is one of my favorite moves because it's such a great way to convince people not to low hold.
To start off, it's a crouch throw that grants +20f advantage, non-critical stun, so they can't hold out of it. There are three main options you have:
(Note: I used Bass as the target of "heavy" combos and Ayane as the target for "light" combos. Add 10 damage to total if the throw was a Hi-Counter)
1) Go for a launch with . Simplest option. If not too close to the wall and it'll KO your opponent, go for it.
1A) Heavies:
, BT
Heichu
is my current combo of choice. 72 damage.
1B) Light-weights:
, BT
,
. 77 damage.
2) Wall combos. If a normal wall is directly behind the opponent and not at an angle, I have a few depending on how close the opponent is to the wall:
2A) If the opponent is about four or five character widths away from the wall (i.e.
will
not knock the opponent into the wall), my combo is:
, run up if needed,
(104 - 109 damage depending on distance, works on heavies and lights)
2B) If your opponent is closer to the wall, but not quite point blank, then:
,
(100 damage, works on lights and heavies)
2C) If the opponent is right against the wall:
,
(101 damage, works on Heavies and Lights)
The elbow scores close hit damage at that range.
3) Critical Burst set-ups. This is where Kokoro gets really scary. Generally, you don't want to use these by the wall (since you get a lot of guaranteed damage from the above, and walls can mess up the CB set-ups), but these are good any other time. I have only tested these in terms of slow-escaping and blocking; I don't know how the opponents' holds will affect the stun. Depending on who you're fighting, you open up with
, then...
3A) Heichu
. This will work on the following characters: Alpha-152, Bass, Bayman, Hayabusa, Hayate, Helena, Kasumi, Lisa, Sarah, Tina, and Zack. This goes straight into red stun (55 damage), and they can't slow-escape to avoid the burst. Have fun!
3B) Heichu
. This is required against the other characters as the Heichu
will miss. Just for easy reference, those characters are Akira, Ayane, Brad Wong, Christie, Eliot, Gen Fu, Hitomi, Jann Lee, Kokoro, Lei-Fang, Mila, Pai, and Rig. This set-up requires a bit more work; it's 50 damage and red-stun, but they can slow-escape and block the burst, along with most other options. The two follow-ups I use are:
3B.I)
, thus extending the stun. They
can't slow-escape afterwards to save themselves, so their only option is to hold. Full burst options are available. Again, have fun!
3B.II)
, the weaker option overall, but the kick knocks them off the ground (the second hit allows for juggling), they can't slow-escape out of it, and it's a mid-kick to compliment the high-punch CB set-up.
Follow with
on Heavies (87 damage and I think it force-techs) or
on lights (94 damage).
I'm sure there's more stuff that can be found. Her low throw is just too good.