Everyone and their mother have watched or performed the deadly combo on the lower part of scramble. You know, when you PB towards the flying car, and then you chain with the crashed car. But on the higher part of the stage , I'm struggling to find something really interesting. (not the yellow...
  8. jjinkou2

    DOA5LR Call to contribution: Real distance for string

    I haven't found a correct formula to get the right distance for a string hit. As you may have noticed, the info window gives an incorrect number. For example, for :P::P::P: the info window gives 2.25m but in reality it's around 3.75m. Neither we can't add each distance provided for :P: and...
  9. jjinkou2

    Media Your playlist to a character's outfit

    Friday is the day to procrastinate at work. Based upon the discussion at kokoro general discussion, i wondered this: if characters were to give a live concert which music i would like to listen to ? So i match my playlist with some of the outfit of some of the characters. It's just an...
  10. jjinkou2

    Free Beginner’s Guide eBook @ SRK on FG

    Patrick Miller posted a free guide on fighting game. even though it's on street fighter, a lot of information is worth reading as a DOA player. http://shoryuken.com/2014/07/07/learn-how-to-play-fighting-games-with-our-free-beginners-guide-ebook/ chapter listing : Why You Should Learn How To...
  11. jjinkou2

    System How do you efficently use the 3 pages of the Move Details system ?

    @HajinShinobi detailed here http://www.freestepdodge.com/threads/i-am-the-shadow-the-true-self-general-discussion.4259/page-24 how he uses the first page at training labs. Before that explanation , i scratched a little bit this first page (like everyone, i understood what means 12(2) 24 | +2...
  12. jjinkou2

    Community Poll Game: Characters enjoyability

    Here's the game : From Brute's post grade all the characters on a 1 to 5 scale of how much you enjoy playing them. This is not how much you enjoy fighting the character, nor how balanced you think they are or easy/difficult to use. This is just personally who you have fun using. Please use...
  13. jjinkou2

    DOA5U Tag combo with ...

    I 'm at the doorstep of the tag game. This is really a different game that could be very nasty and could lead to inifinite juggle. I'm not very fond of this type of game when playing alone both characters. But what could be fun is to tag with someone and to synchronize ourself. It could look...
  14. jjinkou2

    Characters Beginner Cheat Sheet

    Time to share something in return. Here are two sheets that could be used by people who just want to have fun with Kokoro (as to say that don't play her competitively). If you want better and deeper material, please read other more detailed threads. The first one is based upon only one...
  15. jjinkou2

    Compatible PS3 controller

    This is the second controller i break in 8 months. The D-Pad is slightly broken in the middle, not really a problem for casual games but for DOA it's a nightmare. I didn't think they were so fragile. Have you already tested any compatible controllers? Are they reliable in combo? I'm about to...
  16. jjinkou2

    What is your best open up ?

    I start learning Kokoro but i really struggle to open blocking people up. One of the best i use is :2::k::t: because i can lure it with several :2::k::p: before testing the grab. i have seen also that :2::3::6::t:,( and the following variant :p+k: or :p: or :9::p:) is also a better option...
  17. jjinkou2

    Haskell for Dead or Alive Fan

    hi here is a little toy program in haskell. it converts a text file with strings with numbers to a unicode file that can be printed. The use : I just want to have a small paper in front of me with some of the best moves for my main. i copy a lot of juggles or combo in several forum in this...
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