Noticed there wasn't a thread for this, and I thought there should be one. Here you can talk about anything that relates to Kokoro; anything from the competitive side to the casual side. Here's a topic to start:
I mean, it's good alright mid range, but yeah, it should really just be used in stun.i 'm beggining to think that is one of her worst move. If people know the MU, every outside of a stun will be punished with a strike. So since this one can't be used outside of a stun (otherwise the throw will whiff), you will risk a hicounter if people hit you with a mid-punch.
Or may be i'm misusing it ?
Lag tactics!? lol nah but do you mean that you buffer it in case the opponent is slow to punish your unsafe attacks in this case? Otherwise I'm not sure what the point is in trying to do it after unsafe strings; Maybe you could explain a bit?It tends to counter hit launch the opponent b/c it avoids highs. I tend to use it after certain unsafe strings and some safe ones to launch people trying to throw punish the safe string.
I don't use it to launch someone in the stun game though, because people tend to hold mid punch during stun fearing the CB
I guess it is as striker is right in meaning negative b/c 6ppp is exactly the string i tend to use it after. its -3 on block and catches ppl trying to high poke or throwLag tactics!? lol nah but do you mean that you buffer it in case the opponent is slow to punish your unsafe attacks in this case? Otherwise I'm not sure what the point is in trying to do it after unsafe strings; Maybe you could explain a bit?
yes i believe that lobby is todayFeel dumb but been using 236p as a launcher after a counter hit. Like how much wall carry potential it has. Not gonna lie I really hate her launchers.I need to throw more but I still have Christie in my head. Also today was the TBK lobby right? Don't think I can make it since I get off late.
236p has that 236t mixup