DR2K
Well-Known Member
+solid evasion tools(bokuho, SS moves, P+K, 66p, etc. . .)
-most unsafe character in the game
-lowest damage output
-her best tools are all mid punch(cb, sitdown stuns, 3 in 1s, etc. . .)
Good against linear characters (Jann Lee, Mila)
Bad against grapplers (Bass, Tina)
Bad against defensive characters (Hayabusa, Leifang, Bayman)
Bad against fast characters (Eliot, Zack, Christie)
vs Alpha 5-5
Even match up, I think almost every match up against Alpha will be dead even. Helena can do very little to defend against Alpha, she needs to stay on offense. Her predicable mids will allow Alpha to use her teleports to reset the sitation. Helena can pressure Alpha when she gets her offense started and she can keep it. Alpha is one of the lightest characters in the game, so it allows Helena to go for higher damage combos.
vs Akira 3-7
Helena being a slow character with a lot of unsafe strings vs a character who excels at guard breaks and frame advantage. Helena needs to be at close range playing the stun system, but Akira excels at close range so he can start his pressure.
vs Ayane 4-6
Ayane does everything Helena does better, but t the same time is a great pressure character. Helena crushes most of Ayane long distance options, p+k beats the drill kick cleanly. Her BKO duck also evades most of her running offense. Ayane has to keep herself close to mid distance to win, but the match up is still in her favor.
vs Bass 4-6
Bass being slow and linear allows for Helena to play to her strengths. Her safety becomes a major issue against grapplers with high damage throws and faster active frames. Bass's pressure game revovles around his pick ups. Helena has some pretty solid answers to his options. her qcb throw and bko throw are great tools against a Bass fishing for offensive holds. Her 11 frame mid punch from bko also allows her to interrupt his offense.
vs Bayman 3-7
Advanced holds hurt her predictable mids, a lot. Her long animations will allow for his half life damage OHs to hit. His damage output easily dwarfs hers in every aspect. His disadvantage is that he will have difficulty hitting Helena because of his speed. His weight also makes it harder for her to damage him in combos.
vs Brad Wong 4-6
Bradwong is a lot more evasive than Helena, in fact his laying down stance does what Helena has to duck in bokuho now. It evades mids better than her. Very problamitic for a mid oriented character. Luckily she has a few solid lows to deal with it. Damage output, safety, and evasion are all in his favor. One of those anything you can I can do greater scenerios.
vs Christie 4-6
Helena will have to apprach this match up like she's fighting Akira, only faster, but does less damage. Christie is a little easier for Helena to crush than Akira, but Christie also has evasive tools that give her access to guard breaks.
vs Eliot 5-5
Eliot's parries keep Helena honest, but he's also playing DOA4s stun game primarily. The main difference is that he'll do more damage than her on the correct guess on average.
vs Genfu 4-6
Also has parries that she must watch out for, incredibly safe and hits like a truck. Helena's evasive abilities will allow her to gain offense in this match up, but she's completely out classed.
vs Hayate 5-5
Classic DOA4 match. They'll both be playing the stun game for their damage. Hayate is safer and does more damage overall, but Helena is more evasive. Overall no distict advantage on either side.
vs Hitomi 5-5
Same as Hayate. Only thing that makes this match up different is that Hitomi has better lows to interrupt bokuho and a punch parry that will beat all of Helena's best tools. Helena plays the stun game a little better and has little trouble using her evasion to get around some of Hitomi's linear moves.
vs Jann 5-5
Helena's stance ignores his Dragon Gunner completely, she has little difficulty getting him to play the stun game. His damage outpit dwarfs hers, and if he can get her out of bokuho he can start his dragon gunner shenanigans.
vs Kasumi 4-6
Kasumi has everything a Helena players hates. A mid that beats every single one of her stance transitions even on block. Like Christie, Kasumi is going to out poke Helena and constantly apply pressure that Helena can crush. Helena's evasion is vital in keeping this from being a 3-7 match up. Kasumi has a lot of fast highs, but Helena has a plethora of ways to crush them.
