WAZAAAAA

Well-Known Member
Delaying 7PT on block can abuse the idle/unholdable frame bug and create a 50/50 situation.


OPTION 1: delayed 7PT
You want to land the T on the idle frame that comes right after the enemy blockstun animation. The defender CAN NOT INPUT any throw, hold, side step, charge attack, can't crouch (not even with 33 dash). The only way to escape this situation is to buffer a strike.
If 7P hits (and T whiffs) it's still a positive outcome... you get some damage & your frame advantage is +1/+0 ¯\_(ツ)_/¯
The proper execution is a strict 2 frame window (because of the 2 active frames of the T). The frame data should say 19(2)0 or 20(1)0 if you did it right.

OPTION 2: 7PP
Delayed or not it doesn't matter. You can even charge it a tiny bit. The second hit is just a mid punch, so it beats the only option that OPTION 1 doesn't cover (buffered strikes).

(Kasumi can beat both options with 44P because it's a unique strike with side step properties that can't be thrown)

Showcasing the inability to 33 crouch dash (which is the fastest buffered way to crouch in DOA):

(click for higher quality)
 
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