DOA5U "Now do you understand, my dear?" - Helena Douglas Frame Data

Project Bokuho

Lady Helena's Pet
Premium Donor
helena_douglas__summertime_breeze_by_lonewolf117-d6mwplc.jpg

Welcome to Helena Douglas's Frame Data Guide for Dead or Alive 5 Ultimate!


Unique Strikes
:P:
Startup: 11
Recovery: 13
Advantage: -3 on hit / -3 on block

:P::P: (Can go to Back-turn/BT) (Can be delayed)
Startup: 13
Recovery: 25
Advantage: +4 on hit (+1 on hit if going to Back-turn/BT ( :P::P::4: )) / -10 on block (-13 on block if going to BT)

:P::P::P: (Can be delayed on all inputs)
Startup: 18
Recovery: 26
Advantage: +22 on hit / -9 on block

:P::P::K: (Can be delayed on all inputs)
Startup: 16
Recovery: 28
Advantage: +23 on hit / -9 on block

:P::P::2::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 24
Recovery: 22
Advantage: +26 on hit / -9 on block

:P::P::4_::P::P: (Can be delayed on all inputs)
Startup: 20
Recovery: 26
Advantage: +22 on hit / -9 on block

:P::P::4_::P::2::P: (Can be delayed on all inputs)
Startup: 21
Recovery: 26
Advantage: +11 on hit / -10 on block

:P::P::4_::K: (to Back-turn/BT) (Can be delayed on all inputs)
Startup: 25
Recovery: 24
Advantage: +43 on hit / -14 on block

:P::K::K::K:
Startup: 10
Recovery: 29
Advantage: +21 on hit / -11 on block

:9::P: (Can go to Back-turn/BT)
Startup: 14
Recovery: 25
Advantage: +4 on hit (+0 on hit if going to BT ( :9::P::4_: )) / -10 on block (-14 on block if going to BT)

:9::P::K: (Can be delayed)
Startup: 17
Recovery: 28
Advantage: +23 on hit / -9 on block

:9::P::2::K: (to Bokuho stance) (Can be delayed)
Startup: 25
Recovery: 22
Advantage: +26 on hit / -9 on block

:8::P::P: (Can go to Back-turn/BT) (Can be delayed)
Startup: 11 (for first input ( :8::P: )), 6 (for final input ( :P: ) due to handslaps)
Recovery: 25 (21 if going to BT ( :8::P::P::4_: ))
Advantage: +9 on hit (+13 on hit if going to BT) / -10 on block (-6 on block if going to BT)

:8::P::P::2::P:
Startup: 22
Recovery: 25
Advantage: +13 on hit / -10 on block

:7::P: (Critical Burst/CB!)
Startup: 17 for normal (20 if CB!)
Recovery: 22
Advantage: +26 on normal (+84 if CB!) / -10 on block

:7::P::K::K: (Can be delayed on all inputs)
Startup: 17
Recovery: 30
Advantage: +37 on hit / -14 on block

:6::P: (Can go to Back-turn/BT) (BT can be delayed)
Startup: 15
Recovery: 26 (22 if going to BT ( :6::P::4_: ), 30 if going to BT on max delay)
Advantage: - 11 on hit (-7 if going to BT, -15 if going to BT on max delay) / -12 on block (-8 if going to BT, -15 if going to BT on max delay)

:6::P::P: (Can be delayed on all inputs)
Startup: 16 (40 on max delay for final input ( :P: ))
Recovery: 24
Advantage: +0 on hit (in general) / -10 on block (in general)

:4::P::P::P: (Can be delayed on all inputs)
Startup: 15 (for first input ( :4::P: )), 16 (for second input ( :P: ), 31 on max delay), 16 (for final input ( :P: ), 31 on max delay)
Recovery: 26
Advantage: +2 on hit (in general) / -9 on block (in general)

:4::P::P::K: (Can be delayed on all inputs)
Startup: 15 (for first input ( :4::P: )), 16 (for second input ( :P: ), 31 on max delay), 20 (for final input ( :K: ), 38 on max delay)
Recovery: 20
Advantage: +20 on hit (in general) / -9 on block (in general)

:4::P::P::K::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 15 (for first input ( :4::P: )), 16 (for second input ( :P: ), 31 on max delay), 20 (for third input ( :K: ), 38 on max delay), 23 (for final input ( :K: ), 41 on max delay)
Recovery: 22
Advantage: +26 on hit (+16 on max delay) / -9 on block (in general)

