Dead or Alive

virtuaPAI

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Dead or Alive started off using Sega's Model 2 board, which gave the game similar graphical treatments as Virtua fighter 2. Not only that, Team Ninja borrowed many fighting game elements from Virtua fighter 2 as well. These elements include:
  • A punch button :P:, a kick button :K: and a hold button :h: (This replaces guard as a face button)
  • Attacks having high/mid/low hit levels.
  • Attacks having priority over throws while in execution.
  • Throws having 0 execution frames, and were considered guaranteed throws. When not guaranteed, a :P: will execute.
  • Throw not working on a stunned opponent.
  • Throws having priority on a non attacking opponent (either blocking, holding,
    movement or in idle state).
  • Rising attacks (both mid and low).
  • Side rolling.
Changes made from the Virtua fighter 2 formula include:
  • Triangle system is based upon:
    • Blow > Throw
    • Throw > Holds
    • Holds > Blows
  • Every character having an exchange attack(Hold)
  • Every character having a low throw
  • Offensive holds (catch throws in other fighters)
  • Every character having an offensive hold
  • Combo Throws
  • Combo Offensive holds
  • Juggles based on a lower gravity
  • Cannot re-float with a :P: or :2::P:
  • Blows, throws and holds have larger knock back properties
  • Danger Zones
  • Ground Bounce(not otb)
  • Techrolling
  • :4: is used for blocking
  • Movement (such as crouch dashing) is easier to do.
  • Movement in general is faster
  • Damage modifiers/revisions is different
  • Offensive hold vs Offensive hold result in a clash.
 
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