helumi9089
New Member
I have some trouble using her moves correctly and have a hard time fighting against characters with punch parries or destructive punch holds(ex: hayabusa).
1.How to stop the opponent from sidestepping except retaliating with mid punches?
She can do this by using moves like 6pk, 3pp or just p+k, but imo her other tracking moves aren't that good.
H+K hits high, tracks and is a high-return move for her, but its i17 and she gets hi-counter hit in i12~i16 start-up frames. This means that you're not throwing this out if your opponent is just at minor disadvantage.
Momiji's and Rachels i12 and i13 tracking H+Ks both do better in terms of stopping people from sidestepping than Kasumi's H+K does.
6K also tracks but has some hitbox issues, and the follow-ups really suck. 6KK hits high and 6K2K is a trash-like low sweep. On the other hand, Kasumi's highly unsafe if it's blocked(-13).
I'm too used to using chracters with moves like 1p that tracks, hits lows and crushes highs.
Kasumi's 1p doesn't track and its follow-up hits high. It can't be used as a tool to stop her opponent from sidestepping. Besides, it leaves her -9 on NH. There's no way she should retaliate with 1p considering what's said aboive. 1K tracks but is slow and doesn't crush highs. Button mashers would just jab me out even if they're at disadvantage.
2.How to deal with people that like to throw out holds after their safe moves gets blocked or they just don't throw out the follow-ups ?
I tend to retaliate with mid punches in order to stop my opponent from sidestepping and high crushing because her 6k is lame and she has no tracking lows that's fast enough, but this makes me too predictable. So I really feel that characters like hayabusa and ayane are a pain for me.
Other characters like Hitomi, Helena have good tools to deal with such people as they have moves that stun on NH and can also stop sidestepping. Hitomi has 6KK and Helena has KK and 3KK. They both also have tracking lows that crush highs, although Helena don't seem to need it. I don't know how to deal with those players with Kasumi.
1.How to stop the opponent from sidestepping except retaliating with mid punches?
She can do this by using moves like 6pk, 3pp or just p+k, but imo her other tracking moves aren't that good.
H+K hits high, tracks and is a high-return move for her, but its i17 and she gets hi-counter hit in i12~i16 start-up frames. This means that you're not throwing this out if your opponent is just at minor disadvantage.
Momiji's and Rachels i12 and i13 tracking H+Ks both do better in terms of stopping people from sidestepping than Kasumi's H+K does.
6K also tracks but has some hitbox issues, and the follow-ups really suck. 6KK hits high and 6K2K is a trash-like low sweep. On the other hand, Kasumi's highly unsafe if it's blocked(-13).
I'm too used to using chracters with moves like 1p that tracks, hits lows and crushes highs.
Kasumi's 1p doesn't track and its follow-up hits high. It can't be used as a tool to stop her opponent from sidestepping. Besides, it leaves her -9 on NH. There's no way she should retaliate with 1p considering what's said aboive. 1K tracks but is slow and doesn't crush highs. Button mashers would just jab me out even if they're at disadvantage.
2.How to deal with people that like to throw out holds after their safe moves gets blocked or they just don't throw out the follow-ups ?
I tend to retaliate with mid punches in order to stop my opponent from sidestepping and high crushing because her 6k is lame and she has no tracking lows that's fast enough, but this makes me too predictable. So I really feel that characters like hayabusa and ayane are a pain for me.
Other characters like Hitomi, Helena have good tools to deal with such people as they have moves that stun on NH and can also stop sidestepping. Hitomi has 6KK and Helena has KK and 3KK. They both also have tracking lows that crush highs, although Helena don't seem to need it. I don't know how to deal with those players with Kasumi.