vs Kokoro 4-6
Kokoro does grown ass man damage. The damage difference between the 2 in this department is a joke. Kokoro is all about guard breaks, sitdown stuns, and huge damage. Helena does have answers to Kokoro's primarily high/high mid tools through crushes.
vs Leifang 4-6
This match up is identical to Bayman, given how similar their tools are. One differentiator is smaller damage, but better crushes.
vs Lisa 5-5
Another stun game match up. Only difference is that Lisa is safer, does huge damage on a good guess, and can make going into bokuho dangerous with her low OH and he high damage low throw.
vs Mila 4-6
Being in bokuho will allow her to not have to deal with her tackle game, but Mila is playing DOA5. She's fully capable of putting you into a sitdown stun into CB into a high damage guaranteed ground grab.
vs Pai 4-6
Pai is a a bully up close, with her 10 frame jab, general speed and frame advantage. generally low damage output, but a tad bit higher than Helena. Helena should use bokuho to play a mid distance game in order to win, but up close she's completely outclassed.
vs Rig 5-5
While Rig plays DOA5 sitdown stun athon. Bokuho allows for Helena to get in on his generally high and mid kick oriented offense.
vs Ryu 4-6 (potential 3-7 match up)
This is the match up where Helena players discover that mids beat her bokuho duck now. All of his mids from ninpo will hit her out of Bokuho duck. He has exceptional hold and throw damage and an incredible distance game. Helena has to be aggressive and close in this match. She can win, but not by playing to her strengths.
vs Sarah 4-6 (potential 3-7 match up)
Oh hey there's a character with frame advantage into stances. Helena is going to need to stay out of close distance, Sarah's frame advantage is especially potent against slower characters. Helena needs to start her stun game in order to win, Sarah's counters generally do little damage so there's little to no incentive to stay on defense.
vs Tina 4-6
Offensive holds ruin helena's day and tina has them on top of being safer, doing more damage and having an excellent force tech game. using the hold system is a big risk against Tina.
vs Zack 5-5
Stun game vs stun game. Zack is a lot faster, but he can be crushed. He'll be doing more damage, but it's all guess based.
-most unsafe character in the game
-lowest damage output
-her best tools are all mid punch(cb, sitdown stuns, 3 in 1s, etc. . .)
Good against linear characters (Jann Lee, Mila)
Bad against grapplers (Bass, Tina)
Bad against defensive characters (Hayabusa, Leifang, Bayman)
Bad against fast characters (Eliot, Zack, Christie)
vs Alpha 5-5
Even match up, I think almost every match up against Alpha will be dead even. Helena can do very little to defend against Alpha, she needs to stay on offense. Her predicable mids will allow Alpha to use her teleports to reset the sitation. Helena can pressure Alpha when she gets her offense started and she can keep it. Alpha is one of the lightest characters in the game, so it allows Helena to go for higher damage combos.
vs Akira 3-7
Helena being a slow character with a lot of unsafe strings vs a character who excels at guard breaks and frame advantage. Helena needs to be at close range playing the stun system, but Akira excels at close range so he can start his pressure.
vs Ayane 4-6
Ayane does everything Helena does better, but t the same time is a great pressure character. Helena crushes most of Ayane long distance options, p+k beats the drill kick cleanly. Her BKO duck also evades most of her running offense. Ayane has to keep herself close to mid distance to win, but the match up is still in her favor.
vs Bass 4-6
Bass being slow and linear allows for Helena to play to her strengths. Her safety becomes a major issue against grapplers with high damage throws and faster active frames. Bass's pressure game revovles around his pick ups. Helena has some pretty solid answers to his options. her qcb throw and bko throw are great tools against a Bass fishing for offensive holds. Her 11 frame mid punch from bko also allows her to interrupt his offense.
vs Bayman 3-7
Advanced holds hurt her predictable mids, a lot. Her long animations will allow for his half life damage OHs to hit. His damage output easily dwarfs hers in every aspect. His disadvantage is that he will have difficulty hitting Helena because of his speed. His weight also makes it harder for her to damage him in combos.
