Nuke-Nin
Well-Known Member
Since nobody ha risen up to the challenge I shall volunteer as tribute and be the creator of the thread! Instead of hoarding all the day 1 knowledge I could here is what I gathered so far and I will update this first post as much as possible so you guys don't have to look through pages.
*if you see any doubles please forgive my laziness to double check all the content in this "GIGANTIC" thread each time I update it and kindly send me a PM with where the errors are and questions you may have* -Arigatou
If possible could you follow my example and post the "starting combo" meaning the strings you do before a launch/up untill a cb/ ect
"Notes
- Only 15f moves combo on fastest SE: 3P, 6P and 7K
- *P will combo as well, meaning strings like PPP -> CHI, PP6PK -> TEN, P6P -> CHI / are also viable but run a much higher risk of getting countered and for that reason I focused on 7K CHIFU and 6PK -> CHIFU which are guaranteeed
- 7K CHI~K combos dont work if you’re opponent’s against a wall, CHI~K will wall splat
- 3P CHI~K can be held (opp will sidestep leaving you at -20 or so), you can mix-up with CF~P+K (+41 on hit with fastest SE), CHI~P or CHI~T so it's still viable set up
Extra note about walls
- this may be already known but I also confirmed there is an exact value for the damage done by hitting an opponent into a wall and an electrified wall
- normal wall: +10 dmg
- electrified: +15
the point is that combos with TEN~K CHI~P can do 10 or 15 points of extra damage if hit into one of the respective walls. For example, a combo vs. Light characters from my list below is: 3P CHI~K TEN~P 6PK TEN~K CHI~P does 74 damage, but can potentially do 84 or 89 if hit into a normal or electrified wall.
I tested this using several different combos and they all yield the same result. Please feel free to test this for yourself with various combos, record the damage of a combo done without a wall splat and then the same combo with and try it with various combos" -- thanks D3taylz
These are your options after 66T T!
Feather:
(Alpha)
- 3P CHI~K TEN~P 6PK TEF~T (88)
- 6PK TEN~P 6PK TEF~T (83)
- 7K CHI~K TEN~P 7K CHI~P (83)
- 6PK TF~T (64) *hits Super light but inconsistent
- 6PK TEN~P 6PK TEN~K CHI~P (69) *inconsistent/tight timing vs. Super Light and Light)
- 7K CHI~K TEN~P 6PK (77)
Super Light, Light, Welter:
(Ayane, Kasumi, Elliot, Hitomi, Kokoro, Mila, Momiji, Sarah, Lei Fang, Pai, Marie Rose, Phase 4)
- 7K CHI~K TEN~T (86)
- 3P CHI~K TEN~P 6PK TEN~K CHI~P (74)
- 6PK TEN~P 6PK (55, 65 very tight timing)
Middle Weight, Cruiser and Heavy
(Akira, Brad Wong, Christie, Ein, Hayate, Hayabusa, Jacky, Jann Lee, Lisa, Rig, Tina, Zack, Gen Fu, Helena)
- 7K CHI~K TEN~K CHI~P (72)
- 3P CHI~K TEN~T (69)
- 3P CHI~K TEN~P 6PP (60)
Super Heavy
(Bass, Bayman, Leon, Rachael)
- 7K CHI~K (58)
- 7K CHI~K TF P (58, use as an oki since no more hits are possible)
- 6PK TEN~K CHI~P (50)
- 3P CHI~K TEN~K CHI~P (55)
STARTERS:
66KP+K /TENFU/P
/LIMBO STUN/4P*NOT GUARANTEED*
6P6/CHIFU CB/P+K*TESTED ON FASTEST ON NORMAL HIT*
3P/CHIFU/ P /CB/6P+K*TESTED ON FASTEST ON NORMAL HIT*
K /LIMBO STUN/ 4P*NOT GUARANTEED*
6P PPP/CHIFU/P+KKP+K *TESTED ON FASTEST ON NORMAL HIT*
8K/TENFU/P+K(K)/CHIFU/P+K(K)/TENFU/P+K(K)/CHIFU/P+K(P)
67H:
9K
1PP/CHIFU/
POWER LAUNCHERS:
No timing:
7H+K /WHIFF/P
8K
4P 4K/CHIFU/P+K
/CHIFU/3P+K BT2P (P)KKK
4K/CHIFU/P+K
-----------------------------------------------------------------
"Phase 4 force tech: through the stun system using pokes, (P+K, 6PP, etc), at level 3, you get PP6K2K/6K2K at +11. You have to delay the 2nd kick & hit them on the ground."
