WAZAAAAA
Well-Known Member
VIDEOS
DOAO:https://giant.gfycat.com/InfamousEvilBluefish.webm Helena: limbo 6P, PP 9P PP 9P... (usagiZ clip)
https://giant.gfycat.com/HonorableGrimyIrishwaterspaniel.webm Helena: limbo 6P, 9P 9P...
https://giant.gfycat.com/FaintDefenselessCougar.webm Ein: 3P 3P... (TAS timing)
DOA4:
https://giant.gfycat.com/VibrantLazyJackal.webm SPARTAN-458: 6K 6K... (Forlorn Penguin clip)
https://giant.gfycat.com/HarmoniousLoathsomeGlassfrog.webm Tengu: 66P 66P... (Forlorn Penguin clip)
DOA5U:
youtu.be/6CdJPFJ36dY Gen Fu: PPP 9P PPP 9P... (inescapable, DestructionBomb clip)
DOA5LR:
youtu.be/TDVOwR-8-0U Jann Lee: 8K 66 P2P 8K 66 P2P... (holdable)
https://streamable.com/tfu2v Momiji: 9K P+K 2K 4K 9K P+K 2K 4K... (holdable)
The dummy is set to respond with Standing Guard in each video.
EXPLANATION
Since in the DOA series transitioning from Back to Front position requires some frames... you can attack the opponent by keeping him backturned outside of the combo system, technically forever.Given that the opponent won't stagger escape, any attack with the following properties would work:
1. mid or low strike. High wouldn't work because it's crouchable
2. doesn't knockdown/juggle/wallhit
3. doesn't push the enemy too far away (not 100% required since you can corner the enemy anyway)
4. fast enough to combo into itself (must NOT be combo'd though)
Technically speaking, even if the opponent Stagger Escapes, the attacker could anticipate the followup by some frames and have a minuscule chance of continuing what he's doing.
Confirmed working in DOAO (DOA2U), DOA3, and DOA4. The developers have noticed this in DOA5U at some point and changed Back stuns to make the enemy switch to Front.
The easiest ways to try this yourself are:
-if you have DOA3 (tested on 3.2 aka EU version, may work for the rest too) or DOA4, Pick Leon and mash 6KKKKK.
-if you have DOAO, pick Tengu and do 6P (shouldn't work in DOA2U), or use the same exact AutoHotkey script I've used in the video with Ein (the timing very strict to do by hand). How to use: download&install AutoHotkey, save spoiler content as anything.ahk, press G to start attacking
Code:
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , H
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SetWinDelay, -1
SetControlDelay, -1
SendMode Input
g::
send {right down}
send {down down}
DllCall("Sleep",UInt,100)
loop 10
{
Send,{x Down}
DllCall("Sleep",UInt,20)
Send,{x Up}
DllCall("Sleep",UInt,680)
}
send {right up}
send {down up}
DllCall("Sleep",UInt,100)
return
Here's another BT-related exploit in DOA5LR with Jann Lee (thanks to Gurimmjaw):
TL;DR
keep hitting the back of the opponent 1 frame after he recovers from a stun = infinite combo in every DOA
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