This is just an excerpt from a thread I posted in some months ago, explaining what to watch out for and how to deal with the same old bland and predictable strategies Ayane players use and abuse online. Folks need to realize they are being hit with fraudulence often, now is the time to stop it. Hope this helps people out, personally I'm tired of seeing sensible players lose to the online fraudulence.
All of it is in the following quote below;
To add to this, this is not discrimination toward all players playing Ayane online. This is just insight for those who are in need of knowing what's going on, and HOW TO DEAL with it. A lot of this stuff gets blown up offline hard by people who know what to do.
All of it is in the following quote below;
Ayane is a character that greatly excels at mid-range combat as well as CQC (Close Quarters Combat). You need to be aware that Ayane at a distance is more dangerous than an Ayane in your face. Because she has great range pokes and keep away tools in her arsenal, she also boasts in having a nice array of tracking moves (Highs, mids and lows).
I'll give you the general breakdown about how majority of Ayane players play this character.
Up close, the go to moves players will be using are the following;
- PP - Has string followups, HOWEVER, I ALWAYS see players do PP6K2K and SOMETIMES PP6P. 6K2K and PP6K2K right off the bat are very online heavy due to the fact that the game requires 4 frames to crouch, which takes more time to register online due to latency. You are better off side stepping these. Same would apply to 3PK.
- 4P - Amazing hi crush but people toss it out on a whim, just because. In addition, IF YOU BLOCK THIS, you have no reason to respect it. You can low jab her out of it, or, if your character has a very reliable mid that crushes highs (like genfu's 3P or Helena's [3]P), use that and get your stun. Disrespect the hell out of it on block, DO NOT STAND THERE and continue blocking.
- 4K - Very good whiff punisher and as a ground bounce launcher, but that's all it's for. Most players use this as poke up close (which is stupid because it's 16 frames lol) but it's unsafe on block. Throw punish this on block.
- 6P stuff - Most players really don't understand how great her 6P really is, and will almost always opt for 6P free cancel into a BT H+P throw, a 6PP or 6PK and mash out of disadvantage. Throw punish 6PP with a 7 frame throw and throw punish 6PK with a 5 frame throw. There is no guessing involved there on block for either of those two string enders.
- 6K2K - Generally the go to string online, I'd never advise this to be used so much as it's so easy to punish and it has no mix up ON BLOCK. Also, be aware that a lot of online players like to do 6K (and 3P) and free cancel, then follow up with a low throw because they are trying to condition you to block the low. This is very online heavy due to the fact it takes 4 frames to crouch, online it may take longer to register due to latency. So you get low thrown for being honest, which is bad. People REALLY do not know how incredible 6K2K actually is, and don't understand how you can pressure people with it. Take advantage.
- 2H+K - High crush, but she has other high crushes that are so much better than this. It's a low sweep and is slow, and unsafe on block. Low throw punish this if you block it. In addition, in the 1.05 patch the hit advantage on stun is only +17. At fastest stagger it's +11 I believe, no follow ups are guaranteed, especially not launchers. If you do not stagger the best she gets are a high or mid follow up for stun threshold. If you stagger, however, she is still at frame advantage so do not mash. UNLESS Ayane is always trying to throw you. Stagger escape and block and you're golden (well not really since it's online lol). This applies to PP6K2K, 6K2K, 3PK, 33P2K and 2H+K.
- 3PK - Terrible idea up close because 3P is 15 frames, that is not the ideal speed for a mid up close at all. And often times 3PK is being mashed out, low throw punish 3PK if you block it. But be aware that 3P has a mix up with 3PP, 3PK and the free cancel/delay.
3KK6 - 3K is a great poke option and for stun along with it's delayable followup to 3KK, and extremely good for wall slams. However, I've hardly ever seen anyone online use it in this manner. Majority use 3KK6 as a close range poke (again, terrible to do because it's 15 frames) into the roll thinking it's a mix up. It's not a mix up, lol. If you see this and block it and they roll, just do a low jab to interrupt her or your fastest mid strike (you might get counter hit regardless though just because of the latency online).
- P > BT H+P - Ayane's infamous punch grab set up. It's legit, for sure, but majority always opt for this when they use her P cancels and hardly anything else because no one doesn't really know how to condition you with her neutral P cancels. So just be wary of it.
- BT PP6KK4 - Very good blockstring, however, the options majority of Ayane players online tend to use are BT2P or a BT4P, when Ayane has sooooooo many good options from this pressure. Be aware that this is generally always their go to move when closing distance, crouch the high (second kick). Or better yet, just use a low hitting strike, lol. There are several reasons why I always say 66KK4 is not great to rely on getting in with.
- 1P - Good high crush, BUT most online Ayane players use 1P for shenanigans (looking for tick throw set ups mainly). On critical stun or on counter hit, just stagger escape and block. Done.
At a distance, majority of Ayane players use the following;
- 4H+K - This isn't a range poke at all, but players choose to use it as such anyway, especially over 3H+K (which is Ayane's best single poke at range). 4H+K is terrible as a range poke, throw punish this for free if you block it, the distance does not matter as long as you blocked it. You can i12 frame throw this on block because it's -17 on block. Have fun.
- 3PP - Ayane's Bread n Butter range poke, unsafe at -14 on block, 3PP has tracking so you cannot side step this. Throw it on block, or strike punish with i9 to i16 strikes. It'll work up to i17 because it'll take an additional 3-4 frames to turn around and actually block. Learn your damage back turned combos and do it here.
- 66KK4 - This is not a range poke, you can easily high crush this move from it's second strike because it is a high. Almost "everyone" playing this character uses this move terribly because they use it as a range tool when it's not one.
Rolling into BT 6H+K/BT 6H+P -There is no real mix up in this, if you see an Ayane player rolling toward you from a distance with every intention of using either option, blow it up with a fast mid or low strike, especially a good launcher. Please, PLEASE blow this up, lol.
The one primary focus almost (I say almost because those that come to me for help become more aware of how to play this character) every online Ayane player has, is getting critical burst. Making this your primary focus is a very inconsistent way of playing Ayane because taking unnecessary risks to get damage is a very weak and linear way of playing Ayane. Going for her critical burst is fine, but making it your overall game plan is not.
So be aware that majority of online Ayane players will be trying to get critical burst either through a set attack pattern, or throw extremely random and unconstructive hit confirms (the random hit confirms will happen if you hold randomly).
Alot of online Ayane players also like to flip over you after a hard knockdown for shenanigans, and their followups usually lead into a BT6P for a back turn launch on you, or a BT2K low sweep. When you see players going for this setup, don't get up with a wake up, just stand up and block. They will do something, and you can just throw punish them from there.
Also be aware that players will usually turtle against you or "attempt" (HUGE emphasis on attempt) to outspace you well enough for whiff punishment. However, what I've noticed from a lot of online players is that, even though they are turtling, they seem to eventually make a mistake on their own by throwing out something very unsafe or attempting to come toward you through rolling or her BT 3KKK string.
The EASIEST way to break down players like this; run in toward them and block. Either inch your way in doing this or just simply run at them and block. Most players turtle hard but they lack real defense, and if you can run in on the player this way "successfully", then you'll know that they have no idea about how to play a solid keep away game.
This is basically how majority of Ayane players play this character online, sadly.
To add to this, this is not discrimination toward all players playing Ayane online. This is just insight for those who are in need of knowing what's going on, and HOW TO DEAL with it. A lot of this stuff gets blown up offline hard by people who know what to do.
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