:4::P::P::8::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 15 (for first input ( :4::P: )), 16 (for second input ( :P: ), 31 on max delay), 16 (for final input ( :8::K:), 16 on max delay)
Recovery: 24
Advantage: +36 on hit / -8 on block

:4::P::2::P: (to Bokuho stance) (Can be delayed)
Startup: 15 (for first input ( :4::P: ), 6 (for final input ( :2::P: (handslaps)))
Recovery: 14
Advantage: +36 on hit (+35 on max delay) / -4 on block (in general)

:3::P::P: (Can go to Back-turn/BT) (Can be delayed)
Startup: 16 (28 if going to BT ( :3::P::P::4: ), 29 if going to BT on max delay)
Recovery: 31
Advantage: -11 on hit (in general (without going to BT)) (-7 if going to BT, -16 if going to BT on max delay) / -12 on block (-8 if going to BT, -15 if going to BT on max delay)

:3::P::P::P: (Can be delayed on all inputs)
Startup: 16 (for first input ( :3::P: )), 16 (for second input ( :P: ), 28 on max delay), 16 (for final input ( :P: ), 40 on max delay)
Recovery: 24
Advantage: +0 on hit (in general) / -10 on block (in general)

:3::3::P::4::P: (to Bokuho stance) (Can be delayed)
Startup: 13 (for first input ( :3::3::P: )), 16 (for final input ( :4::P: (handslaps)), 33 on max delay)
Recovery: 14
Advantage: +35 on hit (in general) / -4 on block (in general)

:3::3::P::P: (Can be delayed)
Startup: 16 (32 on max delay)
Recovery: 26
Advantage: +36 on hit (in general) / -12 on block (in general)

:2::P:
Startup: 14
Recovery: 20
Advantage: +0 on hit/ -4 on block

:1::P::P::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 17 (for first input ( :1::P: )), 17 (for second input ( :P: ), 41 on max delay), 21 (for final input ( :K: ), 45 on max delay)
Recovery: 22
Advantage: +16 on hit (in general) / -9 on block (in general)

:6::6::P:
Startup: 14
Recovery: 26
Advantage: +2 on hit / -9 on block

:4::4::P::P::P: (Can be delayed on all inputs)
Startup: 16 (for first input ( :4::4::P: )), 17 (for second input ( :P: ), 35 on max delay), 22 (for final input ( :P: ), 46 on max delay)
Recovery: 29
Advantage: +34 on hit (in general) / -18 on block (in general)

:4::4::P::P: :2::P::P::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 16 (for first input ( :4::4::P: )), 17 (for second input ( :P: ), 35 on max delay), 17 (for third input ( :2::P: ), 41 on max delay), 17 (for fourth input ( :P: ), 41 on max delay), 21 (for final input ( :K: ), 45 on max delay)
Recovery: 22
Advantage: +17 on hit (+16 on max delay) / -9 on block (in general)

:2::3::6::P::K::P: (Can be delayed on all inputs)
Startup: 19 (for first input ( :2::3::6::P: )), 15 (for second input ( :K: ), 33 on max delay), 18 (for final input ( :P: ), 44 on max delay)
Recovery: 18
Advantage: +62 on hit (in general) / -2 on block (in general)

:2::1::4::P::P: (Can be delayed)
Startup: 23 (for first input ( :2::1::4::P: )), 23 (for final input ( :P: ), 48 on max delay)
Recovery: 28
Advantage: +40 on hit (+38 on max delay) / -12 on block (in general)

:2::1::4::P::4::P: (to Back-turn/BT) (Can be delayed)
Startup: 23 (for first input ( :2::1::4::P: )), 14 (for final input ( :4::P: (handslaps to BT)), 39 on max delay)
Recovery: 24
Advantage: +36 on hit (in general) / -7 on block (in general)

:2::1::4::P: :4::P::P: (to Bokuho stance) (Can be delayed)
Startup: 23 (for first input ( :2::1::4::P: )), 14 (for second input ( :4::P: (handslaps to BT)), 39 on max delay), 31 (for final input ( :P: (handslaps to Bokuho stance)))
Recovery: 14
Advantage: +35 on hit (in general) / -4 on block (in general)

