Gultigargar
Well-Known Member
Welcome to the thread for this "balance mod" for DOA3, based on the Japanese DOA3.1 version.
Download v1.43 of the DOA3++ gameplay mod here: https://www.mediafire.com/file/ilv8vyyl3rhdx17/DOA3++v1_43.rar/file
To "apply" the patch, get a regular copy of DOA3. In your DOA3 folder, drag the DOA3++ files inside have have them replace any existing files.
If you are trying to build an .iso for use with the XEMU emulator, Rob has written out instructions here
(Changelist in the spoiler tag below)
Many thanks to usagiZ for their help with changes to holds and parries, as well as general technical guidance.
UNIVERSAL CHANGES
AYANE


Changed from Hit to Short Stomach Stun on Normal Hit.
Backturned

Changed from Hit to Short Stomach Stun on Normal Hit.
Changed from Side Knockdown to Sitdown Stun on Counter Hit.


/ 




New move imported from DOAD.
18(3)29 frames.
Mid Kick.
-7 on block.
Short Knockback on hit.
26 damage.
2m wall-splat range.



/ 


/ 



/ Backturned 



New string option added.
The move is a variation of her
backturn.
-7 on block if input at the earliest possible moment.


/ Backturned 




Changed from Spinning Fall to High Side Knockdown.



/ Backturned 





Changed from Spinning Fall to Spinning Knockback on Normal Hit.



Changed from -7 to -1 Guard Break on block.


Enters an air state during the move's jump frames.


Changed from 16(3)27 to 16(4)26 frames.


/ 




Changed from Juggle Fall to Flipping Over in the air.




New move imported from DOAD.
Total animation length is 44 frames.


Updated animation imported from DOA4.
Changed from 20(3)29 to 19(3)23.
Changed from -13 to -7 on block.
Changed from 30 to 28 damage.
Ends in backturned state.


/ Backturned 


/ Backturned 





New string option added.
Ends backturned. Can hold
to gain a little extra distance and end facing forward.

/ 

/ Backturned 


/ Backturned 





Changed from -5 to Guard Crush on block.
Changed from 55 to 50 damage.
Backturned

New move imported from DOAD.
18(3)26 frames.
Mid Kick.
-11 on block.
Launch on hit.
20 damage.
1m wall-splat range.
Backturned

Launch height changed to match
.


Changed from 42 to 45 damage.





2nd part of the throw now goes into her Jump Kick Hold animation from DOAD.
Changed from 20 to 10+10 damage.
Backturned
Changed from 20+23 (43 total) to 22+25 (47 total) damage.


Replaced by her DOA2
crouch backdash.


New input added.
The move is her DOA3
crouch backdash.
Hold
during the animaton to move further away and end in backturned state.




Now performs her previously unused taunt.
BASS


Changed from Lift Hit to Lift Stun against crouching target on Normal Hit.

/ 

Can start next move in the string 13 frames earlier, same as in DOA4.



Updated animation imported from DOAD.
Changed from 29(2)28 to 24(3)26 frames.
Changed from -11 to -4 on block.
Changed from 30 to 32 damage.



Updated animation imported from DOAD.
Changed from 29(2)27 to 24(3)26 frames.
Changed from -10 to -5 on block.



Lowered juggling height.



Changed from -13 to -7 on block.



Changed from Knockdown to Ground-Bounce Launcher.

/ Jump Land 
Updated animation imported from DOAD.
Changed from 17(2)27 to 17(2)24 frames.



Changed from -3 to +3 Guard Break on block.
Changed from 45 to 40 damage.

Enters an air state during the move's jump frames.
Changed from Juggle Fall to Short Knockback in the air.


Changed from Knockdown to Ground-Bounce Launcher.

Changed from -8 to -6 on block.



Changed hold type from a High Punch Hold to a High Punch Divert Hold.


Uses a new launch animation so that

no longer whiffs.


Player animation recovery shortened.




Input conditions made less strict.



Updated animation imported from DOAD.
Changed from 16(3)30 to 10(3)30 frames.
BAYMAN
BRAD WONG
CHRISTIE
/ 

Changed from 25 to 24 damage.
Changed from Juggle to Juggle Fall in the air.





Changed from Juggle Fall to Flipping Over in the air.





Juggle height lowered slightly.



Updated animation imported from DOA4.
Changed from 14(2)28 to 12(2)28 frames.


'Updated' animation imported from DOA3 Prototype.
Changed from 14(2)21 to 14(2)17 frames.
Changed from -8 to -6 on block.
Changed from -5 to -3 on hit.




/ 



Updated animation imported from DOAD.
Changed from -2 to -7 on block.


Updated animation imported from DOA4.
Changed from -10 to -12 on block.
Changed from -8 to -11 on hit.



New move imported from DOAD.
16(9)21 frames.
Mid Punch.
-15 on block.
Short High Stun on Normal Hit.
Lift Stun on Counter Hit.
18 damage.


Changed from -8 to -10 on block.
Changed from -6 to -9 on Normal Hit.



Changed from -10 to -12 on block.
Changed from Long Stomach Pushback Stun to Short Stomach Pushback Stun on Normal Hit.




New string ender added.
The move is her
.


Changed from Hit to Lift Stun on Normal Hit.



Updated animation imported from DOAD.
Changed from 14(3)24 to 18(3)24 frames.
Lowered launch height.


Changed from -6 to -9 on block.
Changed from 24 to 20 damage.



New move imported from DOAD.
21(2)17 frames.
Mid Punch.
-12 on block.
Stomach Stun on Normal Hit.
Short Knockback on Counter Hit.
25 damage.
1.5m wall-splat range on Counter Hit.


Updated animation imported from DOA4.
Changed from 30(2)24 to 25(2)24 frames.




Updated animation imported from DOA4.
Changed from 28(2)25 to 28(2)24 frames.


Updated animation imported from DOA4.
Changed from 15(3)32 to 16(3)27.
Changed from -17 to -12 on block.


Now reads as an input for
. (Previously gave 
)

Changed from -8 to -6 on block.



Updated animation imported from DOA4.
Changed from 38(3)40 to 38(3)36.
Changed from -7 Guard Break to -3 Guard Break on block.
Lowered launch height.



New string option, her

catch throw.
45(4)25 frames.


Now causes a wall-splat on Counter Hit.


1st hit changed from Short High Side Stun to Lift Stun.



1st hit changed from 15 to 25 damage.

Replaced by new move imported from DOAD.
14(2)20 frames.
Mid Kick.
-6 on block.
Stomach Lift Stun on hit.
20 damage.


Replaced by new move imported from DOAD.
20(3)22 frames.
High Kick.
-7 on block.
High Side Stun on hit.
20 damage.



New move imported from DOAD.
27(3)21 frames.
Mid Kick.
-10 on block.
Knockdown on hit.
26 damage.
1m wall-splat range.

/ 



Changed from juggle to low side knockdown in the air.


/ 


New string option added.
The move is her
. It has the same follow-ups.
Backturned
No longer causes a wall-splat on Counter Hit.
Lowered juggle height.
Backturned
Updated animation imported from DOA4.
Changed from 23(3)37 to 20(3)32 frames.
Changed from -12 to -9 on block.



Now performs her previously unused taunt.
EIN


Changed from 0 to +2 on Normal Hit.



Input changed to

.



New string option added.
The move is his



.


Changed from -8 to -5 on block.


Changed from a High+Mid Punch to a Mid Punch.
Changed from Long Knockback to Stomach Faint Stun.
Changed from 20+20 (40 total) to 32 damage.
Wall-splat range changed from 3m to 2m.


Changed from 0 to +6 Guard Break on block.


Follow-up can now be delayed.
Backturned




Changed from Fall to Short Knockback on the ground.
Changed from Juggle Fall to Long Knockback in the air.




Follow-up can now be delayed.





Changed from -9 to +7 Guard Break on block.




Lower leg hitbox size increased, allowing for more consistent juggling.




Wall-splat range changed from 2m to 1m.



Updated animation imported from DOA4.
Changed from 23(3)34 to 20(2)28 frames.
Changed from a Mid Kick to a High Kick.

Changed from Side Knockdown to Limbo Stun on Counter Hit
Changed from 30 to 28 damage.


Changed from Juggle Fall to Flipping Over in the air.


New move imported from DOAD.
22(3)26 frames.
-12 on block.
Trip Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
25 damage.


Updated animation imported from DOA4.
Changed from 50~84(3)28 to 42~73(4)27 frames.
Changed from 50~85 to 50~82 damage.


Knee hitbox size increased.
GEN FU



/ 

/ 


Changed from +1 Guard Break to -9 on block.


Changed from -9 to -6 on hit.


Changed from +2 to -7 on block.


Changed from Juggle to Fast Fall in the air.





New move imported from DOAD.
19(3)28 frames.
Mid Punch.
-3 on block.
Long Knockback on hit.
30 damage.
5m wall-splat range.

Player animation recovery shortened.


Changed from 17+17+17 (51 total) to 13+13+13 (39 total) damage.
Air
Advantage changed from +13 to +12.
HAYATE


Changed from Lift Hit to Lift Stun against crouching target on Normal Hit.


Animation imported from DOA4.
Changed from 15(3)25 to 14(2)22 frames.
Changed from -10 to -8 on block.
Changed from Stomach Stun to Short Stomach Stun on Normal Hit.
Changed from Short Knockback to Sitdown Stun on Counter Hit.
Changed from 26 to 25 damage.



