"Now For Business..." General DOA5 Christie Gameplay Discussion

Awesmic

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Where Christie Goes, I Go
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Christie
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This thread will be used for general discussion regarding the previous and latest on Christie's gameplay in the latest installment of the Dead or Alive series, Dead or Alive 5. Basically, if you have something new to share that hasn't been discussed on the thread, it's more than welcome.

If the thread sounds too ambitious and unorganized, I'm sorry. But it's the best I can do right now to get the ball rolling in this here Christie sub-forum, and I'm pretty excited for the way she's turning out since her DOA4 incarnation based on what I'm hearing. Anyways, here it is! Now post and stuff.
 

Goro Hazuki

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Thanks for doing this thread. (I was gonna make one for Christie tonight if noone did :p ).

As you said already, she's improved so much in DOA5 from what I've tried so far. The only thing they nerfed (if you even want to call it a nerf) is her :7::P: ; it doesn't link anymore to the rest of her P chains. But they've given us so much in return that you don't really miss it.
 
From what i have seen. She looks alot better and has tons of guard breaks. And she seems to be a pretty safe fighter. The only thing i dont like is how you cant stay in her serpent stance when your neutral too. I always use it to avoid wake up kicks and i punish them with normally her PP or 1KK. Wish they kept it so that you can go into her new stance in a combo AND stay in her serpent stance when your in neutral stance.
 

Goro Hazuki

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My understanding is that she doesn't go into the stance per say. It's basically gone now. I haven't seen it on the move list, and I don't believe she transitions to it from any of the moves. She still has certain properties that replicate the DF (aka Serpent Stance), but I don't think it qualifies as a stance. I actually like her better without going into the stance, it keeps her flow better and she is more similar to DOA3 in that regard. You can still do the tricks you mentioned in punishing wake up kicks. If you time your side step, you can do all sorts of confusing damage to wake up kickers. Also, her :2::1::4::P: works perfectly for opponents who are hell bent on using wake up kicks. It causes a sit-down stun, and from there you have a garanteed launcher that can be followed by the juggle combo of your choice.
I can't go back to DOA4 Christie in any shape or form; DOA5 Christie is just that much better.
 

ILYA✰

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The only thing they nerfed (if you even want to call it a nerf) is her :7::P: ; it doesn't link anymore to the rest of her P chains.

So is there any :9::P: no more?

Goro Hazuki said:
Also, her :2::1::4::P: works perfectly for opponents who are hell bent on using wake up kicks.
This is sooooo great news :D
The move has worked wonders to date as is :)
 

Mr.Kwiggle

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A few changes i noticed in the build at SJ6: her :6::P: no longer causes a stun unless its on hi counter hit which was my main means of stunning in Doa4, i dont know what to do now :( :F+K: maybe? I did her :6::P::P: numerous times and i sometimes was interrupted before i could finish the last two hits or tried to start another string. Lucky for us (and i wish i knew this at the tournament at SJ6) you can go into her stance after the first two hits!!

Her :4::F+K: which was previously a mid is now high. I dont really understand why they got rid of like her only mid kick launcher,however there is another mid that will launch. I didnt really get 2 play around with it but now her :4::K: will cause a launch when you have hit them the maximum amount of times before they fall on the next hit. It seems like it sends them pretty high so you should still be able to get a decent combo off of it, plus its faster xD

Previously in Doa4 her :K: from her stance would send the opponent spinning around, stumbling away from you leaving them back-turned for possible follow ups. In Doa5 it still causes them to turn around but the animation is different. Now they hold there back towards you, ready 2 fall over so you definitely get a couple free hits and might be able to get a free combo after it lands.

