kupo
Active Member
This is Sarah's general discussion thread. I'll be updating this first post as we gather more information.
Any help from you guys is appreciated off course.
======================== NOTATIONS =======================
Icon - Designation - Short Notation
- Punch - P
- Kick - K
- Free - F
- Hold - H
- Combination of Multiple Buttons - +
Press that Direction Once - Short Notation - Hold that Direction
- 7 8 9 -
:Link: - 4 5 6 - :Link:
- 1 2 3 -
For more information about DOA's notations, be sure to check FSD's Terminology wiki.
==================== CHARACTER OVERVIEW ==================
Who's Sarah Bryant?
Sarah Bryant is a character from Virtua Fighter series. She is known for her Flamingo Stance that is elegant but also dangerous. Check Sarah's FSD wiki page for more information.
Strengths:
She is known for dishing out kicks as fast as she can. Once in her Flamingo Stance, she can go high, mid or low which can confuse her opponents a bit. Her punches are also just as fast.
She has the ability to do a mixture or punches and kicks and she can also go into her Flamingo Stance after some of the mix ups to keep the pressure going.
Weaknesses:
Her strongest pokes are her mid kicks, if players tend to abuse these she can get countered rather easily.
Even though Sarah can counter mids in her Flamingo stance she can't block during it. That leaves her a bit vulnerable during this stance.
================ TRANSITION FROM VIRTUA FIGHTER =============
Overall, the character is pretty much the same as her VF5FS version with the addition of holds and a low throw. However, there were some changes that we'll go over.Input Changes:
- Forward Slide = - Step (from Flamingo Stance) =
- Moonsault =
- Switch Step =
The rest of her inputs are more or less identical.
Gameplay Changes:
- She has 3 sit down stuns that are only achieved on counter hit:if set up right guarantees a Critical Burst
sometimes pushes the opponent a bit far, guarantees a
(Flamingo Stance) pushes the opponent pretty far, good for resetting the situation.
- in Flamingo Stance does not have the jump property that it has in VF5FS.
This makes Sarah extremely vulnerable to attacks when transitioning into Flamingo Stance on block as she cannot crush lows. The Flamingo parry ( ) is too risky and not as effective as in VF5FS.
- does not allow air juggle like it does in VF5FS on normal hit. However the 3 height system is indeed implemented. After an initial stun (or on counter hit) the move allows a juggle and at threshold it allows an even better one.