Changed from +2 to -2 on block.



/ 


/ 


/ 
/ Land 
Changed from +2 to +1 on block.




Lower leg hitbox size increased, allowing for more consistent juggling.



Changed from Juggle Fall to Flipping Over in the air.


/ 




New move imported from DOAD.
19(2)30 frames.
Mid Punch.
-11 on block.
Short Knockback on hit.
30 damage.
2.5m wall-splat range.


Animation imported from DOA4.
Changed from 18(2)30 to 14(2)26 frames.
Changed from -11 to -9 on block.
Changed from Short Knockback to Long Knockback.
Changed from 28 to 40 damage.
Now has 'Close Hit' property.
Changed from 2.5m to 4m wall-splat range.


Enters an air state during the move's jump frames.




Updated animation imported from DOA4.
Changed from 16(2)30 to 18(2)40 frames.
Changed hold status from High Kick to High Kick Divert.
Changed from -14 to -25 on block.
Changed from 20 to 24 damage.
Follow-up can no longer be delayed.
Wall-splat range changed from 2m to 1m.





Updated animation imported from DOA4.
Changed from 18(2)33 to 19(3)38 frames.
Changed from -15 to -10 on block.
Changed from 25 to 33 damage.



Updated animation imported from DOA4.
Changed from 23(3)34 to 20(2)28 frames.
Changed from a Mid Kick to a High Kick.


Updated animation imported from DOAD.
Change is purely cosmetic, no adjustments to frame data.

Changed from -9 to -5 on block.
Changed from Short Knockback to Sitdown Stun on Normal Hit.
Changed from 30 to 32 damage.


Updated animation imported from DOAD.
Changed from 29(3)28 to 25(3)28 frames.

/ 

Replaced by

/ 




Changed from 23(2)5(2)30 to 23(3)4(3)29 frames.



Updated animation imported from DOAD.
Changed from 65 to 10+20+35 damage.





(Over an edge)
Changed from 20 to 30 damage.


New low throw.
4(2)34 frames.
60 damage.

Tag Attack
Changed from
attack to 
attack.

Tag Attack
Changed from
attack to 
attack.
HELENA


/ 


Changed from Fast Fall to Flipping Over in the air.



/ 



Changed from -3 hit to Low Pushback Stun on Normal Hit.


Changed from -15 to -14 on block.
Changed from -15 to -12 on hit.
Changed from 16 to 18 damage.
Follow-up can now be delayed.



Updated animation imported from DOA4.
Changed from -15 to -13 on block.




Juggle height increased slightly.


/ Backturned 




Updated animation imported from DOAD.
Changed from a Mid Punch to a High Punch.
Changed from Chest Stun to High Stun on Counter Hit.



/ Backturned 





New move imported from DOAD.
20(2)20 frames.
Mid Kick.
-9 on block.
Stomach Lift Stun on Normal Hit.
Launch on Counter Hit.
20 damage.
1m wall-splat range.




/ Backturned 






New move imported from DOAD.
23(3)18 frames.
Mid Kick.
-8 on block.
Low Pushback Stun on hit.
15 damage.



/ Backturned 





New move imported from DOAD.
14(2)6(2)5(2)14 frames.
Mid Punch.
-5 on block.
Stomach Stun on hit.
7+8+10 damage.
1m wall-splat range.


Hitting a backturned opponent will now always trigger the threshold version of her move's stun.



Changed from Hit to Stun on Normal Hit
Changed from 15 to 17 damage.




Changed from Hit to Stun on Normal Hit.


Changed from -11 to -8 on hit.


/ Backturned 

/ Bokuho 



Updated animation imported from DOAD.
Changed from 23(3)18 to 20(3)18 frames.
Changed from -3 to +1 on Normal Hit.




Juggle height lowered slightly to account for faster startup on



.





Changed from 30(2)26 to 27(2)26 frames.
Changed from Juggle Fall to Long Knockback in the air.
Wall-splat range changed from 2.5m to 3m.



Changed from 23(2)26 to 21(2)26 frames.
Changed from Juggle Fall to Long Knockback in the air.
Wall-splat range changed from 2.5m to 3m.



Updated animation imported from DOAD.
Changed from 20(2)23 to 20(2)19 frames.
Changed from -10 to -6 on block.
Changed from -8 to -4 on hit.

/ Bokuho 


1st hit changed from Lift Stun to Stomach Lift Stun, making the move a 2-hit natural combo.


Changed from -8 to 0 on block.


Changed from -6 to -5 on block.
Bokuho
Wall-splat range changed from 3m to 3.5m.
Backturned

Changed from -3 hit to Low Pushback Stun on Normal Hit.
Backturned
Changed from giving
to 
when it connects.
Bokuho
New launch throw imported from DOAD.
30 launch damage.
20 landing damage.



Now performs her previously unused taunt.
HITOMI


Changed from -8 to -11 on block.



New move imported from DOAD.
15(2)24 frames.
Mid Punch.
-11 on block.
Stomach Stun on hit.
18 damage.




New move imported from DOAD.
17(3)28* frames. (*50 on hit.)
Mid Punch.
-8 on block.
Long Knockback on hit.
28 damage.
3m wall-splat range.


Changed from 0 to +1 on Normal Hit.


Changed from -11 to -10 on Normal Hit.
Changed from Sitdown Stun to Stomach Stun on Counter Hit.


Updated animation imported from DOA4.
Changed from 14(2)23 to 14(3)22 frames.
Changed from -8 to -5 on block.


Updated animation imported from DOA4.
Changed from 16(3)20 to 14(3)20 frames.
Changed from -6 to -9 on block.
Changed from -10 to -8 on Normal Hit.



Changed from -10 hit to High Stun on Counter Hit.




Lower leg hitbox size increased, allowing for more consistent juggling.


New move imported from DOAD.
15(2)28 frames.
Low Punch.
-10 on block.
-7 Low Hit on Normal Hit.
Low Side Stun on Counter Hit.
18 damage.



Changed from 25 to 24 damage.




Now has a 1m wall-splat range on Counter Hit.

Changed from Spinning Fall to High Side Knockdown on hit.


Changed from Knockdown to Limbo Stun on Counter Hit
Changed from 30 to 28 damage.


Updated animation imported from DOA4.
Changed from 50~84(3)28 to 39~62(3)28 frames.
Changed from 50~85 to 50~73 damage.


New low throw.
4(2)34 frames.
60 damage.

(Low Kick Hold)
Damage changed from 30 to 20.
Frame advantage changed from +10 to +11.



New move imported from DOAD.
0(18)12 frames.
Parries High and Mid Punches.
High Punch Parry does 20 damage.
High Punch Parry does 5+15 damage.
Leaves Hitomi at +7 frame advantage.



Now performs her previously unused taunt.
JANN LEE

Changed from -7 to -10 on block.
Changed from Short High Pushback Stun to Short High Side Stun on Normal Hit.
Changed from 30 to 28 damage.
Follow-up strike can be started sooner, same as in DOA4.


Updated animation imported from DOA4.
Changed from 28(3)30 to 24(3)30 frames.
Changed from -14 to -16 on block.
Changed from Knockdown to Lift Stun.
Changed from 32 to 25 damage.
Follow-up strike can be started sooner, same as in DOA4.
Wall-splat range changed from 2m to 1m.



Updated animation imported from DOA4.
Changed from 23(3)25 to 17(2)26 frames.
Changed from +3 to -9 on block.
Changed from Knockdown to Lift Stun on Normal Hit
Changed from Knockdown to Launch on Counter Hit.
Changed from Fast Fall to Flipping Over in the air.
Changed from 36 to 25 damage.


/ 

/ 



Changed from +1 to -3 on block.


Updated animation imported from DOA4.
Change is purely cosmetic, no adjustments to frame data.


/ 


/ 

/ 




Changed from +3 to +2 on block.



Updated animation imported from DOAD.
Changed from 28(3)44 to 24(3)44 frames. (Also has longer reach.)
Changed from 50 to 45 damage.




Changed from -14 to -17 on block.





New move imported from DOAD.
17(2)51 frames. 17(2)60 on hit.
-23 on block.
Long High Knockback on hit.
40 damage.
5m wall-splat range.



No longer wall-splats.




New move imported from DOA4.
23(3)34 frames.
-1 GB on block.
Knockdown on hit.
30 damage.
1m wall-splat range.


Getting counter-hit during the move's startup frames no longer results in a hi-counter hit state.


New input added.
The move is his

.


The taunt he performs on hit can now be cancelled out of sooner.



Updated animation imported from DOA4.
Changed from 13(3)19 to 14(2)19 frames.
Changed from a High Punch to a Mid Punch.
Changed from -9 to -5 on block.
Changed from Short High Side Stun to Stomach Stun.
Changed from 18 to 26 damage.
Has


follow-up.


Changed from Knockdown to Ground-Bounce Launcher.
Changed from 42 to 36 damage.
Wall

Changed from 14+14+15+15 (58 total) to 12+12+12+12 (48 total) damage.


Changed from 5+5+5+5+5+30 (55 total) to 5+5+5+5+5+33 (58 total) damage.
Opponent can no longer tech up when landing.


Updated animation imported from DOA4.
Speed increased to ~120%.
Changed from 55 to 46 frames.




