Characters Kokoro General Discussion

Commmanda Panda

Active Member
Gardena,CA
Main Character
Kokoro
Gamertag
Commmanda Panda
3DS Friend Code
4699-6067-1364
PSN ID
CommmandaPanda
It tends to counter hit launch the opponent b/c it avoids highs. I tend to use it after certain unsafe strings and some safe ones to launch people trying to throw punish the safe string.

I don't use it to launch someone in the stun game though, because people tend to hold mid punch during stun fearing the CB
 
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MajesticBlue

Active Member
Something I don't see mentioned that much is kokoro can cover some amazing ground. 8p has crazy distance it feels like. Not to mention you can slide into some very useful moves ala 6623p. Combine concepts like this with how good of a backdash she has kinda suggests something else to me.

Imo. The match up vs her and christie is not as bad as before. Given how much jak was nerfed. Could be wrong though. Then again i never thought it was super terrible to begin with.
 

Bushido

Well-Known Member
Nashville, TN
Main Character
Kokoro
PSN ID
Bushido_0w0
Her KBD is ridiculous...moves to full screen in a second. I believe the Christie vs Kokoro match is the same as it was. Even though jak got nerfed, it's still a crouching ss that can be used mid string. Combine that with her speed, Kokoro is still at a disadvantage.
 

Commmanda Panda

Active Member
Gardena,CA
Main Character
Kokoro
Gamertag
Commmanda Panda
3DS Friend Code
4699-6067-1364
PSN ID
CommmandaPanda
Once I became more familiar with Christie, I didn't think the match-up was as bad as people said it was. However, I still think it is in Christie's favor.
The way I approach the match-up is to space the Christie out. You have to be patient b/c she can blow-up Kokoro easily with her speed if you aren't being careful. Forcing the Christie to become impatient will open up opportunities to get offense going or punish accordingly. Also not free canceling strings can also help throw off the opponent waiting to use JAK to avoid it
 
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StrikerSashi

Well-Known Member
Premium Donor
Toronto
Main Character
Eliot
Gamertag
StrikerSashi
PSN ID
StrikerSashi
There's matchups (more players rather than characters) where I'll just play Kokoro like a mid-range character. She's fantastic at whiff punishing.

I've actually taken to just picking Leifang against Christies (much, muuuch easier for me even though it's another very linear character), so I don't have much to say about the Kokoro/Christie matchup. I think it's actually a very easy matchup for a knowledgeable Kokoro if the Christie doesn't know the matchup, though. Kokoro can absolutely wreck Christies who don't respect her enough with her pseudo tracking. Still, just the existence of JAK means that Kokoro has to change what moves to use. It's definitely way in Christie's favor, but it's far from unwinnable.
 

jjinkou2

Well-Known Member
Paris (France)
Main Character
Kokoro
PSN ID
lilipulse
i 'm beggining to think that :6::6::P+K::H+P: is one of her worst move. If people know the MU, every :6::6::P+K: outside of a stun will be punished with a strike. So since this one can't be used outside of a stun (otherwise the throw will whiff), you will risk a hicounter if people hit you with a mid-punch.

Or may be i'm misusing it ?
 

Bushido

Well-Known Member
Nashville, TN
Main Character
Kokoro
PSN ID
Bushido_0w0
i 'm beggining to think that :6::6::P+K::H+P: is one of her worst move. If people know the MU, every :6::6::P+K: outside of a stun will be punished with a strike. So since this one can't be used outside of a stun (otherwise the throw will whiff), you will risk a hicounter if people hit you with a mid-punch.

Or may be i'm misusing it ?
I mean, it's good alright mid range, but yeah, it should really just be used in stun.
 

Tenryuga

Well-Known Member
Bronx, NY
Main Character
Hayate
3DS Friend Code
2535-4658-1818
PSN ID
Tenryuga
It tends to counter hit launch the opponent b/c it avoids highs. I tend to use it after certain unsafe strings and some safe ones to launch people trying to throw punish the safe string.

I don't use it to launch someone in the stun game though, because people tend to hold mid punch during stun fearing the CB
Lag tactics!? :eek: lol nah but do you mean that you buffer it in case the opponent is slow to punish your unsafe attacks in this case? Otherwise I'm not sure what the point is in trying to do it after unsafe strings; Maybe you could explain a bit?
 

MajesticBlue

Active Member
Feel dumb but been using 236p as a launcher after a counter hit. Like how much wall carry potential it has. Not gonna lie I really hate her launchers.I need to throw more but I still have Christie in my head. Also today was the TBK lobby right? Don't think I can make it since I get off late.

236p has that 236t mixup :p
 

Commmanda Panda

Active Member
Gardena,CA
Main Character
Kokoro
Gamertag
Commmanda Panda
3DS Friend Code
4699-6067-1364
PSN ID
CommmandaPanda
Lag tactics!? :eek: lol nah but do you mean that you buffer it in case the opponent is slow to punish your unsafe attacks in this case? Otherwise I'm not sure what the point is in trying to do it after unsafe strings; Maybe you could explain a bit?
I guess it is as striker is right in meaning negative b/c 6ppp is exactly the string i tend to use it after. its -3 on block and catches ppl trying to high poke or throw

Feel dumb but been using 236p as a launcher after a counter hit. Like how much wall carry potential it has. Not gonna lie I really hate her launchers.I need to throw more but I still have Christie in my head. Also today was the TBK lobby right? Don't think I can make it since I get off late.
236p has that 236t mixup :p
yes i believe that lobby is today
http://www.freestepdodge.com/threads/team-best-doa5u-training-on-psn-xbl.4337/page-7#post-177303

236p is nice to mix in there b/c people only expect her 7K or 4P+K launchers. I also agree with you that her launchers are not the best out of the cast. May be the reason i do her bound combos more often than i should
 
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