----------------------------------------------------------------
66K~Tenfu~P > 8K~Tenfu~K > 4P > 6PK~Tenfu~K > Chifu~P (92 DMG NH) *not SE-able
CB > 4K~Chifu~K > Tenfu~P > 6PK~Tenfu~K > Chifu~P (CH 79 DMG)
236T 6PK~TF P 8K~TF T (does 102 on HCH)
6P > 33P > PP6PK
6P > 4K > 6PK.P+K > (Tenfu)T
6P > 4K.P+K > (Chifu)K.P+K > (Tenfu)P > PPP.P+K > (Chifu)K
4P > 33K > 4P > 4K.P+K > (Chifu)K.P+K > (Tenfu)T (closed stance)
1PP > 33K > 4K.P+K > (Chifu)K.P+K > (Tenfu)T
236T > 4P > 6PK.P+K > (Tenfu)T (71)
236T > 4P > 4K.P+K > (Chifu)K.P+K > (Tenfu)T (79)
236T > 4Kx3 > PKKK (Wall,84)
1T > 4K > 6PK.P+K > (Tenfu)T (68)
1T > 8K.P+K > (Tenfu)P > 8K.P+K > (Tenfu)T (71)
1H > 4K > 6PK.P+K > (Tenfu)T (M,72)
1H > 8K.P+K > (Tenfu)P > 8K.P+K > (Tenfu)T (LM,75)
46H > PK > 6PK.P+K > (Tenfu)T (M,59)
46H > PK > 3P.P+K > (Chifu)K.P+K > (Tenfu)T (M,64)
67H > 9K > 6PK.P+K > (Tenfu)T (M,84)
6PK.P+K > (Tenfu)P > CB > 33K > 4P > 6PK.P+K > (Tenfu)T
6PK.P+K > (Tenfu)P > CB > 33K > 4P > 4K.P+K > (Chifu)K.P+K > (Tenfu)T
6PK.P+K > (Tenfu)P > CB > 33K > 4K > 8K.P+K > (Tenfu)P > PKKK (Wall)
66K TEN P ~ 6PK TEN K ~ CHI K ~ TEN K ~ CHI P (86 DMG) five teleports
66K TEN P ~ 3P CHI P+K (CB!) ~ 4K CHI K TEN P ~ 8K TEN K CHI P (107 DMG) six teleports
wall combo 236P ~ 4K ~ 6PK TEN P ~ PKKK (102 DMG)
8K ~ TEN P ~ P ~ 66K ~ TEN K ~ 4P ~ 6PK ~ TEN K ~ CHI P(100DMG)
----------------------------------------------------------------
Wall Combo:
CB > 33K > 8K(TENFU/P+K/)P > PKKK (tested agaisnt bayman on NH and CH) *as an alternate when you are sure you are going to win with this last combo you can do TENFU T to avoid a wall-splat and hope for the best
----------------------------------------------------------------
http://www.freestepdodge.com/threads/phase-4-character-breakdown.4621/
MAJOR WIP. contributions are appreciated and welcome greatly!