Now performs his previously disabled DOA2 taunt.
KASUMI


Changed from Hit to Short Stomach Stun on Normal Hit.
Backturned

Changed from Hit to Short Stomach Stun on Normal Hit.
Changed from Side Knockdown to Sitdown Stun on Counter Hit.

/ 


/ 




/ Backturned 





Updated animation imported from DOA4.
Changed from 18(4)34 to 18(4)23 frames.


Changed from Hit to Stun on Normal Hit.


/ 


/ 


/ Backturned 


New move imported from DOAD.
14(2)29 frames.
High Punch.
-13 on block.
Short High Stun that leaves her +3 on Normal Hit.
Face Stun on Counter Hit.
20 damage.



/ 




/ 





/ 





/ Backturned 





Changed from -15 to -9 Guard Break on block.

Changed from 26 to 20 damage.

/ 


/ Etc.
New move imported from DOAD.
22(2)22 frames.
Mid Punch.
-12 on block.
Stomach Stun on Normal Hit.
Knockdown on Counter Hit.
26 damage.
1m wall-splat range.

/ 


/ Etc.
New move imported from DOAD.
28(3)31 frames.
Low Kick.
-15 on block.
Trip Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
25 damage.
Half Hit property when far away.

/ Running 
Updated animation imported from DOA4.
Changed from 14(3)25 to 19(3)26 frames.
Changed from 32 to 36 damage.
Elbow hitbox size increased, allowing for more consistent juggling.


/ 



/ Backturned 




Updated animation imported from DOA4.
Changed from 21(3)25 to 21(3)26 frames.
Elbow hitbox size increased, allowing for more consistent juggling.


Updated animation imported from DOAD.
Change is purely cosmetic, no adjustments to frame data.


Player animation recovery shortened.

against backturned opponent
Player animation recovery shortened.


Updated animation imported from DOAD.
Changed from 47 to 39 frames.



New taunt.
LEIFANG
LEON

/ 



Changed from -4 to -6 on block.


/ 




Changed from -14 to +4 Guard Break on block.
Changed from 35 to 30 damage.


Changed from 0 to +1 on Normal Hit.




Updated move imported from DOAD.
Changed from 16(3)31 to 20(2)25 frames.
Changed from -12 to -5 on block.
Changed from Short Knockback to Stomach Lift Stun on hit.
Causes a fast fall to opponents in the air, preventing further air juggling.
Changed from 35 to 25 damage.
No longer causes a wall-splat.


Reverted back to his DOA2 version (Jumping Elbow Strike).
Changed from 20(3)23 to 28(2)24 frames.
Changed from -9 to +3 on block.

/ Backturned 

Changed from Stomach Stun to Ground-Bounce on Counter Hit.


New move imported from DOAD.
22(4)27 frames.
Low Punch.
-10 on block.
Low Side Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
24 damage.



Changed from High Pushback Stun to Sitdown Stun.
Changed from +2 to -2 on block.

/ 



Changed from -8 to -5 on block.


/ Running 
Updated animation imported from DOAD.
Changed from 19(2)24 to 19(3)36 frames.
Changed from -10 to -16 on block.
Changed from +/-0 hit to Low Side Stun on Normal Hit.
Changed from 20 to 22 damage.


Changed from 22(3)29 to 22(4)28 frames.

Player animation recovery shortened.


Changed from 43 to 48 damage.





Updated animation imported from DOAD.
Changed from 10+10+10+10 (40 total) to 10+10+10+15 (45 total) damage.


Updated animation imported from DOAD.










Changed from 7+7+7+7 (28 total) to 8+8+8+11 (35 total) damage.
Ground

Adjusted headbutt sound effect.



Now performs his previously unused taunt.
RYU HAYABUSA



Changed from Juggle Fall to Flipping Over in the air.


Updated animation imported from DOA4.
Change is mostly cosmetic, no adjustments to frame data.


Input changed to

.


Changed from -11 to -13 on block.
Changed from -8 to -10 on Normal Hit.



Updated animation imported from DOAD.
Changed from 21(5)36 to 20(5)22 frames.
Changed from -23 to -14 on block.



New move imported from DOAD.
27(2)25 frames.
Mid Punch.
-5 on block.
Sitdown Stun on hit.
27 damage.
2m wall-splat range.


Updated animation imported from DOA4.
Changed from 23(2)27 to 22(3)25 frames.
Changed from -9 to -4 on block.


/ 




Changed from -12 to -6 Guard Break on block.

(Backflip)
New move imported from DOAD.
46 frames.
Ends in crouching state.
Wall

Input changed to Wall
.
TINA



New move imported from DOAD.
20(3)20 frames.
-4 on block.
Mid Punch.
Chest Stun on hit.
24 damage.
1m wall-splat range on Counter Hit.



New move imported from DOAD.
30(2)16 frames.
-5 on block.
Mid Punch.
Stomach Crumble Stun on Normal Hit.
Knockdown on Counter Hit.
23 damage.
1m wall-splat range.


Changed from -6 to -4 on block.

/ 

/ 

/ Land 
Active frames increased from 2 to 3.
Changed from Knockdown to Ground-Bounce Launch on Counter Hit.

/ 

/ 


/ 



Changed from -8 to -5 on block.


Changed from -7 to -4 on Normal Hit.



New move imported from DOAD.
15(2)22 frames.
-7 on block.
Mid Kick.
Mid Pushback Stun on Normal Hit.
Stomach Stun on Counter Hit.
22 damage.
1m wall-splat range on Counter Hit.
Ends in backturned state




Changed from Flipping Over to Juggle in the air.



Updated animation imported from DOA4.
Frame data is unchanged, but the DOA4 animation crushes high attacks very effectively.





Changed from Juggle Fall to Short Knockback in the air.


Changed from Spinning Fall to High Side Knockdown.


/ 


Enters an air state during the move's jump frames.


Wall-splat range changed from 2m to 3m.



Changed from Juggle Fall to Long Knockback in the air.
Running
/ Jumping 
Changed from Juggle Fall to Short Knockback in the air.
Wall-splat range changed from 2m to 3m.


Changed from Knockdown to Ground-Bounce Launch.
Wall

Changed from +/-0 to +/-0 Guard Break on block.


Player animation recovery shortened.








Player animation recovery shortened.




Input conditions made less strict.
Backturned
New move imported from DOAD.
15(2)31 frames.
High Throw.
10+38 damage.
Running
Opponent can no longer tech up when landing.
ZACK



/ 

/ 

/ Backturned 

Changed from Juggle Fall to Short Knockback in the air.





Changed from Juggle Fall to Flipping Over in the air. (Except in tag modes.)


/ 


Updated animation imported from DOAD.
Changed from 14(3)33 to 12(2)26 frames.
Changed from -17 to -13 on block.
Changed from -16 to -12 on hit.



Updated animation imported from DOAD.
Changed from 12(2)33 to 11(2)26 frames.
Changed from -17 to -13 on block.
Changed from -16 to -12 on hit.




Updated animation imported from DOAD.
Changed from 12(2)33 to 12(2)26 frames.
Changed from -17 to -13 on block.
Changed from -16 to -12 on hit.



/ 


/ 


/ 




Updated animation imported from DOAD.
Changed from 12(2)35 to 12(2)26 frames.
Changed from -21 to -15 on block.
Changed from -20 to -14 on hit.




/ 



/ 



/ 





Updated animation imported from DOAD.
Changed from 10(2)37 to 10(2)26 frames.
Changed from -19 to -11 on block.
Changed from -18 to -10 on hit.





/ 




/ 




/ 






Updated animation imported from DOAD.
Changed from 20(3)45 to 19(3)30 frames.
Changed from -19 to -8 on block.
Changed from Invulnerable Limbo Stun to Stomach Stun on hit.
Input can now be buffered instead of having to be input during active frames or recovery frames.






/ 





/ 





/ 







Input can now be buffered instead of having to be input during active frames or recovery frames.



/ 




Updated animation imported from DOAD.
Changed from 14(2)33 to 17(2)28 frames.
Changed from -18 to -13 on block.



Updated animation imported from DOAD.
Changed from 14(2)33 to 12(2)28 frames.
Changed from -18 to -13 on block.




/ 


/ 





Updated animation imported from DOAD.
Changed from 14(2)35 to 14(2)30 frames.
Changed from -20 to -15 on block.





/ 



/ 






Updated animation imported from DOAD.
Changed from 12(2)37 to 11(2)32 frames.
Changed from -21 to -19 on block.
Changed from -19 to -17 on hit.






/ 




/ 







Updated animation imported from DOAD.
Changed from 23(2)45 to 18(4)33 frames.
Changed from -26 to -19 on block.







/ 





/ 








Damage changed from 32 to 28.




New move imported from DOAD.
22(3)28 frames.
Low Kick.
-13 on block.
Trip Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
20 damage.
Half Hit property when far away.


Changed from Hit to Short High Side Stun on Normal Hit.



Wall-splat range changed from 2m to 3m.


Changed from High Stun to Leifang's 64P Faint Stun, making the follow-up hit a natural combo.
Changed from 30 to 24 damage.



Changed from 35 to 32 damage.



/ Backturned 



Changed from High Stun to Leifang's 64P Faint Stun, making the follow-up hit a natural combo.
Changed from 26 to 20 damage.




/ Backturned 




Changed from 28 to 24 damage.


1st hit changed from Lift Stun to Stomach Lift Stun on Normal Hit, making the move a 2-hit natural combo.
2nd hit changed from Juggle Fall to Flipping Over in the air.


