Now, I'm not saying you should add blackout stance to the existing Raidou, but...@Rev_an : I could add a code section to apply the various changes to boss raidou and make blackout stance work differently so it wouldn't be annoying, etc...
Would there even be a "good" way to balance that? It reminds me a lot of Hayabusa's teleport stance, now that I think about it (save for the fact that boss Raidou is intangible during the startup). The only thing I could think of would be to make him vulnerable during the laugh.
Are there existing commands to perform the moves as soon as the screen lights back up? Or would those need to be added manually? I can't think of all the options off the top of my head, but they're slightly higher damage (and higher risk) than Busa's.
I would absolutely love it, though. This dude is so slow, and giving him a way to get damage (or get in at all) without the enemy just block > throwing him would be nice.
Or, if that sounds terrible, adding that laugh animation as a taunt with the blackout removed would be awesome (does it even have an ending animation? It looks the same as his win pose).
EDIT: okay I just played that final mission legit like 15 times (god why do they make you play as hayate if you skip the cutscene), countering the blackout stance is easier than Hayabusa's teleports because you can just react to most of his options. He can:
- Fireball (he charges it while the screen is black, the sound he makes is the obvious giveaway)
- Drop attack (might be the exact same animation as hayabusa's ongyoin 8p)
- The K of his normal PPK chain
- Giant Swing combo throw
- Face grab offensive hold (for some reason he only performs it once the lights come back on unlike the fireball, making this the easiest counter ever, just duck and then throw)
Sometimes he appears behind you when he does any of these things but that rarely matters. Just block for the most part. If this were to somehow be implemented, I'd add his charge attack (the one rev added, 4p+k) to the list of things he can do, since it's like +24 on a full charge (guard break).
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