**Want to give a big shoutout to everyone trying to discover new things like FT/PFT/Death Combos/ect. Though the community may not say it to your face/page We all appreciate the effort and time you are putting into making Phase Four shine just as bright as (someone who has it made easier like Gen Fu/Helena/Bass) (<-- I mean come on, they are feared/respected/feared to a certain extent because people put EFFORT INTO THEM)**
*if you see any doubles please forgive my laziness to double check all the content in this "GIGANTIC" thread each time I update it and kindly send me a PM with where the errors are and questions you may have* -Arigatou
If possible could you follow my example and post the "starting combo" meaning the strings you do before a launch/up untill a cb/ ect
"Notes
- Only 15f moves combo on fastest SE: 3P, 6P and 7K
- *P will combo as well, meaning strings like PPP -> CHI, PP6PK -> TEN, P6P -> CHI / are also viable but run a much higher risk of getting countered and for that reason I focused on 7K CHIFU and 6PK -> CHIFU which are guaranteeed
- 7K CHI~K combos dont work if you’re opponent’s against a wall, CHI~K will wall splat
- 3P CHI~K can be held (opp will sidestep leaving you at -20 or so), you can mix-up with CF~P+K (+41 on hit with fastest SE), CHI~P or CHI~T so it's still viable set up
Extra note about walls
- this may be already known but I also confirmed there is an exact value for the damage done by hitting an opponent into a wall and an electrified wall
- normal wall: +10 dmg
- electrified: +15
the point is that combos with TEN~K CHI~P can do 10 or 15 points of extra damage if hit into one of the respective walls. For example, a combo vs. Light characters from my list below is: 3P CHI~K TEN~P 6PK TEN~K CHI~P does 74 damage, but can potentially do 84 or 89 if hit into a normal or electrified wall.
I tested this using several different combos and they all yield the same result. Please feel free to test this for yourself with various combos, record the damage of a combo done without a wall splat and then the same combo with and try it with various combos" -- thanks D3taylz
These are your options after 66T T!
Feather:
(Alpha)
- 3P CHI~K TEN~P 6PK TEF~T (88)
- 6PK TEN~P 6PK TEF~T (83)
- 7K CHI~K TEN~P 7K CHI~P (83)
- 6PK TF~T (64) *hits Super light but inconsistent
- 6PK TEN~P 6PK TEN~K CHI~P (69) *inconsistent/tight timing vs. Super Light and Light)
- 7K CHI~K TEN~P 6PK (77)
Super Light, Light, Welter:
(Ayane, Kasumi, Elliot, Hitomi, Kokoro, Mila, Momiji, Sarah, Lei Fang, Pai, Marie Rose, Phase 4)
- 7K CHI~K TEN~T (86)
- 3P CHI~K TEN~P 6PK TEN~K CHI~P (74)
- 6PK TEN~P 6PK (55, 65 very tight timing)
Middle Weight, Cruiser and Heavy
(Akira, Brad Wong, Christie, Ein, Hayate, Hayabusa, Jacky, Jann Lee, Lisa, Rig, Tina, Zack, Gen Fu, Helena)
- 7K CHI~K TEN~K CHI~P (72)
- 3P CHI~K TEN~T (69)
- 3P CHI~K TEN~P 6PP (60)
Super Heavy
(Bass, Bayman, Leon, Rachael)
- 7K CHI~K (58)
- 7K CHI~K TF P (58, use as an oki since no more hits are possible)
- 6PK TEN~K CHI~P (50)
- 3P CHI~K TEN~K CHI~P (55)
STARTERS:
66KP+K /TENFU/P
/LIMBO STUN/4P*NOT GUARANTEED*
6P6/CHIFU CB/P+K*TESTED ON FASTEST ON NORMAL HIT*
3P/CHIFU/ P /CB/6P+K*TESTED ON FASTEST ON NORMAL HIT*
K /LIMBO STUN/ 4P*NOT GUARANTEED*
6P PPP/CHIFU/P+KKP+K *TESTED ON FASTEST ON NORMAL HIT*
8K/TENFU/P+K(K)/CHIFU/P+K(K)/TENFU/P+K(K)/CHIFU/P+K(P)
67H:
9K
1PP/CHIFU/
POWER LAUNCHERS:
No timing:
7H+K /WHIFF/P
8K
4P 4K/CHIFU/P+K
/CHIFU/3P+K BT2P (P)KKK
4K/CHIFU/P+K
-----------------------------------------------------------------
"Phase 4 force tech: through the stun system using pokes, (P+K, 6PP, etc), at level 3, you get PP6K2K/6K2K at +11. You have to delay the 2nd kick & hit them on the ground."