:2::1::4::P::K: (Can be delayed)
Startup: 23 (for first input ( :2::1::4::P: )), 23 (for final input ( :K: ), 48 on max delay)
Recovery: 26
Advantage: +25 on hit (+11 on max delay) / -12 on block (in general)

SS (Sidestep) :P:
Startup: 28
Recovery: 24
Advantage: +23 on hit / -10 on block

:K::K::K:
Startup: 12 (for first input ( :K: )), 10 (for second input ( :K: )), 10 (for final input ( :K: ))
Recovery: 29
Advantage: +21 on hit / -11 on block

:2::K:
Startup: 14
Recovery: 25
Advantage: +40 on hit / -9 on block

:8::K: (to Bokuho stance)
Startup: 16
Recovery: 24
Advantage: +36 on hit / -8 on block

:7::K: (to Back-turn/BT)
Startup: 15
Recovery: 26
Advantage: +38 on hit / -11 on block

:6::K::P: (Can be delayed)
Startup: 26 (for first input ( :6::K: )), 26 (for final input ( :P: ), 42 on max delay)
Recovery: 22
Advantage: +26 on hit (in general) / -5 on block

:6::K::K: (to Bokuho stance) (Can be delayed)
Startup: 21 (for first input ( :6::K: )), 20 (for final input ( :K: ), 36 on max delay)
Recovery: 22
Advantage: +26 on hit (in general) / -9 on block (in general)

:4::K::K: (to Back-turn/BT) (Can be delayed)
Startup: 14 (for first input ( :4::K: )), 15 (for final input ( :K: ), 27 on max delay)
Recovery: 25
Advantage: +39 on hit (in general) / -12 on block (in general)

:3::K::K::K: (Can be delayed on all inputs)
Startup: 15 (for first input ( :3::K: )), 10 (for second input ( :K: ), 36 on max delay), 10 (for final input ( :K: ), 35 on max delay)
Recovery: 27
Advantage: +22 on hit (in general) / -11 on block (in general)

:2::K::K: (Can be delayed)
Startup: 14 (for first input ( :2::K: )), 17 (for final input ( :K: ), 34 on max delay)
Recovery: 30
Advantage: +37 on hit (in general) / -14 on block (in general)

:1::K::P: (Can be delayed)
Startup: 20 (for first input ( :1::K: )), 21 (for final input ( :P: ), 65 on max delay)
Recovery: 25
Advantage: +44 on hit (in general) / -8 on block (+9 if fully charged with or without delay input, Guard Break/GB!)

:1::K: (Can go to Back-turn/BT or Bokuho stance)
Startup: 20 (also 20 if going to either BT or Bokuho stance ( :1::K::2_: ))
Recovery: 25 (if going to BT), or 19 (if going to Bokuho stance)
Advantage: -10 on hit (if going to BT) (or -4 if going to Bokuho stance) / -12 on block (if going to BT) (or -6 if going to Bokuho stance)

:1::K::K: (Can be delayed)
Startup: 20 (for first input ( :1::K: )), 19 (for final input ( :K: ), 40 for max delay)
Recovery: 26
Advantage: +11 on hit (in general) / -12 on block (in general)

:6::6::K: (Can go to Back-turn/BT or Bokuho stance)
Startup: 24 (also 24 if going to either BT or Bokuho stance ( :6::6::K::2_: ))
Recovery: 26 (if going to BT) (1 if going to Bokuho stance)
Advantage: -10 on hit (if going to BT) (-6 if going to Bokuho stance) / -13 on block (if going to BT) (-9 if going to Bokuho stance)

:6::6::K::P::P: (Can be delayed on all inputs)
Startup: 19 (if normal input) (35 if final :P: is fully charged)
Recovery: 31
Advantage: +31 on hit (in general) / -8 on block (+2 on block if final :P: is fully charged)

SS (Sidestep) :K: (Can go to Bokuho stance)
Startup: 32 (also 32 if going to Bokuho stance ( SS :K::2_: )
Recovery: 28 (22 if going to Bokuho stance)
Advantage: +13 on hit (+19 on hit if going to Bokuho stance) / -16 on block (-10 if going to Bokuho stance)

:P+K::P:
Startup: 20
Recovery: 28
Advantage: +39 on hit / -12 on block

:6::P+K:
Startup: 15
Recovery: 25
Advantage: +24 on hit / -8 on block

:6::P+K::P:
Startup: 18
Recovery: 28
Advantage: +44 on hit / -9 on block

:4::P+K: (Power Blow/PB!)
Startup: 30 (if normal) (38 if PB!, 60 if PB! is fully charged)
Recovery: 28
Advantage: +31 (on normal hit) (+8 if PB!) / -10 on block (+16 if PB!, Guard Break/GB!)

