This is a thread where we can post and discuss things we find with Ayane in the beta. I've been playing a bit and have learned a couple of things.
NEW MOVE: BT 3H+K - This move does her BT spin into some kicks that launch. As of now I'm not sure if these kicks are mid or high. Probably not safe since they give a launch.
NEW MOVE: BT roll P+K. Not sure what this does yet.
JUGGLE CHANGE: It looks like PKK in a juggle will floor bounce. Gonna try to find a good combo from launchers that leave you FT.
1P does not stun on CH anymore. This kinda sucks for her interrupt game, as she can't put people in stun from crushing their highs anymore. I'm not sure the frames on CH yet since I've been tending not to follow up since I keep thinking it's NH.
4H+K no longer gives a limbo stun. This hurts her whiff punish game, as the stun it gives now is pretty short. Not sure if you have enough time to land an S attack into a launch, but it could be possible.
3H+K gives the same stun as DOA5:LR. Kind of a bummer but it's still a good tool in the mid range.
4K does not give a sit down stun. So far I haven't really found any with her, but it's hard to test things when people want to fight.
Off of her 4P launch, she can do her old DOA2 PP6Ph 7K combo. Not sure if that was in DOA5 or not.
WALL SPLATS:
6PK gives the DOA5 wall bounce. I've just been following up with the usual PPPKK. The new version of this string doesn't seem to hit.
BT PPPP/4P+KP gives the DOA4 wall splat. A good follow up is 4P+K since it gives a good launch. Still trying to figure out the best juggle. I've just been doing 4P PP4PP7K. I'm thinking that PPKK PP4PP7K might work on light weights but that's all theory fighting.
All in all she feels almost identical to DOA5LR, which is a bit of a disappointment. Was hoping for a few new moves/frame changes.
NEW MOVE: BT 3H+K - This move does her BT spin into some kicks that launch. As of now I'm not sure if these kicks are mid or high. Probably not safe since they give a launch.
NEW MOVE: BT roll P+K. Not sure what this does yet.
JUGGLE CHANGE: It looks like PKK in a juggle will floor bounce. Gonna try to find a good combo from launchers that leave you FT.
1P does not stun on CH anymore. This kinda sucks for her interrupt game, as she can't put people in stun from crushing their highs anymore. I'm not sure the frames on CH yet since I've been tending not to follow up since I keep thinking it's NH.
4H+K no longer gives a limbo stun. This hurts her whiff punish game, as the stun it gives now is pretty short. Not sure if you have enough time to land an S attack into a launch, but it could be possible.
3H+K gives the same stun as DOA5:LR. Kind of a bummer but it's still a good tool in the mid range.
4K does not give a sit down stun. So far I haven't really found any with her, but it's hard to test things when people want to fight.
Off of her 4P launch, she can do her old DOA2 PP6Ph 7K combo. Not sure if that was in DOA5 or not.
WALL SPLATS:
6PK gives the DOA5 wall bounce. I've just been following up with the usual PPPKK. The new version of this string doesn't seem to hit.
BT PPPP/4P+KP gives the DOA4 wall splat. A good follow up is 4P+K since it gives a good launch. Still trying to figure out the best juggle. I've just been doing 4P PP4PP7K. I'm thinking that PPKK PP4PP7K might work on light weights but that's all theory fighting.
All in all she feels almost identical to DOA5LR, which is a bit of a disappointment. Was hoping for a few new moves/frame changes.
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