The throw that she was able to do in Doa4 now cant be done so easily. When you go into her stance in Doa5 you must do a backdash first before she does it. While I initially thought this was a bad thing, it already seems like a great thing to do when someone is waking up or is waking up next to a wall. The backdash will get you out of range of the kick (if they try 1) and the throw still makes you fly right back up them so you can hit them into the wall again and may keep them from doing a wakeup kick. Or if you dont feel like doing that as stated above you can do :2::1::4::P: :p

Also the mid punch launcher from her stance in Doa4 seems to be gone :( the input was either :2::P+K: or :4::P+K: i cant remember right now but i hope they bring it back in the final build! She does still have :3::P: and :3_::P: if you really want to do a mid punch launch. I dont know how high they launch since i didnt play with them too much. her aggressive hold is now gone which used to be :236::h: and is now a regular throw, now :6::6::h:.

This stuff might be old news now but from a few of her strings she can charge the move for a second which will cause a guard break (yay) or you can cancel the move into her stance. I can already see that being very useful since the charge animation must happen before you can cancel it so it might force people to counter and u could get a free throw possibly. Hell u can throw in almost any mixup after so im already loving it just thinking about it haha her :4::h: and :6::h: inputs have been reversed so the slap behind the head is now :4::h: and vice versa. (for the life of me i could not remember the change while playing haha)

I think that sums up a lot of her changes anyone else notice something new?
 

Awesmic

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Where Christie Goes, I Go
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Previously in Doa4 her :K: from her stance would send the opponent spinning around, stumbling away from you leaving them back-turned for possible follow ups. In Doa5 it still causes them to turn around but the animation is different. Now they hold there back towards you, ready 2 fall over so you definitely get a couple free hits and might be able to get a free combo after it lands.
That's a limbo stun.

Limbo stun = good.


The throw that she was able to do in Doa4 now cant be done so easily. When you go into her stance in Doa5 you must do a backdash first before she does it. While I initially thought this was a bad thing, it already seems like a great thing to do when someone is waking up or is waking up next to a wall. The backdash will get you out of range of the kick (if they try 1) and the throw still makes you fly right back up them so you can hit them into the wall again and may keep them from doing a wakeup kick. Or if you dont feel like doing that as stated above you can do :2::1::4::P: :p
So you're saying you can either sidestep, tap :4: then throw OR use :214: :P: ?


Also the mid punch launcher from her stance in Doa4 seems to be gone :( the input was either :2::P+K: or :4::P+K: i cant remember right now but i hope they bring it back in the final build!
It was the latter.

She does still have :3::P: and :3_::P: if you really want to do a mid punch launch. I dont know how high they launch since i didnt play with them too much.

The first input launches at max threshold, while the second one launches on CH or HCH. Neither of them launch very high.

her aggressive hold is now gone which used to be :236::h: and is now a regular throw, now :6::6::h:.
With as much as she has going for her, she probably won't need Offensive Holds.
 

LondonLust

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Christie
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PurpleSai
Her :4::F+K: which was previously a mid is now high. I dont really understand why they got rid of like her only mid kick launcher,however there is another mid that will launch.

Good, now I won't spam it as a launcher anymore lol.

Also the mid punch launcher from her stance in Doa4 seems to be gone :( the input was either :2::P+K: or :4::P+K:

I'm pretty sure you mean 4P+K, but are you sure you can't use it as a launcher at all? It was my favorite DF stance launcher lol.

Oh and one last thing, did anyone mess around with her Jakeiho stance? It seems like a good rushdown tool from what Dr. Dogg said in the breakdown.
 
I haven't played the DoA series since Hardcore, but I really want to get back into it, and Christie has caught my attention. So, I'm kind of out of the loop when people refer to her as "DoA4 Christie". I understand that she was pretty bad in that game, but from what I've read/seen so far, she's gotten a ton better so far in DoA5.

Also, from what I've gathered, she's best used as a more aggressive playstyle with her apparent safety and guard break moves right? What would be some other important points to approach using her effectively?
 

