Characters Hayabusa - 5 Vanilla to 5U Comparison

Brute

Well-Known Member
Standard Donor
So, I thought with DOA5U coming to a close now with LR on the horizon it might be interesting to reflect on the changes Hayabusa has gone through between the final patch of Vanilla and the final patch of Ultimate. There are bound to be things I missed, so feel free to remind me of anything that should be added.

SAFETY ON GUARD
:4::P::P: Changed from -5 to -3
:P::P::4::P::K: \:4::P::K: Changed from +9 to -14
:P::P::6::P::4_: \ :6::P+K::4_: \ ONGYOIN :6::P::4_: Changed from 0 to -1
:3::3::P::4_: Changed from 0 to -1
:K::K: \ :3::3::P::K: Changed from 0 to -5
:6::6::K: Changed from +6 to +4
:7::K: Changed from -16 to -18
:4::[[p+k]]: Changed from +23 to +15
ONGYOIN :P::P::[[P]]: \ BT :P::P::[[P]]: Changed from +23 to +15
:3::H+K: Changed from +2 to -14

NEW MOVES
:4::4::P: Unsafe tracking mid
:P::P::K::K::P: \ :H+K::K::P: Unsafe mid punch
:3::H+K: \ :P::P::4::P::K: \:4::P::K: Replaced by new unsafe move with intermittent active frames

:3_::5::H+K: Long-range, unsafe, semi-tracking move with intermittent active frames
:3_::5::4::K::9::P: \ :4::H+K::9::P: \ SS :K::9::P: Derivative 9P hop added
:3::P+K::5::P+K: On-hit teleport
:3::3::H+P::5::268::H+P::5::4862::H+P: Low-throw Izuna
:4::4::[p+k]: Power-launcher added
HiCounter:4::6::H+P: New animation and additional frame advantage

OTHER CHANGES
:1::P::2::K: \ :2::H+K: \ :3::3::P::2::K: Changed from +13 NH to +7 NH
:3::K::2::K: Changed from +7 NH to -5 NH
:2::K: Changed from -6 to -2 NH
:6::K: Damage changed from 24 to 22
ONGYOIN :P: \ BT :P: Damage changed from 15 to 18
:9::K: Changed to CH slide-bound
:6::6::6::P: Changed to CH slide-bound
:P+K: - Changed hitbox, allowing for CB after :214::P:
Ongyoin :K: - Changed to not wall splat when near wall
 
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