Updated animation imported from DOAD.
Changed from 61~85(2)29 to 60~83(2)30 frames.
Changed from 50~74 to 50~73 damage.


Updated animation imported from DOAD.
Changed from 17(8)39 to 17(8)34 frames.
Backturned launch height now the same as front-facing launch height.
Changed from 40 to 32 damage.
Enters a crouching state during startup, making the move crush high attacks.



Changed from Knockdown to Ground-Bounce Launch.



New string option added.
The move is his


.
Wall


Player animation recovery shortened.

Tag Attack
Changed from
attack to 
attack.

Tag Attack
Changed from

attack to 
attack.




New move imported from DOAD, animation adjusted to be shorter.
High/Mid Holds and High/Mid Parries ( 
/ 
/ 

)
Changed from 0(22)8 to 0(18)12 frames.
Low Holds and Low Parries (
/ 

)
Changed from 0(22)5 to 0(18)12 frames. (No longer recover 3 frames faster than standing holds/parries.)
High/Mid Parries (

) changed to parry high attacks only.
Low Parries (

) changed to parry mid attacks only.
Parries now have unique animations imported from DOAD.
Mid Punch holds (
) and Mid Kick holds ( 
) are now separate.
Wakeup Kicks (
/ 
)
Changed from deep stuns to short pushback stuns on Normal Hit.
Tag throws no longer overwrite regular throws. Instead,

, 

and 
are the new tag throw inputs.
Using a tag throw against a backturned opponents gives in a generic tag throw.
There are no longer any non-charging moves that are throw-able during startup.
Inputting
no longer reads as a 
move input.
Inputting
no longer reads as a 
move input.
Inputting

no longer reads as a 
move input.
Inputting

no longer reads as a 
move input.
Limbo stun can no longer be held out of. (Could previously hold after frame 50)
Sitdown stun unholdable frames changed from 20 to 34.
Backturned Mid Threshold Stun unholdable frames changed from 7 to 20.
Limbo stun threshold animation changed from Juggle Fall to Side Knockdown.
Juggle hits pushing to the side now use the 'Spinning Juggle Fall' animation.
Changed from 0(22)8 to 0(18)12 frames.
Low Holds and Low Parries (
Changed from 0(22)5 to 0(18)12 frames. (No longer recover 3 frames faster than standing holds/parries.)
High/Mid Parries (
Low Parries (
Parries now have unique animations imported from DOAD.
Mid Punch holds (
Wakeup Kicks (
Changed from deep stuns to short pushback stuns on Normal Hit.
Tag throws no longer overwrite regular throws. Instead,
Using a tag throw against a backturned opponents gives in a generic tag throw.
There are no longer any non-charging moves that are throw-able during startup.
Inputting
Inputting
Inputting
Inputting
Limbo stun can no longer be held out of. (Could previously hold after frame 50)
Sitdown stun unholdable frames changed from 20 to 34.
Backturned Mid Threshold Stun unholdable frames changed from 7 to 20.
Limbo stun threshold animation changed from Juggle Fall to Side Knockdown.
Juggle hits pushing to the side now use the 'Spinning Juggle Fall' animation.
Changed from Hit to Short Stomach Stun on Normal Hit.
Backturned
Changed from Hit to Short Stomach Stun on Normal Hit.
Changed from Side Knockdown to Sitdown Stun on Counter Hit.
New move imported from DOAD.
18(3)29 frames.
Mid Kick.
-7 on block.
Short Knockback on hit.
26 damage.
2m wall-splat range.
New string option added.
The move is a variation of her
-7 on block if input at the earliest possible moment.
Changed from Spinning Fall to High Side Knockdown.
Changed from Spinning Fall to Spinning Knockback on Normal Hit.
Changed from -7 to -1 Guard Break on block.
Enters an air state during the move's jump frames.
Changed from 16(3)27 to 16(4)26 frames.
Changed from Juggle Fall to Flipping Over in the air.
New move imported from DOAD.
Total animation length is 44 frames.
Updated animation imported from DOA4.
Changed from 20(3)29 to 19(3)23.
Changed from -13 to -7 on block.
Changed from 30 to 28 damage.
Ends in backturned state.
New string option added.
Ends backturned. Can hold
Changed from -5 to Guard Crush on block.
Changed from 55 to 50 damage.
Backturned
New move imported from DOAD.
18(3)26 frames.
Mid Kick.
-11 on block.
Launch on hit.
20 damage.
1m wall-splat range.
Backturned
Launch height changed to match
Changed from 42 to 45 damage.
2nd part of the throw now goes into her Jump Kick Hold animation from DOAD.
Changed from 20 to 10+10 damage.
Backturned
Changed from 20+23 (43 total) to 22+25 (47 total) damage.
Replaced by her DOA2
New input added.
The move is her DOA3
Hold
Now performs her previously unused taunt.
Changed from Lift Hit to Lift Stun against crouching target on Normal Hit.
Can start next move in the string 13 frames earlier, same as in DOA4.
Updated animation imported from DOAD.
Changed from 29(2)28 to 24(3)26 frames.
Changed from -11 to -4 on block.
Changed from 30 to 32 damage.
Updated animation imported from DOAD.
Changed from 29(2)27 to 24(3)26 frames.
Changed from -10 to -5 on block.
Lowered juggling height.
Changed from -13 to -7 on block.
Changed from Knockdown to Ground-Bounce Launcher.
Updated animation imported from DOAD.
Changed from 17(2)27 to 17(2)24 frames.
Changed from -3 to +3 Guard Break on block.
Changed from 45 to 40 damage.
Enters an air state during the move's jump frames.
Changed from Juggle Fall to Short Knockback in the air.
Changed from Knockdown to Ground-Bounce Launcher.
Changed from -8 to -6 on block.
Changed hold type from a High Punch Hold to a High Punch Divert Hold.
Uses a new launch animation so that
Player animation recovery shortened.
Input conditions made less strict.
Updated animation imported from DOAD.
Changed from 16(3)30 to 10(3)30 frames.
Updated idle animation imported from DOA4 to make him a bit more visually distinct from Leon.


Changed from Lift Hit to Lift Stun against crouching target on Normal Hit.


Changed from 0 to +1 on Normal Hit.

/ Backturned 

Changed from Stomach Stun to Ground-Bounce on Counter Hit.

/ 



Changed from Low Side Stun to Trip Stun on Normal Hit.


Updated animation imported from DOA4.
Changed from 19(3)27 to 16(3)27 frames.


Updated animation imported from DOA4.
Changed from 21(3)25 to 21(4)24 frames.
Changed from Knockdown to Ground-Bounce Launcher on Counter Hit.


/ 

/ 

/ 




Changed from -8 to -5 on block.

Can start next move in the string 4 frames earlier, same as in DOA4.



New move, animation imported from DOAD.
16(2)20 frames.
High Punch.
+3 on block.
High Stun on hit.
10 damage.




Input changed to



.



/ 




New move imported from DOAD.
26(3)29 frames.
Mid Kick.
-15 on block.
Knockdown on hit.
25 damage.
1m wall-splat range.

Player animation recovery shortened.



New move.
0(18)12 frames.
Parries High Punches and Kicks.
25 damage.
Leaves Bayman at +7 frame advantage against a punch.
Leaves Bayman at +10 frame advantage against a kick.



New move.
0(18)12 frames.
Parries Mid Punches and Kicks.
20 damage against a punch.
25 damage against a kick.
Leaves Bayman at +6 frame advantage against a punch.
Leaves Bayman at +10 frame advantage against a kick.
Changed from Lift Hit to Lift Stun against crouching target on Normal Hit.
Changed from 0 to +1 on Normal Hit.
Changed from Stomach Stun to Ground-Bounce on Counter Hit.
Changed from Low Side Stun to Trip Stun on Normal Hit.
Updated animation imported from DOA4.
Changed from 19(3)27 to 16(3)27 frames.
Updated animation imported from DOA4.
Changed from 21(3)25 to 21(4)24 frames.
Changed from Knockdown to Ground-Bounce Launcher on Counter Hit.
Changed from -8 to -5 on block.
Can start next move in the string 4 frames earlier, same as in DOA4.
New move, animation imported from DOAD.
16(2)20 frames.
High Punch.
+3 on block.
High Stun on hit.
10 damage.
Input changed to
New move imported from DOAD.
26(3)29 frames.
Mid Kick.
-15 on block.
Knockdown on hit.
25 damage.
1m wall-splat range.
Player animation recovery shortened.
New move.
0(18)12 frames.
Parries High Punches and Kicks.
25 damage.
Leaves Bayman at +7 frame advantage against a punch.
Leaves Bayman at +10 frame advantage against a kick.
New move.
0(18)12 frames.
Parries Mid Punches and Kicks.
20 damage against a punch.
25 damage against a kick.
Leaves Bayman at +6 frame advantage against a punch.
Leaves Bayman at +10 frame advantage against a kick.
Free step
/
/
/
movement speed increased to ~120%.
Free step
/
/
/
movement speed increased to ~150%.



New move imported from DOAD.
15(3)24 frames.
Mid Punch.
-11 on block.
-10 on Normal Hit.
Lift Stun on Counter Hit.
20 damage.
Has

follow-up.

Changed from 28 to 24 damage.
Follow-up strike can be started earlier, same as in DOA4.


