DOA5LR Helena in DOA5: Last Round

AsheMann21

Well-Known Member
HELENA_RACHEL_01.0.jpg




Discuss anything new pertaining to Helena whether it be move changes or cosmetic fluffs. :helena:
 

AsheMann21

Well-Known Member
I am as well. Kind of hoping it's not just some frame data adjustments but she gets 2-3 new moves. In Ultimate, she got like 4 moves including her Power Launcher.
 
I want :3::3::P::4::P: to not wall slam like in vanilla.
:K::K::K: to have slightly more delay frame.
:3::P: to be 11i
:3::3::P: to be 12i
and overall, safer because most of her attack strings leaves her at -10.
 

AsheMann21

Well-Known Member
Relaying @Yurlungur 's information from the Nerfs/Buffs thread:

  • 33P no longer stuns on NH and is -8 on hit
  • 66P reverts to its vanilla properties where it caused knockdown on Counter Hit. 66P can also be accessed from BKO
  • Due to 66P taking its place, her old 66P launcher's new input is 3P+K
  • 66T and BKO T damage has been nerfed.
 

KwonJigglypuff

Well-Known Member
Relaying @Yurlungur 's information from the Nerfs/Buffs thread:
  • 33P no longer stuns on NH and is -8 on hit
  • 66P reverts to its vanilla properties where it caused knockdown on Counter Hit. 66P can also be accessed from BKO
  • Due to 66P taking its place, her old 66P launcher's new input is 3P+K
  • 66T and BKO T damage has been nerfed.

Interesting.
It's sad, but I'm quite surprised they gave her a "new" move, I will have to get used to that new imput though. I guess it's fair she got these nerfs. BKO_T being nerfed isn't a problem though.
 

AsheMann21

Well-Known Member
I wonder what TN will do with her 214T. Hopefully they don't get rid of her guaranteed BKO 6PPK wall splat. Maybe increase the frame advantage from +9 to +11 (greedy, I know) lol
OMG 214T. Stay away from that pls.

Anyway, what are everybody's thoughts on 33P? Personally, I don't mind it.
 
I wonder if the second hit follow up (:3::3::P::P:) now hit stuns instead of launches because of the changes. Anyways, I feel like breaking this stick after realizing this odd nerf.
 

AsheMann21

Well-Known Member
As shown in the trailer, she got a new tag intro, outro and throw with Marie
captura-de-ecra%CC%83-2015-01-31-a%CC%80s-20-21-01-png.8716
captura-de-ecra%CC%83-2015-01-31-a%CC%80s-20-24-42-png.8720
Marie is such a creep lol

Helena > Marie: Helena uses her 4T followed by Marie stomping the opponent ala her "Baka baka baka!" taunt.

Marie > Helena: They do that launcher that Helena does with Kokoro only this time Helena lets the opponent fall while she curtsy.
 

Project Bokuho

Lady Helena's Pet
Premium Donor
Changes for Helena (via Google translator)

- 8PP2P: 8P2_PP even out as command modification
- 33_P: when Standing normal hit, change so as not to be in critical stagger, and adjusted to rigid difference -8F
- 66P system change (66P, PPP, 4PPP, 9P4PP, back PP4PPP, 仆 (BKO) 6PPP, PP4PP, 9PP) to guard rigidity difference -9F⇒-5F.
Standing / squatting Change normal hit to short stagger. Change to down more than counter hit
- Crow Ryu-ban punching system (except for the 236P + K, those of guard rigidity difference -4F): Change to damage 10 + 10 + 12⇒6 + 6 + 8.
- Change to guard rigidity difference -6F⇒-11F: back 66K
- Back 66K2: Change to guard rigidity difference ± 0F⇒-5F
- Back P + K (1-stage): by reducing the depression of the guard, modified to the second stage strikes
- 仆 (BKO) 6P: Change Standing normal hit in -10F⇒ short stagger
- New move: 仆 (BKO) 66P "under urging rack 推掌" (old 仆 (BKO) 66P, the command changes to 仆 (BKO) 3P + K)

Adjustments for Helena's throw damage.
・T:10+10+27⇒10+10+20
 ・6T:24+29⇒20+25
 ・4T:60⇒52
 ・66T:66⇒58
 ・214T:15+20⇒15+15
 ・2T・T:20+25+10+10⇒15+20+10+10
 ・1T:55⇒48
・From the enemy behind T: 25 + 32⇒20 + 30
・Enemy T from the time the enemy behind squatting: 30 + 20⇒23 + 20
・Wall 6T: 30 + 33⇒25 + 30
・Wall 4T: 25 + 45⇒27 + 35
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top