ILYA✰

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From my experience, you shouldn't be focusing too much on holds and throws, since Christie lacks the damage factor in those..
Stuns are a big YES in Christie play, since she has quite a few moves that make the opponent flinch..
She has good speed and evasiveness..
Expect to have LOTS of hard training, since Christie is one of the hardest characters to master (IMO)!

There aren't so many people that main Christie, so it's always nice to see newcomers :)
 
From my experience, you shouldn't be focusing too much on holds and throws, since Christie lacks the damage factor in those..
Stuns are a big YES in Christie play, since she has quite a few moves that make the opponent flinch..
She has good speed and evasiveness..
Expect to have LOTS of hard training, since Christie is one of the hardest characters to master (IMO)!

There aren't so many people that main Christie, so it's always nice to see newcomers :)
Thank you for the advice :). I often find myself attracted to the less-used characters in fighting games. They're way more interesting to me. I play Soul Calibur 5 competitively and my main is Tira. Anyone familiar with SC5 knows that she's definitely not a common character, nor is she easy to use. I'm looking forward to the challenge of learning Christie.
 

Mr.Kwiggle

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:8:Thanks for this.
Next time try to use paragraphs so reading would be easier :))
sorry i thought about that after i posted it haha

That's a limbo stun.

Limbo stun = good.


So you're saying you can either sidestep, tap :4: then throw OR use :214: :P: ?


It was the latter.



The first input launches at max threshold, while the second one launches on CH or HCH. Neither of them launch very high.


With as much as she has going for her, she probably won't need Offensive Holds.

Ok i didnt know that, but yes limbo stun xD cant wait to break it into combos,

yep! but you have to tap backwards twice not just once, and also if you dont want to go for the throw you can press :K: and she will do her slide that she does while running at you or you can press :P: which is her :4::6::P:. all of these 3 options can be done after tapping back-back


Good, now I won't spam it as a launcher anymore lol.



I'm pretty sure you mean 4P+K, but are you sure you can't use it as a launcher at all? It was my favorite DF stance launcher lol.

Oh and one last thing, did anyone mess around with her Jakeiho stance? It seems like a good rushdown tool from what Dr. Dogg said in the breakdown.

i tried all manner of inputs and directions and it didnt come out once so i believe they might have removed it. Hope im wrong haha but also with her jakeiho stance i stated that she can do a backdash with it. this means that players using her can dash side to side and backwards repeatedly making it much harder for your opponent to read what you will do next. I wish that they allowed her to dash the same direction twice though. if u go up first the only direction you can go is down afterwards and vice versa. She will be really hard to figure out when people utilize all of that stuff she has going for her.
 
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her aggressive hold is now gone which used to be :236::h: and is now a regular throw, now :6::6::h:.
Aww that kinds sucks. I used the throw the most since it was a offensive throw. But its not a big deal since i used it mostly to punish players after block, so it didnt really need to be offensive i guess. But does she have any newer throws? And whats her expert counters like?

"yep! but you have to tap backwards twice not just once, and also if you dont want to go for the throw you can press :K: and she will do her slide that she does while running at you or you can press :P: which is her :4::6::P:. all of these 3 options can be done after tapping back-back"

And wait you can do her slide while back dashing? How does that even look since you need a running start to slide like that? And i know she can side step, back dash. But does she have different attacks from side stepping and back dashing? Or are they the same attacks?
 

Mr.Kwiggle

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Aww that kinds sucks. I used the throw the most since it was a offensive throw. But its not a big deal since i used it mostly to punish players after block, so it didnt really need to be offensive i guess. But does she have any newer throws? And whats her expert counters like?

well sorry to tell ya this but she doesn't have any new throws, bummer i know :/ and even worse still she doesn't have any expert counters either. I made sure i looked through both of those to see if she did and she didn't :/ it'd be nice if she had at least one new throw, something flashy preferably.
 
well sorry to tell ya this but she doesn't have any new throws, bummer i know :/ and even worse still she doesn't have any expert counters either. I made sure i looked through both of those to see if she did and she didn't :/ it'd be nice if she had at least one new throw, something flashy preferably.
Oh wow that sucks. I hope they add her expert throws later, since they said everyone has two right. I hope there more damage holds to, not launching to back turning ones. Christie needs more damaging holds in my opinion. And i suck at juggling with her, so i prefer a damaging expert hold. But thanks for the info, you did great at GVN (i think thats what its calleD) with christie.
 