Updated animation imported from DOA4.
Changed from 23(2)26 to 15(2)26 frames.
Changed from -10 to -13 on block.
Changed from 25 to 20 damage.
Follow-up strike can be started earlier, same as in DOA4.



Updated animation imported from DOA4.
Changed from 24(3)28 to 14(3)28 frames.
Changed from a Mid Kick to a High Kick.
Changed from -13 to -12 on block.
Launch height lowered.




Updated animation imported from DOA4.
Changed from 21(4)30 to 16(4)30 frames.




Changed from his
attack/animation to his
attack/animation, same as in DOA4.
Changed from 22(2)23 to 18(3)31 frames.
Changed from a Mid Punch to a High Punch.
Changed from -10 to -5 on block.
Changed from +6 Hit to Face Stun on Normal Hit.
Changed from Stomach Stun to Face Stun on Counter Hit.
Changed from 20 to 18 damage.


Updated animation imported from DOA4.
Changed from 19(2)23 to 16(2)23 frames.

Changed from -16 to -5 on block.


/ 



Updated animation imported from DOA4.
Frame data is unchanged, but he now takes a larger step forward, giving the move longer reach.



Changed from 24 to 26 damage.


/ Backturned 


Changed from -8 to -3 on block.
Chest and hip hitbox size increased, allowing for more consistent juggling.


Updated animation imported from DOA4.
Changed from 23(3)24 to 17(3)24 frames.
Launch height lowered slightly.



Changed from -5 to +1 Guard Break on block.
Wall-splat range changed from 2m to 2.5m.


Updated animation imported from DOA4.
Changed from 21(4)29 to 15(4)29 frames.


Updated animation imported from DOAD.
The new animation travels further, giving the move longer reach.
Hold-type changed from Mid Punch Hold to Jumping Mid Punch Hold.
Running
New move imported from DOAD.
13(3)38 frames.
Jumping Mid Punch
Long Knockback on hit.
-8 Guard Break on block.
38 damage.
Ends in lying stance.
4m wall-splat range.
Unlike
, this move has no 'Close Hit' property.

/ 

/ 



Now in a crouching state during recovery, making low throws the correct punish.


/ 


Changed from -16 to -6 on block.


Changed from -17 to -11 on block.


Changed from 36 to 40 damage.


Changed from Short High Stun to High Stun on Normal Hit.
Changed from 27 to 32 damage.


Input changed to
.


New move imported from DOAD.
18(4)26 frames.
Low Kick.
-12 on block.
Trip Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
25 damage.
Can recover into lying stance by holding
.
Backturned




Hip hitbox size increased.
Backturned


Updated animation imported from DOAD.
Changed from 22(2)30 to 20(3)27 frames.
Changed from -14 to -6 on block.
Backturned



Fixed move not properly entering backturned state under certain conditions.
Backturned
, 2nd hit
Foot hitbox size increased, allowing for more consistent juggling.
Backturned
Slightly adjusted juggle state of 1st hit to let 2nd hit of the move connect more easily.
Backturned Lying Stance
Updated animation imported from DOAD.
Changed from 20(2)33 to 16(2)33 frames.
Backturned Lying Stance


Updated animation imported from DOAD.
Input changed to
.
Dokuritsu-Ho
Updated animation imported from DOA4.
Changed from 19(3)22 to 19(3)28 frames.
Changed from 18 to 24 damage.
Ends in backturned state.
Dokuritsu-Ho
Input changed to Dokuritsu-Ho
.
Dokuritsu-Ho
New move imported from DOAD.
15(3)22 frames.
High Kick.
-6 on block.
Lift Stun on Normal Hit.
Launch on Counter Hit.
30 damage.
1m wall-splat range.
Backturned
Changed from 47 to 52 damage.


Opponent can no longer tech up when landing.

down attack
Now transitions into lying stance when it misses.
Lying Stance
/ Backturned Lying Stance 
Updated animation imported from DOA4.
Changed from 39 to 26 frames.
Lying Stance
/ Backturned Lying Stance 
New move imported from DOAD.
45 frames.
Leaves him in lying stance.
Lying stance
/ Backturned Lying Stance 
50 frames.
Leaves him in lying stance.



Updated animation imported from DOAD.
Changed from 23 to 15 frames.
Wall

Updated animation imported from DOAD.
Changed from 70 to 62 frames.

