Frame Data
Tier 1 (6i & 7i)
(+1)(-8) () (NT)(NT)
(+1)(-12) () (NT)(NT)
(-4)(-17) () (NT)(NT)
(-8) () (NT)
(-1)(-9) () (NT)(NT)
WR (-15) () (NT)
(-15) () (NT)
(-12) () (NT)
(-7) () (NT)
(-15)(-20) () (NT)(NT)
(-12) () (NT)
(non-power blow) (-10) () (NT)
(-12)(-7) ()() (NT)(NT)
(-10) () (T)
(-32) () (NT)
(-7) () (NT)
SS (-12) () (NT)
(-9) () (T)
(-17)(-13) () (NT)(NT)
(-13) () (NT)
(-9)(-12)(-24) () (NT)(NT)(NT)
(-9)(-15) () (NT)(NT)
(-9)(-12)(-24) () (NT)(NT)(NT)
BT (-22) () (NT)
Tier 2 (8i and 10i)
(+1)(-12) () (NT)(NT) (Note: May whiff if done at tip range)
(-1)(-9) () (NT)(NT)
WR (-15) () (NT)
(-15) () (NT)
(-12) () (NT)
(-15)(-20) () (NT)(NT)
(-12) () (NT)
(non-power blow) (-10) () (NT)
(-10) () (T)
(-32) () (NT)
(-9) () (T)
SS (-12) () (NT)
(-17)(-13) () (NT)(NT)
(-13) () (NT)
(-9)(-12)(-24) () (NT)(NT)(NT)
(-9)(-15) () (NT)(NT)
(-9)(-12)(-24) () (NT)(NT)(NT)
BT (-22) () (NT)
Tier 3 (11i & 12i)
(+1)(-12) () (NT)(NT) (Note: May whiff if done at tip range)
WR (-15) () (NT)
(-15) () (NT)
(-12) () (NT)
* (-15)(-20) () (NT)(NT)
(-12) () (NT)
(non-power blow) (-10) () (NT)
(-10) () (T)
(-32) () (NT)
SS (-12) () (NT)
(-17)(-13) () (NT)(NT)
(-13) () (NT)
(-9)(-12)(-24) () (NT)(NT)(NT)
(-9)(-15) () (NT)(NT)
(-9)(-12)(-24) () (NT)(NT)(NT)
BT (-22) () (NT)
Standing Neutral (4i & 5i)
(-2)(-6) () (T)(NT)
(-5) () (NT)
(-5) () (NT)
(-5) () (NT)
SS (-5) () (NT)
(-12)(-6) () (NT)(NT)
(-5) () (NT)
(-6) () (NT)
Tier 1 Low (3i, 4i & 5i)
(-11) () (NT)
SS (-10) () (T)
(-8) () (NT)
Tier 2 Low and Low OHs (10i and Slower)
(-11) () (NT)
Strike Punishment
9i and 10i highs
(-12) () (NT) (Can be inconsistent if not done at close range)9i and 10i highs
(-12) () (NT)
SS (-12) () (NT)
11i Highs/Mids
(-17)(-13) () (NT)(NT)
13i
WR (-15) () (NT)(-15) () (NT)
(-9)(-15) () (NT)(NT)
Loads of Stuff
(-15)(-20) () (NT)(NT)(-32) () (NT)
(-9)(-12)(-24) () (NT)(NT)(NT)
(-9)(-12)(-24) () (NT)(NT)(NT)
BT (-22) () (NT)
Misc.
(-9)(-12)(-24) () (NT)(NT)(NT)
Due to the push back on this move, certain set of throws won't connect after a successful block.
This includes neutral throws, some tier 2 throws and tier 3 throws which are stationary and do not involves extra forward movement (ie: , ). This issue is character dependent and some characters punish this move better than others. Push-back is also hurtbox dependent on your block. The most consistent option for punishing this move with any character is to use tier 1 throws. Large/Heavy characters however get to consistently punish this move with all of their throws.