Lisa combo's

ScattereDreams

Well-Known Member
Chicago
Main Character
#3
She gets nothing guaranteed, it's just used for tracking. Honestly, stun staggers are supposed to be unholdable stuns, but half the cast can't get anything guaranteed because they knock back the opponents to far, and those are probably the easiest to slow escape.
 
#5
Right, prepare yourselves for a long post, here are the discoveries I've made in training mode today. You will see that Lisa's juggles have changed since DOA4 and I believe these juggles should be used for the best damage output.

STANDARD JUGGLES

:3::3::P:

NH

Light: :f::+::P: 57 damage

Mid: :f::+::P: 57 damage

Heavy: :2::K: 34 damage

CH

Light: :4::P::K: - :f::+::P: 82 damage

Mid: :4::P::K: - :f::+::P: 82 damage

Heavy: :f::+::P: 70 damage

HCH

Light: :6::P::8::K: - :1::P::K::K: 99 damage

Mid: :6::P::8::K: - :1::P::K::K: 99 damage

Heavy: :f::+::P: 85 damage

-------------------------

:3::3::K:

NH

Light: :f::+::P: 60 damage

Mid: :P::K::K: 45 damage

Heavy: :4::f::+::K: 41 damage

CH

Light: :4::P::K: - :7::K::6: ~ Carrera - WR :P::+::K: 85 damage

Mid: :f::+::P: 74 damage

Heavy: :f::+::P: 74 damage

HCH

Light: :4::P::K: - :7::K::6: ~ Carrera - WR :P::+::K: 100 damage

Mid: :4::P::K: - :7::K::6: ~ Carrera - WR :P::+::K: 100 damage

Heavy: :f::+::P: 89 damage

-------------------------

:8::K:/:6::P::8::K:

NH - Does not launch

CH

Light: :4::P::K: - :f::+::P:/:6::P::8::K: - :1::P::K::K: 85 damage

Mid: :4::P::K: - :f::+::P: 85 damage

Heavy: :f::+::P: 73 damage

HCH

Light: :6::P::8::K: - :1::P::K::K: 102 damage

Mid: :6::P::8::K: - :1::P::K::K: 102 damage

Heavy: :f::+::P: 88 damage

-------------------------

:P::+::K:

NH

Light: :6::K::K: 43 damage

Mid: :6::K::K: 43 damage

Heavy: :6::K::K: 43 damage

CH

Light: :6::K: - :7::K::6: ~ Carrera - WR :P::+::K: 76 damage

Mid: :6::K: - :7::K::6: ~ Carrera - WR :P::+::K: 76 damage

Heavy: :f::+::P: 74 damage

HCH

Light: :6::P::8::K: - :1::P::K::K: 103 damage (Also works for mids but unreliable)

Mid: :4::P::K: - :7::K::6: ~ Carrera - WR :P::+::K: 100 damage

Heavy: :4::P::K: - :f::+::P: 95 damage

-------------------------

:3::P::P:/:6::P::P::P: - Same as :P::+::K:

-------------------------

BT :4::P:

NH - Does not launch

CH

Light: :4::P::K: - :f::+::P: 87 damage

Mid: :6::K: - :7::K::6: ~ Carrera - WR :P::+::K: 77 damage

Heavy: :f::+::P: 75 damage

HCH

Light: :6::P::8::K: - :1::P::K::K: 105 damage

Mid: :4::P::K: - :7::K:::6: ~ Carrera - WR :P::+::K: 102 damage

Heavy: :f::+::P: 91 damage

-------------------------

BT :7::K:

BT :7::K: Is a very peculiar launcher, There are three types of juggles for this launcher, one with max stun threshold, one with CB and one without. Using this after CB lowers the juggle height significantly, it is much better to use as a launcher after a 2 hit combo that transitions into BT. Something like :K::6::K::4: or CH :6::P::4::P:, from this you will get a massive launch height that nets you some really powerful combos. What you'll notice is that Lisa remains back turned but most of the combos displayed are performed from Front facing, to accomplish this you must immediately tap :f: just after Lisa recovers, then perform the command in question, if you've done this correctly you will be able to perform these combos easily.

NH

Light: :4::P::K: - :f::+::P: 82 damage

Mid: :4::P::K: - :f::+::P: 82 damage

Heavy: :f::+::P: 67 damage

CH

Light: :4::P::K: - :f::+::P: 95 damage

Mid: :4::P::K: - :f::+::P: 95 damage

Heavy: :f::+::P:: 83 damage

HCH

Light: :4::P::K: - :7::K::6: ~ Carrera - WR :P::+::K: 111 damage

Mid: :4::P::K: - :7::K::6: ~ Carrera - WR :P::+::K: 111 damage

Heavy: :f::+::P: 100 damage

Max Threshold - Damage is dependent on combo.

Light: BT :4::P: - :4::P::K: - :f::+::P:

Mid: :6::P::8::K: - :1::P::K::K:/:6::K: - :6::K: - :7::K::6: ~ Carrera - WR :P:+:K:

Heavy: :f::+::P:

After CB - Damage is dependent on combo.