:4::4::P+K: (Power Launcher/PL!)
Startup: 25 (if normal) (40 if PL!)
Recovery: 33
Advantage: +51 (on normal hit) (+111 if PL!) / -15 on block (in general)

:2::3::6::P+K: (to Bokuho stance)
Startup: 22
Recovery: 14
Advantage: +35 on hit / +1 on block

:2::1::4::P+K: (to Bokuho stance)
Startup: 18
Recovery: 25
Advantage: +24 on hit / -10 on block

:H+K: (Can go to Bokuho stance)
Startup: 25 (also 25 if going to Bokuho stance ( :H+K::2_:)
Recovery: 26 (29 if going to Bokuho stance)
Advantage: +25 on hit (in general) / +2 on block (Guard Break/GB!) (-1 if going to Bokuho stance, Guard Break/GB!)

:2::H+K: (to Bokuho stance)
Startup: 23
Recovery: 22
Advantage: +16 on hit / -9 on block

:6::6::H+K: (to Bokuho stance)
Startup: 26
Recovery: 24
Advantage: +36 on hit / -5 on block

While getting up: :H+K: (to Bokuho stance)
Startup: 25
Recovery: 33
Advantage: +26 on hit / -17 on block


Back-turned (BT) attacks
BT :P::P::4::P::P::P: (Can be delayed on all inputs)
Startup: 16
Recovery: 26
Advantage: +26 on hit / -17 on block

BT :P::P::4::P::P::K::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 23
Recovery: 22
Advantage: +26 on hit / -9 on block

BT :P::P::4::P::P::8::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 16
Recovery: 24
Advantage: +36 on hit / -8 on block

BT :P::P::4::P::2::P: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 14
Recovery: 14
Advantage: +36 on hit / -4 on block

BT :P::P::2::P:
Startup: 20
Recovery: 25
Advantage: +1 on hit / -12 on block

BT :P::P::P::P:
Startup: 16
Recovery: 24
Advantage: +0 on hit / -10 on block

BT :P::P::K: (Can go to to Bokuho stance)
Startup: 21
Recovery: 26
Advantage: +28 on hit (+25 if going to Bokuho stance (BT :P::P::K::2_:)) (Guard Break/GB!) / +2 on block (-1 if going to Bokuho stance) (Guard Break/GB!)

BT :P::P::4::K: (to Back-turn/BT)
Startup: 16
Recovery: 26
Advantage: +38 on hit / -11 on block

BT :7::P: (Critial Burst/CB!)
Startup: 23
Recovery: 28
Advantage: +21 (on normal hit) (+79 if CB!) / -13 on block

BT :6::P:
Startup: 14
Recovery: 26
Advantage: +2 on hit / -9 on block

BT :4::P::P::P: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 22
Recovery: 14
Advantage: +35 on hit / -4 on block

BT :4::P::P::2::P::P::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 22
Recovery: 22
Advantage: +16 on hit / -9 on block

BT :4::P::P::K: (Can be delayed on all inputs)
Startup: 17
Recovery: 29
Advantage: +30 on hit / -14 on block

BT :4::P::K: (to Bokuho stance) (Can be delayed)
Startup: 23
Recovery: 16
Advantage: +46 on hit / -6 on block

BT :1::P:
Startup: 17
Recovery: 25
Advantage: +12 on hit / -10 on block

BT :6::K::P: (Can be delayed)
Startup: 20
Recovery: 22
Advantage: +26 on hit / -5 on block

BT :6::K::K: (to Bokuho stance) (Can be delayed)
Startup: 20
Recovery: 22
Advantage: +26 on hit / -9 on block

BT :6::6::K: (Can go to Bokuho stance)
Startup: 18
Recovery: 26 (if going to Bokuho stance ( :6::6::K::2_: )
Advantage: +11 on hit (+17 if going to Bokuho stance) / -6 on block (+0 if going to Bokuho stance)

BT :P+K:
Startup: 15
Recovery: 33
Advantage: +36 on hit / -6 on block

BT :4::P+K:
Startup: 15
Recovery: 17
Advantage: +11 on hit / -4 on block

BT :6::P+K: (to Bokuho stance)
Startup: 22
Recovery: 14
Advantage: +35 on hit / -4 on block


