Bass is okay in DOA5, however, he has these horrible match-ups against certain characters that could be made a bit more manageable if he could have a tool to use against these characters, like maybe a slightly quicker strike or a faster OH.
This is just my opinion:
In the un-patched version of the game, I noticed that his OH was 36i while in the patched version of the game it's 37i and it got a significant range reduction as well in later patches.
Not sure why these changes were made, but considering that it's very very slow and almost everyone I play against reacts to this (even the 28i version), I'm not sure why these changes were made. 18i itself has very poor range compared to DOA3 OH (which could explain the improved pick-up). Improved range/speed? I'm very okay with risking a whole round for extra damage, but if the slow tool I have has less range than my safe standing attacks, then that gives me little incentive to make use of it.
is okay for an OH, but I think it would be much better if instead of the DDT, it's replaced by the DOA1/++ headbutt. Make it do something like 20 damage with +8/+9 advantage. The reason for this is that like it is a great tool for maintaining pressure and keeping up the momentum instead of knocking your opponent down which makes you guard/hold wake-up kicks and just ruin the pace. I won't mind if it's a motion. Let's face it, no one uses and I much prefer stoping a Christie doing a JAK with something that would give me advantage rather than a wake-up kick.
Other than that, I don't have much else right now. He's okay in other areas and his back-turned mix-up was much needed.
Any other suggestions? If we all end up liking an idea, I'll add it to the OP.
This is just my opinion:
In the un-patched version of the game, I noticed that his OH was 36i while in the patched version of the game it's 37i and it got a significant range reduction as well in later patches.
Not sure why these changes were made, but considering that it's very very slow and almost everyone I play against reacts to this (even the 28i version), I'm not sure why these changes were made. 18i itself has very poor range compared to DOA3 OH (which could explain the improved pick-up). Improved range/speed? I'm very okay with risking a whole round for extra damage, but if the slow tool I have has less range than my safe standing attacks, then that gives me little incentive to make use of it.
is okay for an OH, but I think it would be much better if instead of the DDT, it's replaced by the DOA1/++ headbutt. Make it do something like 20 damage with +8/+9 advantage. The reason for this is that like it is a great tool for maintaining pressure and keeping up the momentum instead of knocking your opponent down which makes you guard/hold wake-up kicks and just ruin the pace. I won't mind if it's a motion. Let's face it, no one uses and I much prefer stoping a Christie doing a JAK with something that would give me advantage rather than a wake-up kick.
Other than that, I don't have much else right now. He's okay in other areas and his back-turned mix-up was much needed.
Any other suggestions? If we all end up liking an idea, I'll add it to the OP.