Interview https://gnn.gamer.com.tw/5/164135.html (new character reveals?)

Cadaveri

Well-Known Member
Finland
Main Character
Ein
Gamertag
Cadav3ri
PSN ID
Cadaveri
#1
https://gnn.gamer.com.tw/5/164135.html

Another google translate

[Multi-platform] [E3 18] Exclusive Interview with "Fighting and Killing 6" Focusing on "Fighting and Entertaining" Towards a Realistic and Realistic Fighting Course

[PC stand-alone game] [PS4] [XboxOne]
(Reported by GNN Reporter KEN) 2018-06-15 13:27:14
The latest series "Dead or Alive 6" produced by KOEI TECMO Games will be launched on the PS4, Xbox One and PC platforms in the early 2019 in the 3D combat series "Dead or Alive" series. Bahamut GNN At the 2018 E3 Games in the United States, Taiwan exclusively interviewed Xin Bingping, director of the game. He disclosed the production direction and more details of the game. Players can refer to this interview to find out.





Editor: "Fighting for Dead or Alive 6" is a completely new work that violated six years. Both the picture quality and the module have been upgraded with the modern generation platform. In addition to quality enhancement, what are the characteristics of the screen performance?

Shinji: This time I use "Fighting" as the theme of the game. I want to show the "fierceness" that is not described in "Fighting for Life and Death 5" and the "tension" fight in "Fighting for Life and Death 6". The game engine is also updated from generation to generation, and the lighting, shadows, and materials of the game characters are all more advanced, especially in the context of the battle stage.

In the past (battle of dead or alive 5), the body and clothing will be soiled and the clothes may be broken during the battle, but the "face" is absolutely not dirty. Another feature of the 6th generation is that this time we have also added elements that can be dirty on the face. Both men and women use the same description of the standard. There is also a heavy blow to the face, the distortion of the expression will be very exaggerated, and bring a full effect of entertainment.





Edit: Does this support 4K and HDR display?

Shinji: The current version is Full HD. Whether it corresponds to 4K ultimately depends on the development progress of different platforms. As for HDR, because the corresponding TV is relatively small, the development priority is lower.

As a fighting game, the number of frames is the most important issue, and the 4K plan will be studied actively without affecting 60fps.

EDIT: What is the "direction" of the new development? Which "keyword" is the core?

Shinsei: The overall design concept of the game is based on "combat entertainment". Whether it is a fighting move, a hit performance, or a fighting system, it is all around this theme.

The "Dead or Alive" series is not only the right fight for fighting games, but also includes "entertainment", which includes many personal characters. We will continue to develop in this direction in the future.

Editor: It is said that this book does not use the "soft skin engine" that emphasized the performance of milk shake and women's skin in the past. This element is the main selling point of "Fighting for Life and Death 5 Last Round" and "Beach Volleyball." Why is it necessary to delete the new one?

Xin Wei: This is the most difficult question to answer...

The 6th generation is "not intended to use." We want the characters to play naturally and show their "cool" side. It is also troublesome for everyone to look only at "that aspect". I hope that everyone will pay more attention to the rest of the game.

It should be said that this game focuses on the essence of fighting games and brings out the simplest combat system, which makes it easy for novices to get started and gives veteran deep study to meet the needs of players at all levels.

As for "that aspect", it is given to "Sand Volleyball." After all, there is no playable game's playability, and that is for that part of specialization. (laugh)




Dead or Alive fighting: beach volleyball 3

Edit: The interaction with the battle stage has become even richer. It's like bumping into a cable bouncing. The audience will throw the character back into the field. It's very special. Why did you add this element?

Xin Wei: DOA has used the objects on the court since ancient times to make interactions with the game. The idea that came to mind this time was when they were hit on the sidelines and hit the audience next to them. When they were hit, they would get angry and they would push people back to the court. This is a very vivid and interactive element.





Edit: Are there still elements such as falling cliffs, hitting drum explosions, and fighter bombing in the past?