Bokuho (BKO) stanced attacks
BKO :P::P::P: (Can be delayed on all inputs)
Startup: 16
Recovery: 27
Advantage: +21 on hit / -10 on block

BKO :P::P::K: (Can be delayed on all inputs)
Startup: 17
Recovery: 25
Advantage: +38 on hit / -9 on block

BKO :P::P::2::K: (Can be delayed on all inputs)
Startup: 24
Recovery: 26
Advantage: +17 on hit / -12 on block

BKO :6::P::P::P: (Can be delayed on all inputs)
Startup: 24
Recovery: 28
Advantage: +20 on hit / -5 on block

BKO :6::P::P::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 15
Recovery: 24
Advantage: +36 on hit / -8 on block

BKO :6::P::4::P::P: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 21
Recovery: 14
Advantage: +35 on hit / -4 on block

BKO :4::P::K::P: (Can be delayed on all inputs)
Startup: 26
Recovery: 22
Advantage: +37 on hit / -5 on block

BKO :4::P::K::K: (to Bokuho stance) (Can be delayed on all inputs)
Startup: 20
Recovery: 22
Advantage: +26 on hit / -9 on block

BKO :6::6::P:
Startup: 18
Recovery: 23
Advantage: +42 on hit / -13 on block

BKO :K:
Startup: 12
Recovery: 29
Advantage: +31 on hit / -13 on block

BKO :6::K::K: (to Bokuho stance) (Can be delayed)
Startup: 23
Recovery: 22
Advantage: +26 on hit / -9 on block

BKO :2::K: (Can go to Bokuho stance)
Startup:19
Recovery: 28 (22 if going to Bokuho stance (BKO :2::K::2_: ))
Advantage: +13 on hit (+19 if going to Bokuho stance) / -16 on block (-10 if going to Bokuho stance)

BKO :P+K: (to Back-turn/BT)
Startup: 19
Recovery: 23
Advantage: +42 on hit / -9 on block

BKO :6::P+K: (Critical Burst/CB!)
Startup: 20
Recovery: 22
Advantage: +27 (on normal hit) (+85 if CB!) / -11 on block (in general)

BKO :4::P+K:
Startup: 24 (83 if fully charged)
Recovery: 29
Advantage: +59 on hit (+58 if fully charged) / -4 on block (+23 if fully charged) (Guard Break/GB!)

BKO :H+K: (to Bokuho stance)
Startup: 18
Recovery: 24
Advantage: +35 on hit / -8 on block


Throws
:F+P:
Startup: 5
Recovery 0:
Advantage: +17 on block / -10 if throw escape

To crouching foe :2::F+P::F+P:
Startup: 5
Recovery: 0
Advantage: +9 on hit / -5 if throw escape


Note: The rest of the upcoming throws are throws that the opponent CANNOT escape!


:6::F+P:
Startup: 7
Recovery 0:
Advantage: +0 on hit

:4::F+P:
Startup: 10
Recovery: 0
Advantage: +8 on hit

To crouching foe: :1::F+P:
Startup: 7
Recovery: 0
Advantage: +5 on hit

:6::6::F+P:
Startup: 12
Recovery: 0
Advantage: +0 on hit

:2::1::4::F+P: (to Bokuho stance)
Startup: 12
Recovery: 0
Advantage: +9 on hit

Back-turn/BT :F+P:
Startup: 15
Recovery: 0
Advantage: +9 on hit

BKO :F+P:
Startup: 12
Recovery: 0
Advantage: +63 on hit

To foe's back: :F+P:
Startup: 5
Recovery: 0
Advantage: +0 on hit

To crouching foe's back: :2::F+P:
Startup: 5
Recovery: 0
Advantage: +10 on hit

Next to wall (Wall behind opponent): :6::F+P:
Startup: 7
Recovery: 0
Advantage: +20 on hit

Back facing wall: :4::F+P:
Startup: 10
Recovery: 0
Advantage: +23 on hit
 
Last edited:

OolongTea

Member
Great job!
That's some depressing frame data lol :(

I think there's a mistake on the BT:6::K::K:, sadly it's -9 not -5 on block
Maybe they forgot to nerf BKO :6::P::P::P:? It's still -5 and not -9 like the others lol don't tell them!
 
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