There's a lot of new buzz going around due to the recent Ninja Gaiden 3 and Dead or Alive 5 press event that happened yesterday in San Francisco, California. There's also been a lot of confusion on reports based on this new buzz. Unfortunately, Team NINJA stated they did not want high level players at this event to give their immediate feedback so we'll have to just try to decipher what all the reports are saying. However, GameSpot has put up a nice video talking about their impressions. The video can be found here, but below will be the list of features and gameplay changes made to the game mentioned in the video:
- The cliff feature has a QTE event that the one falling off can use to catch on and get back up.
- After catching the ledge, the attacking player has the option to either do an attack or a throw while the falling player gets back up. The attacker can decide either, but the falling player only has the options to either block the attack or dodge the throw.
- The player had to be knocked into a certain section of the wall in order for it to fall down and it may not happen all the time. Hayashi didn't say if it would be an option that can be toggled on or off.
- The holds are a 3 point hold system for weaker holds, and a 4 point "advanced hold" called "expert holds".
- Some holds allow for a launching attack, making it easy to follow-up a juggle. Unclear which type of holds do this but most likely the "expert" holds.
- The player can sidestep like the new Soul Calibur 5 but it didn't seem as useful as there were a lot of horizontal attacks.
- There will be a tag mode.
- The power attacks have a delay if you start up, not much reach, and a very high delay if you whiff.
- You can cancel the power attack charge up by side stepping or continue the charge to delay it.
- Most of the power attacks strike at mid level.
- The power attacks can be blocked, and the attacker is in put into a heavy disadvantage if blocked.
- Environment debris can stun you if you're not careful.