Frame Data
Tier 1 (6i & 7i)

) (NT)(NT)
) (NT)
) (T)(NT)

) (T)(T)(NT)
) (T)
) (NT)
) (NT)(NT)
) (T)(NT)
) (NT)
) (NT)
) (NT)(NT)
) (NT)(NT)
) (NT)
) (NT)(NT)
) (NT)
) (NT)
) (T)(NT)
) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)WR

) (NT)(NT)
) (NT)SS
) (NT)SS
) (NT)BT
) (T)BT
) (NT)Tier 2 (8i & 10i)

) (NT)(NT)
) (NT)
) (T)(NT)
) (T)
) (NT)
) (NT)
) (NT)(NT)
) (NT)(NT)
) (NT)
) (NT)(NT)
) (NT)
) (T)(NT)
) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)WR

) (NT)(NT)
) (NT)SS
) (NT)BT
) (T)BT
) (NT)Tier 3 (11i & 12i)

) (NT)(NT)
) (T)(NT)
) (NT)
) (NT)
) (NT)(NT)
) (T)(NT)
) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)WR

) (NT)(NT)
) (NT)BT
) (T)BT
) (NT)Neutral Standing (4i & 5i)

) (NT)(NT)
) (NT) (Note: if held or simple blocked, the move is easily punishable. However if the opponent does the follow up, then it cannot be throw punished as the throw transition is 1 frame faster than a normal throw)Tier 1 Low (3i, 4i & 5i)


) (NT)(NT)(T)

) (NT)(NT)(T)Running
) (NT) (Note: This move is incredibly hard to make safe, so it's generally a good idea to go for a low throw punish)
) (NT) (Note: This move only breaks guard when both feet connect with a blocking hurt box)
) (NT)BT
) (NT)Tier 2 Low and Low OH (10i and Slower)


) (NT)(NT)(T)

) (NT)(NT)(T)Running
) (NT) (Note: This move is incredibly hard to make safe, so it's generally a good idea to go for a low throw punish)
) (NT) (Note: This move only breaks guard when both feet connect with a blocking hurt box)BT
) (NT)Misc.
) (NT) is a very common launcher as it's usually used on its own, so it's not a bad idea to punish it if you sense no follow up. You still need to be mindful of the followup.Strike Punishment
10i
10i

) (NT)(NT)
) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)WR

) (NT)(NT)
) (NT)BT
) (T)12i

) (NT)(NT)
) (NT)
) (T)(NT)BT
) (NT)14i


) (NT)(NT)(T)

) (NT)(NT)(T)Running
) (NT) (Note: This move is incredibly hard to make safe, so it's generally a good idea to go for a low throw punish)BT
) (NT)15i Mids

) (T)(NT)
) (NT) (Note: This move only breaks guard when both feet connect with a blocking hurt box) Any 15i or Faster Move
) (NT)