BS + more BS

Roobaca

New Member
Main Character
Nyotengu
So how many times have you been hit while performing a Hitten :P::P::P:while your opponent is blocking? Like the last :P: is much slower but I think I should be punished for finishing it rather than being punished while performing it dont you think?
 

splslick

Well-Known Member
New York, NY
Main Character
PSN ID
SpLSlick
So how many times have you been hit while performing a Hitten :P::P::P:while your opponent is blocking? Like the last :P: is much slower but I think I should be punished for finishing it rather than being punished while performing it dont you think?
TBH, I never use that stance outside of combos since it seems really easy to avoid any of the followups since you have to go into the stance. Granted, if you do 3p+k and they block and you go into the stance, maybe that would work. But everyone I do that against, seems to mash sidestep or just mash in general so I tend to avoid it. If anyone cares to chime in when you should use that stance, feel free
 

PJudge

Active Member
London, England
Main Character
Gamertag
PJudge
I usually only use HT in combos, but I also will use it in combination with 7P to bait them into allowing me to get an air throw. Finishing off HT PPP in a blockstring seems like it would be unsafe so I would avoid doing all 3 hits unless I've got a successful launch because HT moves tend to be pretty easy to punish on whiff.

Could be worth throwing in HT 8P+K or 2P+K after the first or second hit to get the air SS if that would be possible, as at least with that you can follow up. But that's all theory right now, I'll have to lab it later as I've been labbing Diego the last couple of days so haven't tried that out. I've seen some good shenanigans with HT 8P+K so it's definitely a tool worth exploring I think.

Edit: Just labbed it and I don't think you can actually put 8P+K in after HT PP
 
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Roobaca

New Member
Main Character
Nyotengu
Well I usually use it because after pp6p or 6p+k /p+k HT is around +6/+9 depending on the timing I combine it with the grab or p since pp is trackable and people tend to mash out of guardbreaks so p most of the time hits also HT H+K is 14 frames.
If you only do p and it hits it leaves both players on a +0 so feel free to do a grab of even a p+k to start another combo. What im saying is that If I do finish the HT ppp i should be punished after I finish the string not while im performing an attack, know what I mean? So I think the third P in HT ppp shoukd be faster.
 
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