Search results

  1. Doa_Eater

    DOA5U Tina's ver 1.04 changes

    Just making it official Tina 4K, 6PK: Guard advantage changed from -6 to -5. 2k: Normal hit advantage changed from -8 to -5. 236K, Running K: Hitbox adjusted. 4K, 6PK: Hitbox adjusted. 236P: Start-up reduced from 19 to 18F, active frames increased from 4 to 6. Close Hit properties added. 4P+K...
  2. Doa_Eater

    DOA5U Tina's enviromental follow ups

    Ok, I’m gonna make a topic about my favorite DOA machanics, enviromental follow ups or aka danger zones. And to share and discuss what are Tina’s best opttions from them. Basic brakables:Chairs,home walls, iceberg, those wooden lanterns, pillars and stuff like that :6: :K:+:H: basic stuff...
  3. Doa_Eater

    DOA5U Tina's DOA5U frame data

    https://docs.google.com/spreadsheet/ccc?key=0ArpYVPtAwapNdGNQcG95Qlc5WE5OQ2pzelYwaG13RkE#gid=0 Here it is!!! Got a bit lazy with the environment throws though!
  4. Doa_Eater

    Tina's taunt launcher

    Need help with this move, it's been here since DOA1 and now can be used as a full fledged juggle variant in open/closed stance. What are some finishers that allow for the taunt to launch?
  5. Doa_Eater

    I want your gameplay opinion on

    Tina, Lisa and Helena but the trick is not to be your main but have played a bit with them and how do you find then easy/hard to use or anything personal you'd like to add. I'll tell the reason for the topic later after couple of replies.
  6. Doa_Eater

    Tina players meet up

    Ok i'm exclusively on PSN as i don't have a 360, have played a lot of PSN Tina players but i'd like to see how FSD fares against my Tina and now with the netcode greatly improved, boundaries are not a problem. With permission i'd like to add shinry and DForev and Django and anyone else who plays...
  7. Doa_Eater

    Tina's third swimsuit

    Team Ninja's overdoing it but this really is made for Tina's body
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top