Light: :4::f::+::K:

Mid: :4::f::+::K:

Heavy: BT :4::K:

-------------------------

:3::f::+::P: . :f::+::P:

NH

Light: :6::K: - :7::K::6: ~ Carrera - :4::P::K: - :f::+::P: 85 damage

Mid: :6::K: - :7::K::6: ~ Carrera - :4::P::K: - :f::+::P: 85 damage

Heavy: :6::P::8::K: - :6::K: - :f::+::P: 74 damage

CH

Light: :6::K: - :7::K::6: ~ Carrera - :4::P::K: - :f::+::P: 99 damage

Mid: :6::K: - :7::K::6: ~ Carrera - :4::P::K: - :f::+::P: 99 damage

Heavy: :6::P::8::K: - :4::K: - :f::+::P: 85 damage

HCH

Light: :6::K: - :7::K::6: ~ Carrera - :4::P::K: - :4::P::K::K: 114 damage

Mid: :6::K: - :7::K::6: ~ Carrera - :4::P::K: - :f::+::P: 111 damage
Heavy: :6::P::8::K: - :6::K: - :f::+::P: 93 damage

WALL JUGGLES

:3::3::P: and BT :7::K: are her only wall launchers. For anything leading to the wall (such as juggling with :6::P::8::K:, but it doesn't collide as it travels towards a wall) use :1::P::K::K: after it in any situation, it is the best juggle ender she can use. For a wall carry, replace this with :7::K::6: ~ Carrera then into WR :P::+::K: if you have the height otherwise :236::P: will work as well.

:3::3::P:

NH

Light: :1::P::K::K:

Mid: :1::P::K::K:

Heavy: :4::f::+::K:

CH

Light: :4::P::K: - :1::P::K::K:

Mid: :4::P::K: - :1::P::K::K:

Heavy: :4::P::K: - :4::f::+::K:

HCH

Light: :6::K: - :6::K: - :1::P::K::K:

Mid: :6::K: - :6::K: - :1::P::K::K:

Heavy: :6::K: - :6::P::P::P:

-------------------------

BT :7::K:

NH

Light: :4::P::K: - :1::P::K::K:

Mid: :4::P::K: - :1::P::K::K:

Heavy: :1::P::K::K:

CH

Light: :4::P::K: - :1::P::K::K:

Mid: :4::P::K: - :1::P::K::K:

Heavy: :1::P::K::K:

HCH

Light: :4::P::K: - :1::P::K::K:

Mid: :4::P::K: - :1::P::K::K:

Heavy: :1::P::K::K:

Max Threshold

Light: :4::P::K: - :1::P::K::K:

Mid: :4::P::K: - :1::P::K::K:

Heavy: :1::P::K::K:

After CB

Light: :4::f::+::K:

Mid: :4::f::+::K:

Heavy: BT :4::K:

DANGERZONE JUGGLES

SCRAMBLE

Power Generator - :7::K::6: ~ Carrera - WR :P::+::K:(All weight classes)

Car - :1::P::K: (All weight classes)

THE SHOW

Clown Fists - :6::f::+::K: (All weight classes)

---------------------------------

I think thats everything that I need to post in regard to Lisa's juggles. There is some scary damage involved especially from her new low OH (:3::f::+::P: . :f::+::P:). I hope this helps anyone unsure about her juggle changes from DOA4. Please feel free to rectify any thing you feel should be in place of the juggles I've posted.
 

Tones

Well-Known Member
Premium Donor
Australia
Main Character
Tengu
Gamertag
bechatron
#7
What about when the big clown punches them?

When against fatties. If you can get a good launch (33p) when your back is against the wall you can 7k6 5 p+f.

If you can land a while running p+k or 236p and get them to bounce of the wall you can go straight into 33p 7k6 5 p+f. In most cases, they have to maximize their slow escaping to avoid it, even then, if you get 236p at max range/last active frame it's guaranteed.

CB 33p launch against light weights 4pk 7k6 5 p+f. The timing is pretty strict, so have fun in training with it.

4pk 7k6 p+k and 4pk 7k6 5 p+f are sexy juggles.
 
#8
WOW that :4::P::K: - :7::K::6: - :f::+::P: juggle is crazy, so much damage! Great find Tones! I don't find it too hard to pull off, online it would be a nightmare though. Managed to get it to work for :8::K: too.

It will work on mids too with a BT :7::K: launch on max threshold (No CB, No Hi-Counter), managed to get it with :8::K: too (timing is extremely strict).

I think we need to edit that list I made haha!!

By bumpers I mean the clown fist, I shall rectify that now. Lisa's Dangerzone juggles suck.
 
#11
Nice work guys. I was looking for some quick access to Lisa's combos. She's growing on me in this game.
Combos involving :7::K::6: > WR :P::+::K: / :f::+::P: can be devastating, it has great damage, WR :P::+::K: can also wall carry and :f::+::P: nets more damage on electric floors.
havent tried yet, but is this possible online? anyone tried yet
It's definitley possible, but in most cases it's strict, it's all about the space between Lisa and the opponent (Providing she has the height to work with). Lag will always become an issue with a combo like this though.
 

Tones

Well-Known Member
Premium Donor
Australia
Main Character
Tengu
Gamertag
bechatron
#12
CB 8k 4pk 7k6 while running f+k forces get up and gives you +5 Does 33 damage after launch. Only works on light and medium characters (up to brad wong)
CB 8k 4pk 7k 6k+f forces wake up only if they don't tech roll and gives you +14. -5 if whiffed Does 35 damage after launch

Keep in mind the full 4pk 7k6 5p+f is 62 damage.
 

Tones

Well-Known Member
Premium Donor
Australia
Main Character
Tengu
Gamertag
bechatron
#17
Okay so the key points to land her 1pk 7k6 5p+h juggle on light characters is to hit the 1pk asap and to hit 5p+h as she's stepping, just at the range (the window is small, but not tight).
 

Batcommander

Well-Known Member
Main Character
#18
Okay so the key points to land her 1pk 7k6 5p+h juggle on light characters is to hit the 1pk asap and to hit 5p+h as she's stepping, just at the range (the window is small, but not tight).
Yeah, i've gotten used to it. Doesn't work at all online for me tho. :(

Basically, tap 6 as 7K is coming into recovery, don't hold 6. So its :7::K::pause::6::pause::f+p: . You can also land this off PP4>4P for about 70 damage i believe.
 
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