peachyO
Member
i tried to find this information in other threads, but as he has so few, i figure a new one won't hurt...
i have picked the old man up as my second, and actually want to co-main him with bass. i have several issues, however, and i hope someone may have answers:
1. gen fu's throw and throw offer +10 and +13 respectively (i believe). what the best follow-ups, particularly any that are guaranteed? it may just be lag, but his 6P seems subject to holds. at 11 frames, it is his second-fastest option after his 10 frame P (which doesn't seem guaranteed either).
2. throw. if you don't catch the enemy for the +13, you can of course juggle. what is the best juggle option? by best, i mean the option that best balances damage, ease of execution, and practicality.
3. does gen fu have any guaranteed follow-ups to his high and mid parries?
i appreciate any and all responses. thanks a ton.
i have picked the old man up as my second, and actually want to co-main him with bass. i have several issues, however, and i hope someone may have answers:
1. gen fu's throw and throw offer +10 and +13 respectively (i believe). what the best follow-ups, particularly any that are guaranteed? it may just be lag, but his 6P seems subject to holds. at 11 frames, it is his second-fastest option after his 10 frame P (which doesn't seem guaranteed either).
2. throw. if you don't catch the enemy for the +13, you can of course juggle. what is the best juggle option? by best, i mean the option that best balances damage, ease of execution, and practicality.
3. does gen fu have any guaranteed follow-ups to his high and mid parries?
i appreciate any and all responses. thanks a ton.