Found another weird niche side effect of the obscure 1F unholdable bug.
https://web.archive.org/web/20230825231734if_/https://thumbs.gfycat.com/CandidInsidiousGreatdane-mobile.mp4
(inputs: Mila 64H, 2T, 2T. Last throw not guaranteed, it's just to showcase the bug)
Just so we're on the same...
There seems to be a glitch involving Hayabusa entering Ongyoin stance and double tapping a touchpad move, which will repeat the attack twice.
the input goes something like this:
- 2P+K
- (NO PAUSE HERE, DON'T WAIT)
- taptap
(alternatively, replace 2P+K with 6PK4_ if you find it more comfortable...
Delaying 7PT on block can abuse the idle/unholdable frame bug and create a 50/50 situation.
OPTION 1: delayed 7PT
You want to land the T on the idle frame that comes right after the enemy blockstun animation. The defender CAN NOT INPUT any throw, hold, side step, charge attack, can't crouch...
UPDATE: this is not limited to :8:/:2::h+k:, and works with almost every move that has "Followup interval"
I've finally managed to consistently reproduce the free step dash cancel bug, that I've seen long time ago (DOA5LR steam version 1.10C).
It seems that if you buffer dash ( :4::4: or...
I've finally caught on camera this extremely rare bug that lets me somehow cancel holds in the middle of them super fast. I swear I've had this happen in both DOAO and DOA3(EU). I can't reproduce it, but as far as I remember it seems to occur with low holds mostly. It's so rare that I get to see...
DOA5 has an obscure game-breaking glitch which lets you completely negate the recovery of many moves. I have gathered all the footage scattered around the internet I could find here.
According to @Mr. Wah, Team Ninja is aware of the bug, but even they don't exactly know how it works:
This...
https://gfycat.com/HardDifficultBlueandgoldmackaw
Never seen this before, does anyone knows how to reproduce it? ROON says he was trying to do 2h+k p.
I wanted to save replay to see what framedata shows, but automatically clicked trhough it and only have video :(
EDIT: DOA6 released! Click here for the follow-up post with all the things they fixed https://www.freestepdodge.com/threads/doa5lr-flawed-mechanics.6811/post-418655
The majority of these mechanics/bugs have existed in every DOA as far as I know. I just wanted to get these out of my head, I...
Many of you know that some chargeable moves deal more damage the longer you charge them. However, I've just accidentally noticed that if you cancel power blow charge into a sidestep attack, it will also deal greater damage.
What's interesting, is that this damage multiplier affects entire...
Did you know that Rig's :K: from his Bending Stance is as fast as Christie's :P:? (Steam Ver.1.07)
The game says it's 1 frame slower, but it's not true, because for some reason moves from Bending stance do not take 1 initial extra frame, unlike all the other moves I know (e.g. including Brad...