/ 
/ Backturned 
/ Backturned 

Now puts Brad Wong in a crouching state starting from frame 1.
Transitions to and from Lying Stance no longer put Brad Wong in a Counter Hit state.
Free step
New move imported from DOAD.
15(3)24 frames.
Mid Punch.
-11 on block.
-10 on Normal Hit.
Lift Stun on Counter Hit.
20 damage.
Has
Changed from 28 to 24 damage.
Follow-up strike can be started earlier, same as in DOA4.
Updated animation imported from DOA4.
Changed from 23(2)26 to 15(2)26 frames.
Changed from -10 to -13 on block.
Changed from 25 to 20 damage.
Follow-up strike can be started earlier, same as in DOA4.
Updated animation imported from DOA4.
Changed from 24(3)28 to 14(3)28 frames.
Changed from a Mid Kick to a High Kick.
Changed from -13 to -12 on block.
Launch height lowered.
Updated animation imported from DOA4.
Changed from 21(4)30 to 16(4)30 frames.
Changed from his
Changed from 22(2)23 to 18(3)31 frames.
Changed from a Mid Punch to a High Punch.
Changed from -10 to -5 on block.
Changed from +6 Hit to Face Stun on Normal Hit.
Changed from Stomach Stun to Face Stun on Counter Hit.
Changed from 20 to 18 damage.
Updated animation imported from DOA4.
Changed from 19(2)23 to 16(2)23 frames.
Changed from -16 to -5 on block.
Updated animation imported from DOA4.
Frame data is unchanged, but he now takes a larger step forward, giving the move longer reach.
Changed from 24 to 26 damage.
Changed from -8 to -3 on block.
Chest and hip hitbox size increased, allowing for more consistent juggling.
Updated animation imported from DOA4.
Changed from 23(3)24 to 17(3)24 frames.
Launch height lowered slightly.
Changed from -5 to +1 Guard Break on block.
Wall-splat range changed from 2m to 2.5m.
Updated animation imported from DOA4.
Changed from 21(4)29 to 15(4)29 frames.
Updated animation imported from DOAD.
The new animation travels further, giving the move longer reach.
Hold-type changed from Mid Punch Hold to Jumping Mid Punch Hold.
Running
New move imported from DOAD.
13(3)38 frames.
Jumping Mid Punch
Long Knockback on hit.
-8 Guard Break on block.
38 damage.
Ends in lying stance.
4m wall-splat range.
Unlike
Now in a crouching state during recovery, making low throws the correct punish.
Changed from -16 to -6 on block.
Changed from -17 to -11 on block.
Changed from 36 to 40 damage.
Changed from Short High Stun to High Stun on Normal Hit.
Changed from 27 to 32 damage.
Input changed to
New move imported from DOAD.
18(4)26 frames.
Low Kick.
-12 on block.
Trip Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
25 damage.
Can recover into lying stance by holding
Backturned
Hip hitbox size increased.
Backturned
Updated animation imported from DOAD.
Changed from 22(2)30 to 20(3)27 frames.
Changed from -14 to -6 on block.
Backturned
Fixed move not properly entering backturned state under certain conditions.
Backturned
Foot hitbox size increased, allowing for more consistent juggling.
Backturned
Slightly adjusted juggle state of 1st hit to let 2nd hit of the move connect more easily.
Backturned Lying Stance
Updated animation imported from DOAD.
Changed from 20(2)33 to 16(2)33 frames.
Backturned Lying Stance
Updated animation imported from DOAD.
Input changed to
Dokuritsu-Ho
Updated animation imported from DOA4.
Changed from 19(3)22 to 19(3)28 frames.
Changed from 18 to 24 damage.
Ends in backturned state.
Dokuritsu-Ho
Input changed to Dokuritsu-Ho
Dokuritsu-Ho
New move imported from DOAD.
15(3)22 frames.
High Kick.
-6 on block.
Lift Stun on Normal Hit.
Launch on Counter Hit.
30 damage.
1m wall-splat range.
Backturned
Changed from 47 to 52 damage.
Opponent can no longer tech up when landing.
Now transitions into lying stance when it misses.
Lying Stance
Updated animation imported from DOA4.
Changed from 39 to 26 frames.
Lying Stance
New move imported from DOAD.
45 frames.
Leaves him in lying stance.
Lying stance
50 frames.
Leaves him in lying stance.
Updated animation imported from DOAD.
Changed from 23 to 15 frames.
Wall
Updated animation imported from DOAD.
Changed from 70 to 62 frames.
Now puts Brad Wong in a crouching state starting from frame 1.
Transitions to and from Lying Stance no longer put Brad Wong in a Counter Hit state.
Changed from 25 to 24 damage.
Changed from Juggle to Juggle Fall in the air.
Changed from Juggle Fall to Flipping Over in the air.
Juggle height lowered slightly.
Updated animation imported from DOA4.
Changed from 14(2)28 to 12(2)28 frames.
'Updated' animation imported from DOA3 Prototype.
Changed from 14(2)21 to 14(2)17 frames.
Changed from -8 to -6 on block.
Changed from -5 to -3 on hit.
Updated animation imported from DOAD.
Changed from -2 to -7 on block.
Updated animation imported from DOA4.
Changed from -10 to -12 on block.
Changed from -8 to -11 on hit.
New move imported from DOAD.
16(9)21 frames.
Mid Punch.
-15 on block.
Short High Stun on Normal Hit.
Lift Stun on Counter Hit.
18 damage.
Changed from -8 to -10 on block.
Changed from -6 to -9 on Normal Hit.
Changed from -10 to -12 on block.
Changed from Long Stomach Pushback Stun to Short Stomach Pushback Stun on Normal Hit.
New string ender added.
The move is her
Changed from Hit to Lift Stun on Normal Hit.
Updated animation imported from DOAD.
Changed from 14(3)24 to 18(3)24 frames.
Lowered launch height.
Changed from -6 to -9 on block.
Changed from 24 to 20 damage.
New move imported from DOAD.
21(2)17 frames.
Mid Punch.
-12 on block.
Stomach Stun on Normal Hit.
Short Knockback on Counter Hit.
25 damage.
1.5m wall-splat range on Counter Hit.
Updated animation imported from DOA4.
Changed from 30(2)24 to 25(2)24 frames.
Updated animation imported from DOA4.
Changed from 28(2)25 to 28(2)24 frames.
Updated animation imported from DOA4.
Changed from 15(3)32 to 16(3)27.
Changed from -17 to -12 on block.
Now reads as an input for
Changed from -8 to -6 on block.
Updated animation imported from DOA4.
Changed from 38(3)40 to 38(3)36.
Changed from -7 Guard Break to -3 Guard Break on block.
Lowered launch height.
New string option, her
45(4)25 frames.
Now causes a wall-splat on Counter Hit.
1st hit changed from Short High Side Stun to Lift Stun.
1st hit changed from 15 to 25 damage.
Replaced by new move imported from DOAD.
14(2)20 frames.
Mid Kick.
-6 on block.
Stomach Lift Stun on hit.
20 damage.
Replaced by new move imported from DOAD.
20(3)22 frames.
High Kick.
-7 on block.
High Side Stun on hit.
20 damage.
New move imported from DOAD.
27(3)21 frames.
Mid Kick.
-10 on block.
Knockdown on hit.
26 damage.
1m wall-splat range.
Changed from juggle to low side knockdown in the air.
New string option added.
The move is her
Backturned
No longer causes a wall-splat on Counter Hit.
Lowered juggle height.
Backturned
Updated animation imported from DOA4.
Changed from 23(3)37 to 20(3)32 frames.
Changed from -12 to -9 on block.
Now performs her previously unused taunt.
Changed from 0 to +2 on Normal Hit.
Input changed to
New string option added.
The move is his
Changed from -8 to -5 on block.
Changed from a High+Mid Punch to a Mid Punch.
Changed from Long Knockback to Stomach Faint Stun.
Changed from 20+20 (40 total) to 32 damage.
Wall-splat range changed from 3m to 2m.
Changed from 0 to +6 Guard Break on block.
Follow-up can now be delayed.
Backturned
Changed from Fall to Short Knockback on the ground.
Changed from Juggle Fall to Long Knockback in the air.
Follow-up can now be delayed.
Changed from -9 to +7 Guard Break on block.
Lower leg hitbox size increased, allowing for more consistent juggling.
Wall-splat range changed from 2m to 1m.
Updated animation imported from DOA4.
Changed from 23(3)34 to 20(2)28 frames.
Changed from a Mid Kick to a High Kick.
Changed from Side Knockdown to Limbo Stun on Counter Hit
Changed from 30 to 28 damage.
Changed from Juggle Fall to Flipping Over in the air.
New move imported from DOAD.
22(3)26 frames.
-12 on block.
Trip Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
25 damage.
Updated animation imported from DOA4.
Changed from 50~84(3)28 to 42~73(4)27 frames.
Changed from 50~85 to 50~82 damage.
Knee hitbox size increased.
Changed from +1 Guard Break to -9 on block.
Changed from -9 to -6 on hit.
Changed from +2 to -7 on block.
Changed from Juggle to Fast Fall in the air.
New move imported from DOAD.
19(3)28 frames.
Mid Punch.
-3 on block.
Long Knockback on hit.
30 damage.
5m wall-splat range.
Player animation recovery shortened.
Changed from 17+17+17 (51 total) to 13+13+13 (39 total) damage.
Air
Advantage changed from +13 to +12.
Changed from Lift Hit to Lift Stun against crouching target on Normal Hit.
Animation imported from DOA4.
Changed from 15(3)25 to 14(2)22 frames.
Changed from -10 to -8 on block.
Changed from Stomach Stun to Short Stomach Stun on Normal Hit.
Changed from Short Knockback to Sitdown Stun on Counter Hit.
Changed from 26 to 25 damage.
Changed from +2 to -2 on block.
Changed from +2 to +1 on block.
Lower leg hitbox size increased, allowing for more consistent juggling.
Changed from Juggle Fall to Flipping Over in the air.
New move imported from DOAD.
19(2)30 frames.
Mid Punch.
-11 on block.
Short Knockback on hit.
30 damage.
2.5m wall-splat range.
Animation imported from DOA4.
Changed from 18(2)30 to 14(2)26 frames.
Changed from -11 to -9 on block.
Changed from Short Knockback to Long Knockback.
Changed from 28 to 40 damage.
Now has 'Close Hit' property.
Changed from 2.5m to 4m wall-splat range.
Enters an air state during the move's jump frames.
Updated animation imported from DOA4.
Changed from 16(2)30 to 18(2)40 frames.
Changed hold status from High Kick to High Kick Divert.
Changed from -14 to -25 on block.
Changed from 20 to 24 damage.
Follow-up can no longer be delayed.
Wall-splat range changed from 2m to 1m.
Updated animation imported from DOA4.
Changed from 18(2)33 to 19(3)38 frames.
Changed from -15 to -10 on block.
Changed from 25 to 33 damage.
Updated animation imported from DOA4.
Changed from 23(3)34 to 20(2)28 frames.
Changed from a Mid Kick to a High Kick.
Updated animation imported from DOAD.
Change is purely cosmetic, no adjustments to frame data.
Changed from -9 to -5 on block.
Changed from Short Knockback to Sitdown Stun on Normal Hit.
Changed from 30 to 32 damage.
Updated animation imported from DOAD.
Changed from 29(3)28 to 25(3)28 frames.
Replaced by
Changed from 23(2)5(2)30 to 23(3)4(3)29 frames.
Updated animation imported from DOAD.
Changed from 65 to 10+20+35 damage.
Changed from 20 to 30 damage.
New low throw.
4(2)34 frames.
60 damage.
Changed from
Changed from
Changed from Fast Fall to Flipping Over in the air.
Changed from -3 hit to Low Pushback Stun on Normal Hit.
Changed from -15 to -14 on block.
Changed from -15 to -12 on hit.
Changed from 16 to 18 damage.
Follow-up can now be delayed.
Updated animation imported from DOA4.
Changed from -15 to -13 on block.
Juggle height increased slightly.
Updated animation imported from DOAD.
Changed from a Mid Punch to a High Punch.
Changed from Chest Stun to High Stun on Counter Hit.
New move imported from DOAD.
20(2)20 frames.
Mid Kick.
-9 on block.
Stomach Lift Stun on Normal Hit.
Launch on Counter Hit.
20 damage.
1m wall-splat range.
New move imported from DOAD.
23(3)18 frames.
Mid Kick.
-8 on block.
Low Pushback Stun on hit.
15 damage.
New move imported from DOAD.
14(2)6(2)5(2)14 frames.
Mid Punch.
-5 on block.
Stomach Stun on hit.
7+8+10 damage.
1m wall-splat range.
Hitting a backturned opponent will now always trigger the threshold version of her move's stun.
Changed from Hit to Stun on Normal Hit
Changed from 15 to 17 damage.
Changed from Hit to Stun on Normal Hit.
Changed from -11 to -8 on hit.
Updated animation imported from DOAD.
Changed from 23(3)18 to 20(3)18 frames.
Changed from -3 to +1 on Normal Hit.
Juggle height lowered slightly to account for faster startup on
Changed from 30(2)26 to 27(2)26 frames.
Changed from Juggle Fall to Long Knockback in the air.
Wall-splat range changed from 2.5m to 3m.
Changed from 23(2)26 to 21(2)26 frames.
Changed from Juggle Fall to Long Knockback in the air.
Wall-splat range changed from 2.5m to 3m.
Updated animation imported from DOAD.
Changed from 20(2)23 to 20(2)19 frames.
Changed from -10 to -6 on block.
Changed from -8 to -4 on hit.
1st hit changed from Lift Stun to Stomach Lift Stun, making the move a 2-hit natural combo.
Changed from -8 to 0 on block.
Changed from -6 to -5 on block.
Bokuho
Wall-splat range changed from 3m to 3.5m.
Backturned
Changed from -3 hit to Low Pushback Stun on Normal Hit.
Backturned
Changed from giving
Bokuho
New launch throw imported from DOAD.
30 launch damage.
20 landing damage.
Now performs her previously unused taunt.
Changed from -8 to -11 on block.
New move imported from DOAD.
15(2)24 frames.
Mid Punch.
-11 on block.
Stomach Stun on hit.
18 damage.
New move imported from DOAD.
17(3)28* frames. (*50 on hit.)
Mid Punch.
-8 on block.
Long Knockback on hit.
28 damage.
3m wall-splat range.
Changed from 0 to +1 on Normal Hit.
Changed from -11 to -10 on Normal Hit.
Changed from Sitdown Stun to Stomach Stun on Counter Hit.
Updated animation imported from DOA4.
Changed from 14(2)23 to 14(3)22 frames.
Changed from -8 to -5 on block.
Updated animation imported from DOA4.
Changed from 16(3)20 to 14(3)20 frames.
Changed from -6 to -9 on block.
Changed from -10 to -8 on Normal Hit.
Changed from -10 hit to High Stun on Counter Hit.
Lower leg hitbox size increased, allowing for more consistent juggling.
New move imported from DOAD.
15(2)28 frames.
Low Punch.
-10 on block.
-7 Low Hit on Normal Hit.
Low Side Stun on Counter Hit.
18 damage.
Changed from 25 to 24 damage.
Now has a 1m wall-splat range on Counter Hit.
Changed from Spinning Fall to High Side Knockdown on hit.
Changed from Knockdown to Limbo Stun on Counter Hit
Changed from 30 to 28 damage.
Updated animation imported from DOA4.
Changed from 50~84(3)28 to 39~62(3)28 frames.
Changed from 50~85 to 50~73 damage.
New low throw.
4(2)34 frames.
60 damage.
Damage changed from 30 to 20.
Frame advantage changed from +10 to +11.
New move imported from DOAD.
0(18)12 frames.
Parries High and Mid Punches.
High Punch Parry does 20 damage.
High Punch Parry does 5+15 damage.
Leaves Hitomi at +7 frame advantage.
Now performs her previously unused taunt.
Changed from -7 to -10 on block.
Changed from Short High Pushback Stun to Short High Side Stun on Normal Hit.
Changed from 30 to 28 damage.
Follow-up strike can be started sooner, same as in DOA4.
Updated animation imported from DOA4.
Changed from 28(3)30 to 24(3)30 frames.
Changed from -14 to -16 on block.
Changed from Knockdown to Lift Stun.
Changed from 32 to 25 damage.
Follow-up strike can be started sooner, same as in DOA4.
Wall-splat range changed from 2m to 1m.
Updated animation imported from DOA4.
Changed from 23(3)25 to 17(2)26 frames.
Changed from +3 to -9 on block.
Changed from Knockdown to Lift Stun on Normal Hit
Changed from Knockdown to Launch on Counter Hit.
Changed from Fast Fall to Flipping Over in the air.
Changed from 36 to 25 damage.
Changed from +1 to -3 on block.
Updated animation imported from DOA4.
Change is purely cosmetic, no adjustments to frame data.
Changed from +3 to +2 on block.
Updated animation imported from DOAD.
Changed from 28(3)44 to 24(3)44 frames. (Also has longer reach.)
Changed from 50 to 45 damage.
Changed from -14 to -17 on block.
New move imported from DOAD.
17(2)51 frames. 17(2)60 on hit.
-23 on block.
Long High Knockback on hit.
40 damage.
5m wall-splat range.
No longer wall-splats.
New move imported from DOA4.
23(3)34 frames.
-1 GB on block.
Knockdown on hit.
30 damage.
1m wall-splat range.
Getting counter-hit during the move's startup frames no longer results in a hi-counter hit state.
New input added.
The move is his
The taunt he performs on hit can now be cancelled out of sooner.
Updated animation imported from DOA4.
Changed from 13(3)19 to 14(2)19 frames.
Changed from a High Punch to a Mid Punch.
Changed from -9 to -5 on block.
Changed from Short High Side Stun to Stomach Stun.
Changed from 18 to 26 damage.
Has
Changed from Knockdown to Ground-Bounce Launcher.
Changed from 42 to 36 damage.
Wall
Changed from 14+14+15+15 (58 total) to 12+12+12+12 (48 total) damage.
Changed from 5+5+5+5+5+30 (55 total) to 5+5+5+5+5+33 (58 total) damage.
Opponent can no longer tech up when landing.
Updated animation imported from DOA4.
Speed increased to ~120%.
Changed from 55 to 46 frames.
Now performs his previously disabled DOA2 taunt.
Changed from Hit to Short Stomach Stun on Normal Hit.
Backturned
Changed from Hit to Short Stomach Stun on Normal Hit.
Changed from Side Knockdown to Sitdown Stun on Counter Hit.
Updated animation imported from DOA4.
Changed from 18(4)34 to 18(4)23 frames.
Changed from Hit to Stun on Normal Hit.
New move imported from DOAD.
14(2)29 frames.
High Punch.
-13 on block.
Short High Stun that leaves her +3 on Normal Hit.
Face Stun on Counter Hit.
20 damage.
Changed from -15 to -9 Guard Break on block.
Changed from 26 to 20 damage.
New move imported from DOAD.
22(2)22 frames.
Mid Punch.
-12 on block.
Stomach Stun on Normal Hit.
Knockdown on Counter Hit.
26 damage.
1m wall-splat range.
New move imported from DOAD.
28(3)31 frames.
Low Kick.
-15 on block.
Trip Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
25 damage.
Half Hit property when far away.
Updated animation imported from DOA4.
Changed from 14(3)25 to 19(3)26 frames.
Changed from 32 to 36 damage.
Elbow hitbox size increased, allowing for more consistent juggling.
Updated animation imported from DOA4.
Changed from 21(3)25 to 21(3)26 frames.
Elbow hitbox size increased, allowing for more consistent juggling.
Updated animation imported from DOAD.
Change is purely cosmetic, no adjustments to frame data.
Player animation recovery shortened.
Player animation recovery shortened.
Updated animation imported from DOAD.
Changed from 47 to 39 frames.
New taunt.
Backturned 