vs Brad Wong 4-6
Bradwong is a lot more evasive than Helena, in fact his laying down stance does what Helena has to duck in bokuho now. It evades mids better than her. Very problamitic for a mid oriented character. Luckily she has a few solid lows to deal with it. Damage output, safety, and evasion are all in his favor. One of those anything you can I can do greater scenerios.
vs Christie 4-6
Helena will have to apprach this match up like she's fighting Akira, only faster, but does less damage. Christie is a little easier for Helena to crush than Akira, but Christie also has evasive tools that give her access to guard breaks.
vs Eliot 5-5
Eliot's parries keep Helena honest, but he's also playing DOA4s stun game primarily. The main difference is that he'll do more damage than her on the correct guess on average.
vs Genfu 4-6
Also has parries that she must watch out for, incredibly safe and hits like a truck. Helena's evasive abilities will allow her to gain offense in this match up, but she's completely out classed.
vs Hayate 5-5
Classic DOA4 match. They'll both be playing the stun game for their damage. Hayate is safer and does more damage overall, but Helena is more evasive. Overall no distict advantage on either side.
vs Hitomi 5-5
Same as Hayate. Only thing that makes this match up different is that Hitomi has better lows to interrupt bokuho and a punch parry that will beat all of Helena's best tools. Helena plays the stun game a little better and has little trouble using her evasion to get around some of Hitomi's linear moves.
vs Jann 5-5
Helena's stance ignores his Dragon Gunner completely, she has little difficulty getting him to play the stun game. His damage outpit dwarfs hers, and if he can get her out of bokuho he can start his dragon gunner shenanigans.
vs Kasumi 4-6
Kasumi has everything a Helena players hates. A mid that beats every single one of her stance transitions even on block. Like Christie, Kasumi is going to out poke Helena and constantly apply pressure that Helena can crush. Helena's evasion is vital in keeping this from being a 3-7 match up. Kasumi has a lot of fast highs, but Helena has a plethora of ways to crush them.
vs Kokoro 4-6
Kokoro does grown ass man damage. The damage difference between the 2 in this department is a joke. Kokoro is all about guard breaks, sitdown stuns, and huge damage. Helena does have answers to Kokoro's primarily high/high mid tools through crushes.
vs Leifang 4-6
This match up is identical to Bayman, given how similar their tools are. One differentiator is smaller damage, but better crushes.
vs Lisa 5-5
Another stun game match up. Only difference is that Lisa is safer, does huge damage on a good guess, and can make going into bokuho dangerous with her low OH and he high damage low throw.
vs Mila 4-6
Being in bokuho will allow her to not have to deal with her tackle game, but Mila is playing DOA5. She's fully capable of putting you into a sitdown stun into CB into a high damage guaranteed ground grab.
vs Pai 4-6
Pai is a a bully up close, with her 10 frame jab, general speed and frame advantage. generally low damage output, but a tad bit higher than Helena. Helena should use bokuho to play a mid distance game in order to win, but up close she's completely outclassed.
vs Rig 5-5
While Rig plays DOA5 sitdown stun athon. Bokuho allows for Helena to get in on his generally high and mid kick oriented offense.
vs Ryu 4-6 (potential 3-7 match up)
This is the match up where Helena players discover that mids beat her bokuho duck now. All of his mids from ninpo will hit her out of Bokuho duck. He has exceptional hold and throw damage and an incredible distance game. Helena has to be aggressive and close in this match. She can win, but not by playing to her strengths.
vs Sarah 4-6 (potential 3-7 match up)
Oh hey there's a character with frame advantage into stances. Helena is going to need to stay out of close distance, Sarah's frame advantage is especially potent against slower characters. Helena needs to start her stun game in order to win, Sarah's counters generally do little damage so there's little to no incentive to stay on defense.
vs Tina 4-6
Offensive holds ruin helena's day and tina has them on top of being safer, doing more damage and having an excellent force tech game. using the hold system is a big risk against Tina.
vs Zack 5-5
Stun game vs stun game. Zack is a lot faster, but he can be crushed. He'll be doing more damage, but it's all guess based.