Dead or Alive 6: Mila's Top 10 Moves

JusTheBest29

Well-Known Member
Hello, this is a thread to discuss what 10 moves in Mila's move list are essential to her gameplay along with reasons behind the rankings.
I'll start with my top ten, not in order:

:P: - Standard 10 frame jab that can lead into many options
:6::P: - Her fastest mid, making it a go to and can be safe using :6::P::K:.
:7::P: - One of her best moves in stun as it causes a stun that the opponent has to hold out of to escape or take the damage. This move also tracks, has a safe followup in :7::P::K:, and can go into takedown along with :1::h::+::K: for mixup potential.
:6::6::T: - Offensive hold that can lead to 65 or 80 damage depending on the followup that was used. Many of Mila's other moves transition into this OH as well.
:4::K: - Fast mid kick at 14 frames that can transition into takedown. Is pseudo safe at -6 and has good range.
:3::P: - Mila's lift stun that can transition into her new sway stance by holding :4:, which can be used to make the move safe, bait out attacks and whiff punish, and grant her new mixups in stun.
:6::P+K: - Her old critical burst in DOA5, and still a great whiff punisher in this game.
:3::3::P: - Her new go-to launcher in this game. Provides the best launch out of her launchers now which leads to more damage.
:7::K: - The ol' reliable. If fully charged this is her only fatal stun outside of fatal rush, is +10 on block, and is her best move for wallsplats with or without being charged.
:6::T:/:2::T: - Main throws to use for punishing unsafe moves and starting pressure. :6::T: has many guaranteed options that can be used to gain momentum and keep up her pressure. :2::T: gives a free stun which can lead into big damage.

Honorable mentions:

:2::P:- Fastest low, has pretty good range for a move of it's caliber, and is +1 on hit, making it useful for pressure. However is slower than most :2::P:s in the game at 14 frames
:1::H+K: - While being very slow at 28 frames. It can be used to open up an opponent since can be used out of some of her other moves. This move can also be cancelled to bait a duck or low hold, or to create a mix up in stun.
:3::H+K: - Good whiff punisher and combo ender after :K::P: that grants a guaranteed 2T on hit. This move also crushes lows and is a true mid​
 
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