New move imported from DOAD.
13(3)21 frames.
Mid Punch.
-8 on block.
-7 on hit.
20 damage.
Has the same follow-ups as

.


Elbow hitbox size increased.


/ 



/ 



Updated animation imported from DOAD.
No changes to frame data, but the attack has longer reach because of the new animation.


Updated animation imported from DOA4.
Jumps forward and ends in backturned state.



Wall-splat range changed from 3m to 3.5m.



Can also be input with
.
Updated animation imported from DOAD.
Changed from 21(4)32 to 20(4)33 frames.

/ 



Updated animation imported from DOA4.
Changed from -14 to -15 on block.
Changed from -13 to -14 on Hit.


/ 




Updated animation imported from DOA4.
Changed from 15(4)27 to 12(4)27 frames.
Changed from -13 to -9 on block.
Changed from Lift Stun to Stomach Stun.

/ 


Animation imported from DOA4.
Changed from 20(3)26 to 19(2)27 frames.


Changed from 20 to 22 damage.




Changed from 17 to 19 damage.



Updated animation imported from DOAD.
Changed from 19(3)26 to 18(3)26 frames.


Updated animation imported from DOAD.
Change is mostly cosmetic, no adjustments to frame data.



Updated animation imported from DOAD.
Changed from 19(4)32 to 18(4)33 frames.


Can start next move in the string 13 frames earlier, same as in DOA4.
Changed from Sitdown Stun to Stomach Stun on standing Counter Hit.
Juggle height lowered slightly to account for faster startup on

.



Updated animation imported from DOA4.
Changed from 24(3)29 to 21(3)29 frames.


Changed from Lift Stun to Short Faint Stun on Normal Hit.
Changed from Lift Stun to Faint Stun on Counter Hit.



/ 



/ 



/ Backturned 



Updated animation imported from DOAD.
Change is mostly cosmetic, no adjustments to frame data.




/ 




/ 




/ Backturned 




New string option added.
The move is her


.



/ Backturned 



Changed from 17 to 19 damage.
/ 

/ 



Updated animation imported from DOAD.
Change is mostly cosmetic, no adjustments to frame data.

/ 


/ 



/ Backturned 



Updated animation imported from DOAD.
Changed from 22(3)22 to 22(3)31 frames.
Changed from Spinning Fall to High Side Knockdown.