Mr.Kwiggle

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Oh wow that sucks. I hope they add her expert throws later, since they said everyone has two right. I hope there more damage holds to, not launching to back turning ones. Christie needs more damaging holds in my opinion. And i suck at juggling with her, so i prefer a damaging expert hold. But thanks for the info, you did great at GVN (i think thats what its calleD) with christie.

Yea i hope they giver her at least an AH or a new throw but if not ill still be happy with what they have done with her, she will be a force to reckoned with. And thanks! only wish i used some of this stuff while i was playing xD
 
Yea i hope they giver her at least an AH or a new throw but if not ill still be happy with what they have done with her, she will be a force to reckoned with. And thanks! only wish i used some of this stuff while i was playing xD
Glad to here that. I used to main as Kasumi, but ever since i saw her trailer for DOA5 ive been training as her since then. And overall i like her unique play style, but she's definitely much harder to master but against good players, she's better since she is so tricky with her evasiveness.
 

Mr.Kwiggle

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oh i cant wait, shes one of the few characters that can be right in your face applying pressure and dodging at random should your opponent get any ideas to attack you out of your assault. long as they dont have a fast homing move that is
 
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Goro Hazuki

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A few changes i noticed in the build at SJ6: her :6::P: no longer causes a stun unless its on hi counter hit which was my main means of stunning in Doa4, i dont know what to do now :( :F+K: maybe? I did her :6::P::P: numerous times and i sometimes was interrupted before i could finish the last two hits or tried to start another string. Lucky for us (and i wish i knew this at the tournament at SJ6) you can go into her stance after the first two hits!!

That's fine though. Since you can stun with many different (and quicker moves), i.e. :6::6::P:, which chains to the barrage of strikes by tapping another :P:, which still puts you in stun, then you can pretty much go anywhere from there. She's really good now. Also, as you mentioned, the added sidestep feature is fantastic.

Having a sidestep after her :K::K: is also very nasty.


Her :4::F+K: which was previously a mid is now high. I dont really understand why they got rid of like her only mid kick launcher

Personally, I prefer :8::K: as a mid kick launcher. i.e. use :K::K: to bait, cancel the last input and hit with :8::K: for a lovely juggle. Once they wise up to that tactic, mess about with mid punch launchers or just throw.

Her :4::F+K: is still a move I like to use, but it's trickier to connect, but you have the added benefit of being in Back Turn so you could follow with :P+K: for another mini launch and then fire away. I found :4::F+K: easier to connect after a side step, but it's still not that safe.

Also, I agree with the backdash. Man that opens up a lot of opportunities. Back dash and kick is nice :) and many many more.

@ILYA, no I'm fairly certain that :9::P: is still there. I was just mentioning that you cannot link punches to :7::P: anymore.

I remembered another move they took out. She used to be able to do :4::K::2::K::2::P::K:; however, you can't do the last kick anymore. I'm not fussed about this because I hardly ever did the last kick. Chances are that a good opponent will wise up from the first hit and either counter low expecting low kick or counter high expecting the hop kick (so chances connecting all four hits is slim unless you're fighting someone who's never seen Chrisite before), so I prefer to do the first kick and cancel, then punish with a mid or a throw.

She has a really nice new move that I've yet to put in my rotation to be honest. If you do :4::P::P::P: , she does the barrage of strikes that we all know and love. However, hold the last P instead, and she charges and pushes back on guard, you can hit :8: from there and she launches upward and you can continue the chain.

She's just lovely this time around, isn't she?
 
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