synce
Well-Known Member
There's a couple surprises Translation by me, original JP at bottom.
+
46T new throw
6P now i11 (old: i12)
66K can cancel on guard, +15 (old: +0)
1PP changed status to crouching from 1st frame
Tenfu P input frames increased from 2 to 4 (my interpretation may be wonky on this)
Added jump status frames to tenfu
-
LOOK MA NO NERFS!
+/-
66PP changed stun to 'blinding' animation (cancels maybe not SE'able now?)
Source:
http://www.gamecity.ne.jp/doa5/ultimate/arcade/information/info_20150205.html
+
46T new throw
6P now i11 (old: i12)
66K can cancel on guard, +15 (old: +0)
1PP changed status to crouching from 1st frame
Tenfu P input frames increased from 2 to 4 (my interpretation may be wonky on this)
Added jump status frames to tenfu
-
LOOK MA NO NERFS!
+/-
66PP changed stun to 'blinding' animation (cancels maybe not SE'able now?)
Source:
http://www.gamecity.ne.jp/doa5/ultimate/arcade/information/info_20150205.html