Updated animation imported from DOA4.
Frame data is unchanged, but the DOA4 animation is able to crush certain high attacks.
New move imported from DOAD.
13(3)21 frames.
Mid Punch.
-8 on block.
-7 on hit.
20 damage.
Has the same follow-ups as
Elbow hitbox size increased.
Updated animation imported from DOAD.
No changes to frame data, but the attack has longer reach because of the new animation.
Updated animation imported from DOA4.
Jumps forward and ends in backturned state.
Wall-splat range changed from 3m to 3.5m.
Can also be input with
Updated animation imported from DOAD.
Changed from 21(4)32 to 20(4)33 frames.
Updated animation imported from DOA4.
Changed from -14 to -15 on block.
Changed from -13 to -14 on Hit.
Updated animation imported from DOA4.
Changed from 15(4)27 to 12(4)27 frames.
Changed from -13 to -9 on block.
Changed from Lift Stun to Stomach Stun.
Animation imported from DOA4.
Changed from 20(3)26 to 19(2)27 frames.
Changed from 20 to 22 damage.
Changed from 17 to 19 damage.
Updated animation imported from DOAD.
Changed from 19(3)26 to 18(3)26 frames.
Updated animation imported from DOAD.
Change is mostly cosmetic, no adjustments to frame data.
Updated animation imported from DOAD.
Changed from 19(4)32 to 18(4)33 frames.
Can start next move in the string 13 frames earlier, same as in DOA4.
Changed from Sitdown Stun to Stomach Stun on standing Counter Hit.
Juggle height lowered slightly to account for faster startup on
Updated animation imported from DOA4.
Changed from 24(3)29 to 21(3)29 frames.
Changed from Lift Stun to Short Faint Stun on Normal Hit.
Changed from Lift Stun to Faint Stun on Counter Hit.
Updated animation imported from DOAD.
Change is mostly cosmetic, no adjustments to frame data.
New string option added.
The move is her
Changed from 17 to 19 damage.
Updated animation imported from DOAD.
Change is mostly cosmetic, no adjustments to frame data.
Updated animation imported from DOAD.
Changed from 22(3)22 to 22(3)31 frames.
Changed from Spinning Fall to High Side Knockdown.
Updated animation imported from DOA4.
Frame data is unchanged, but the DOA4 animation is able to crush certain high attacks.
Changed from -4 to -6 on block.
Changed from -14 to +4 Guard Break on block.
Changed from 35 to 30 damage.
Changed from 0 to +1 on Normal Hit.
Updated move imported from DOAD.
Changed from 16(3)31 to 20(2)25 frames.
Changed from -12 to -5 on block.
Changed from Short Knockback to Stomach Lift Stun on hit.
Causes a fast fall to opponents in the air, preventing further air juggling.
Changed from 35 to 25 damage.
No longer causes a wall-splat.
Reverted back to his DOA2 version (Jumping Elbow Strike).
Changed from 20(3)23 to 28(2)24 frames.
Changed from -9 to +3 on block.
Changed from Stomach Stun to Ground-Bounce on Counter Hit.
New move imported from DOAD.
22(4)27 frames.
Low Punch.
-10 on block.
Low Side Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
24 damage.
Changed from High Pushback Stun to Sitdown Stun.
Changed from +2 to -2 on block.
Changed from -8 to -5 on block.
Updated animation imported from DOAD.
Changed from 19(2)24 to 19(3)36 frames.
Changed from -10 to -16 on block.
Changed from +/-0 hit to Low Side Stun on Normal Hit.
Changed from 20 to 22 damage.
Changed from 22(3)29 to 22(4)28 frames.
Player animation recovery shortened.
Changed from 43 to 48 damage.
Updated animation imported from DOAD.
Changed from 10+10+10+10 (40 total) to 10+10+10+15 (45 total) damage.
Updated animation imported from DOAD.
Changed from 7+7+7+7 (28 total) to 8+8+8+11 (35 total) damage.
Ground
Adjusted headbutt sound effect.
Now performs his previously unused taunt.
Changed from Juggle Fall to Flipping Over in the air.
Updated animation imported from DOA4.
Change is mostly cosmetic, no adjustments to frame data.
Input changed to
Changed from -11 to -13 on block.
Changed from -8 to -10 on Normal Hit.
Updated animation imported from DOAD.
Changed from 21(5)36 to 20(5)22 frames.
Changed from -23 to -14 on block.
New move imported from DOAD.
27(2)25 frames.
Mid Punch.
-5 on block.
Sitdown Stun on hit.
27 damage.
2m wall-splat range.
Updated animation imported from DOA4.
Changed from 23(2)27 to 22(3)25 frames.
Changed from -9 to -4 on block.
Changed from -12 to -6 Guard Break on block.
New move imported from DOAD.
46 frames.
Ends in crouching state.
Wall
Input changed to Wall
New move imported from DOAD.
20(3)20 frames.
-4 on block.
Mid Punch.
Chest Stun on hit.
24 damage.
1m wall-splat range on Counter Hit.
New move imported from DOAD.
30(2)16 frames.
-5 on block.
Mid Punch.
Stomach Crumble Stun on Normal Hit.
Knockdown on Counter Hit.
23 damage.
1m wall-splat range.
Changed from -6 to -4 on block.
Active frames increased from 2 to 3.
Changed from Knockdown to Ground-Bounce Launch on Counter Hit.
Changed from -8 to -5 on block.
Changed from -7 to -4 on Normal Hit.
New move imported from DOAD.
15(2)22 frames.
-7 on block.
Mid Kick.
Mid Pushback Stun on Normal Hit.
Stomach Stun on Counter Hit.
22 damage.
1m wall-splat range on Counter Hit.
Ends in backturned state
Changed from Flipping Over to Juggle in the air.
Updated animation imported from DOA4.
Frame data is unchanged, but the DOA4 animation crushes high attacks very effectively.
Changed from Juggle Fall to Short Knockback in the air.
Changed from Spinning Fall to High Side Knockdown.
Enters an air state during the move's jump frames.
Wall-splat range changed from 2m to 3m.
Changed from Juggle Fall to Long Knockback in the air.
Running
Changed from Juggle Fall to Short Knockback in the air.
Wall-splat range changed from 2m to 3m.
Changed from Knockdown to Ground-Bounce Launch.
Wall
Changed from +/-0 to +/-0 Guard Break on block.
Player animation recovery shortened.
Player animation recovery shortened.
Input conditions made less strict.
Backturned
New move imported from DOAD.
15(2)31 frames.
High Throw.
10+38 damage.
Running
Opponent can no longer tech up when landing.
Changed from Juggle Fall to Short Knockback in the air.
Changed from Juggle Fall to Flipping Over in the air. (Except in tag modes.)
Updated animation imported from DOAD.
Changed from 14(3)33 to 12(2)26 frames.
Changed from -17 to -13 on block.
Changed from -16 to -12 on hit.
Updated animation imported from DOAD.
Changed from 12(2)33 to 11(2)26 frames.
Changed from -17 to -13 on block.
Changed from -16 to -12 on hit.
Updated animation imported from DOAD.
Changed from 12(2)33 to 12(2)26 frames.
Changed from -17 to -13 on block.
Changed from -16 to -12 on hit.
Updated animation imported from DOAD.
Changed from 12(2)35 to 12(2)26 frames.
Changed from -21 to -15 on block.
Changed from -20 to -14 on hit.
Updated animation imported from DOAD.
Changed from 10(2)37 to 10(2)26 frames.
Changed from -19 to -11 on block.
Changed from -18 to -10 on hit.
Updated animation imported from DOAD.
Changed from 20(3)45 to 19(3)30 frames.
Changed from -19 to -8 on block.
Changed from Invulnerable Limbo Stun to Stomach Stun on hit.
Input can now be buffered instead of having to be input during active frames or recovery frames.
Input can now be buffered instead of having to be input during active frames or recovery frames.
Updated animation imported from DOAD.
Changed from 14(2)33 to 17(2)28 frames.
Changed from -18 to -13 on block.
Updated animation imported from DOAD.
Changed from 14(2)33 to 12(2)28 frames.
Changed from -18 to -13 on block.
Updated animation imported from DOAD.
Changed from 14(2)35 to 14(2)30 frames.
Changed from -20 to -15 on block.
Updated animation imported from DOAD.
Changed from 12(2)37 to 11(2)32 frames.
Changed from -21 to -19 on block.
Changed from -19 to -17 on hit.
Updated animation imported from DOAD.
Changed from 23(2)45 to 18(4)33 frames.
Changed from -26 to -19 on block.
Damage changed from 32 to 28.
New move imported from DOAD.
22(3)28 frames.
Low Kick.
-13 on block.
Trip Stun on Normal Hit.
Low Side Knockdown on Counter Hit.
20 damage.
Half Hit property when far away.
Changed from Hit to Short High Side Stun on Normal Hit.
Wall-splat range changed from 2m to 3m.
Changed from High Stun to Leifang's 64P Faint Stun, making the follow-up hit a natural combo.
Changed from 30 to 24 damage.
Changed from 35 to 32 damage.
Changed from High Stun to Leifang's 64P Faint Stun, making the follow-up hit a natural combo.
Changed from 26 to 20 damage.
Changed from 28 to 24 damage.
1st hit changed from Lift Stun to Stomach Lift Stun on Normal Hit, making the move a 2-hit natural combo.
2nd hit changed from Juggle Fall to Flipping Over in the air.
Updated animation imported from DOAD.
Changed from 61~85(2)29 to 60~83(2)30 frames.
Changed from 50~74 to 50~73 damage.
Updated animation imported from DOAD.
Changed from 17(8)39 to 17(8)34 frames.
Backturned launch height now the same as front-facing launch height.
Changed from 40 to 32 damage.
Enters a crouching state during startup, making the move crush high attacks.
Changed from Knockdown to Ground-Bounce Launch.
New string option added.
The move is his
Wall
Player animation recovery shortened.
Changed from
Changed from
New move imported from DOAD, animation adjusted to be shorter.
All of the original DOA3.1 frame data can be found here, for reference: https://www.freestepdodge.com/wiki/frame-data-doa3/
The mod has a new, unique Title ID, which means it uses a different save folder from regular DOA3. If you would like to use your old DOA3 save (Folder name 54430001), copy it into the new save folder (54430000).
I'm also open to any suggestions you might have, but please try to give me your reasoning for why you want that change.
Bonus stuff
Alternate UI, DOAD style: http://www.mediafire.com/file/6wj1zq222k4c4fe/HitMessageUI.rar/file
Alternate UI, DOA4 style: http://www.mediafire.com/file/xz55gt4xh9kb8ht/HitMessageUI_DOA4.rar/file
Custom music files: http://www.mediafire.com/file/6mz29yzqyzqmfq6/DOA3_CustomBGM.rar/file
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