ScattereDreams
Well-Known Member
What if DOA5 Ultimate reintroduced just frame attacks? Well I don't really remember if DOA has ever really had true just frames outside of throws, holds, and chain throws.
Just frames are attacks that require you to input a command on a certain frame during a attack animation, or you may have a certain amount of frames to input a command. I guess I could call Kasumi's 6kk in DOA5 a Just Frame, doesn't have really strict timing but you are given very few frames to follow up with SDS kick. If you play any other 3D fighters (and some 2D games), then you maybe familiar with this (with the exception of KOFMI)
My idea is to give Just frame attacks special properties. For example... Revert the input of Hayate's 4k6k back to regular 4KK, and his new DOA5 4KK which is absolutely pointless, make it a just frame 4K:K. Some special properties (with quicker start up frames) would be a natural combo, causes a bounce in combo's, a bound on NH/CH (the new knock down animation in DOA5U that leaves the opponent in a juggle state), and true block string with +1 on block. Basically, the special properties is a way to reward players for being able to pull of just frames.
Another Example is Hayabusa's 3f+k/4pk
Master stated it's no longer a guard break, unsafe on block, and causes two hits meaning no longer can Hayabusa wall combo off 3F+K. For the just frame version, 4P:K, it could revert back to DOA5 vanilla properties.
People may not like the concept especially more casual players, because in terms of inputs and combo's DOA has always been pretty simple and not as complex as other fighters. It also could pose a problem online if the netcode is shitty. But It could add more depth.
Just frames are attacks that require you to input a command on a certain frame during a attack animation, or you may have a certain amount of frames to input a command. I guess I could call Kasumi's 6kk in DOA5 a Just Frame, doesn't have really strict timing but you are given very few frames to follow up with SDS kick. If you play any other 3D fighters (and some 2D games), then you maybe familiar with this (with the exception of KOFMI)
My idea is to give Just frame attacks special properties. For example... Revert the input of Hayate's 4k6k back to regular 4KK, and his new DOA5 4KK which is absolutely pointless, make it a just frame 4K:K. Some special properties (with quicker start up frames) would be a natural combo, causes a bounce in combo's, a bound on NH/CH (the new knock down animation in DOA5U that leaves the opponent in a juggle state), and true block string with +1 on block. Basically, the special properties is a way to reward players for being able to pull of just frames.
Another Example is Hayabusa's 3f+k/4pk
Master stated it's no longer a guard break, unsafe on block, and causes two hits meaning no longer can Hayabusa wall combo off 3F+K. For the just frame version, 4P:K, it could revert back to DOA5 vanilla properties.
People may not like the concept especially more casual players, because in terms of inputs and combo's DOA has always been pretty simple and not as complex as other fighters. It also could pose a problem online if the netcode is shitty. But It could add more depth.