Day 7 is here. Bryan has put up his breakdown of Bass Armstrong. Suffice it to say, he's better than he was in DOA4 by far. The guy is back to being a scary monster with powerful attacks and devastating throws. I'll summarize the article for all the Bass fans out there:
Source: IGN Pro League via DrDogg
DrDogg said:While Bass won’t be playing the stun game very often (most of his attacks are single hit knock down moves), his Critical Burst is one of the best in the game. It’s about the same speed as most other Critical Burst attacks, but it’s safe if blocked. Couple this with the fact that it stuns on normal hit (the opponent can counter out of this stun), and you have a very dangerous attack on your hands.
Against Bass, you have quite a few things to worry about. If you block any of his guard breaks he has advantage in the best case scenario, and is safe in the worst case scenario. If you attack in the middle of his two hit strings, you risk being put in a sit-down stun. If you block, you’re eating another guard break. If you side step, you may eat a throw, and if you break the throw you’re still at a disadvantage. Then if Bass connects with various attacks, it slams you to the ground and gives him a guaranteed ground throw… which leaves at advantage yet again. The only real weakness Bass has is the fact that he’s a little slower than other characters, but we when say, “a little” we mean that. The difference is minimal and hardly noticeable in most cases.
Source: IGN Pro League via DrDogg