Xin Wei: This time, the direction will be toward the direction of comparison, not to overdo it. However, there are still many sci-fi elements in "Fighting for Life and Death", such as the part that deviates from reality, such as copying people and transforming people. It is not surprising that there are some things out there.

EDIT: We have seen the addition of a special nirvana scale "disintegration scale". Will this new element make the game more complex as a whole? Or is this an element that makes the battle experience easier to use?

Shinji: We want to make the early minds play smoothly. Even if we don't remember the paragraphs, we can have fun. It is our first goal. So we designed a simple sequence of “fatal surprises” that can be created with the press of a button. After using the fatal surprises, follow the tricks of remembering fists, feet, and throws to gradually make the game more fun.






Editor: This is a "relief novice" measure?

Shinji: I don't think it can be said to be a novice relief. It feels like I never win a master and becomes very negative.

It should be said that this system allows the novice to play with the CPU when they can play very happy, and encourage them to play more, causing enthusiasm and interest.

Edit: Does that master need to use this system? Will the original paragraph be stronger?

Xin Wei: It should be said that the choice of masters has increased and the depth of competition has increased. The horizontal “disintegration attack” is very powerful, and it is necessary to rely on “disintegration counterattack” to resolve. Moreover, to manage the state of the “disintegration scale” between the two sides, the elements that need to be studied have become even greater.






Edit: How many characters will you play? For example, how many old characters are included and how many new characters will appear?

Shinji: It is a pity that it is not open at this stage. I only told your family (Bahamt) that we will publish two new characters: a man and a woman. After the information will be formally made public. Please also look forward to it.

Edit: Will there be more cooperative roles in the future? For example, glorious IP, VR, boxing, and more.

Shinji: Of course, we must definitely look at the cooperation role. However, in the early stages of the game's release, we wanted to depict the 6th-generation worldview with a careful portrayal of the existing characters.

Edit: There is a part of the costume design. I see the protagonist's "Xia" costume really is... The bag is very tight. Is the female character's clothing all in this form?

Xin Wei: At this stage, we first want to convey the fun nature of the DOA as a fighting game, so first announce the clothes you see. Previous popular costumes, of course, will be included. But you know that this promotion is for the global, to put the world on the standard, too sexy costume may be ...

Of course, these classic costumes will be included in the early life and death fighting. This part is certain.






Edit: Is the above measure implemented for the development of combat eSports?

Shinji: It is indeed aware of the development of eSports. It is good to promote eSports to promote the game. We will also exhibit the trial machine in the EVO fighting competition in August and hope to attract more new players and expand our fighting community.
 
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RetroMe91

Well-Known Member
PSN ID
RetroMe91
#2
So just like DOA5, we will get a new male and new female character. That’s exciting. Can’t wait!

Also they stated that we will see new and classic costumes. They only showed the costumes they did for the global market. They even stated that some of the classic costumes may be too sexy for the global market, but will be in the game. In other words, people need to calm down. Both tasteful and sexy will be involved.

It truly sounds like they are trying to make a fighting game that appeals to everyone.
 

deathofaninja

Well-Known Member
Standard Donor
News Team
The Northwest
Main Character
ALPHA-152
#3
So just like DOA5, we will get a new male and new female character. That’s exciting. Can’t wait!

Also they stated that we will see new and classic costumes. They only showed the costumes they did for the global market. They even stated that some of the classic costumes may be too sexy for the global market, but will be in the game. In other words, people need to calm down. Both tasteful and sexy will be involved.

It truly sounds like they are trying to make a fighting game that appeals to everyone.
I concur... certainly care about the fun of the game, but sexy always means something to me. I leave hideous monsters for Ninja Gaiden and Nioh.
 
Likes: NewWestFan

RetroMe91

Well-Known Member
PSN ID
RetroMe91
#5
I concur... certainly care about the fun of the game, but sexy always means something to me. I leave hideous monsters for Ninja Gaiden and Nioh.
That’s a tad dramatic. They aren’t going to become grotesque monsters in these fights. The article literally says they will still have “sexy” costumes. Who is to say they don’t have a toggle for turning of the damage effects?
 
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