----------------------------------------------------------------
66K~Tenfu~P > 8K~Tenfu~K > 4P > 6PK~Tenfu~K > Chifu~P (92 DMG NH) *not SE-able
CB > 4K~Chifu~K > Tenfu~P > 6PK~Tenfu~K > Chifu~P (CH 79 DMG)
236T 6PK~TF P 8K~TF T (does 102 on HCH)
6P > 33P > PP6PK
6P > 4K > 6PK.P+K > (Tenfu)T
6P > 4K.P+K > (Chifu)K.P+K > (Tenfu)P > PPP.P+K > (Chifu)K
4P > 33K > 4P > 4K.P+K > (Chifu)K.P+K > (Tenfu)T (closed stance)
1PP > 33K > 4K.P+K > (Chifu)K.P+K > (Tenfu)T
236T > 4P > 6PK.P+K > (Tenfu)T (71)
236T > 4P > 4K.P+K > (Chifu)K.P+K > (Tenfu)T (79)
236T > 4Kx3 > PKKK (Wall,84)
1T > 4K > 6PK.P+K > (Tenfu)T (68)
1T > 8K.P+K > (Tenfu)P > 8K.P+K > (Tenfu)T (71)
1H > 4K > 6PK.P+K > (Tenfu)T (M,72)
1H > 8K.P+K > (Tenfu)P > 8K.P+K > (Tenfu)T (LM,75)
46H > PK > 6PK.P+K > (Tenfu)T (M,59)
46H > PK > 3P.P+K > (Chifu)K.P+K > (Tenfu)T (M,64)
67H > 9K > 6PK.P+K > (Tenfu)T (M,84)
6PK.P+K > (Tenfu)P > CB > 33K > 4P > 6PK.P+K > (Tenfu)T
6PK.P+K > (Tenfu)P > CB > 33K > 4P > 4K.P+K > (Chifu)K.P+K > (Tenfu)T
6PK.P+K > (Tenfu)P > CB > 33K > 4K > 8K.P+K > (Tenfu)P > PKKK (Wall)
66K TEN P ~ 6PK TEN K ~ CHI K ~ TEN K ~ CHI P (86 DMG) five teleports
66K TEN P ~ 3P CHI P+K (CB!) ~ 4K CHI K TEN P ~ 8K TEN K CHI P (107 DMG) six teleports
wall combo 236P ~ 4K ~ 6PK TEN P ~ PKKK (102 DMG)
8K ~ TEN P ~ P ~ 66K ~ TEN K ~ 4P ~ 6PK ~ TEN K ~ CHI P(100DMG)
----------------------------------------------------------------
Wall Combo:
CB > 33K > 8K(TENFU/P+K/)P > PKKK (tested agaisnt bayman on NH and CH) *as an alternate when you are sure you are going to win with this last combo you can do TENFU T to avoid a wall-splat and hope for the best
----------------------------------------------------------------
http://www.freestepdodge.com/threads/phase-4-character-breakdown.4621/
MAJOR WIP. contributions are appreciated and welcome greatly!
**Want to give a big shoutout to everyone trying to discover new things like FT/PFT/Death Combos/ect. Though the community may not say it to your face/page We all appreciate the effort and time you are putting into making Phase Four shine just as bright as (someone who has it made easier like Gen Fu/Helena/Bass) (<-- I mean come on, they are feared/respected/feared to a certain extent because people put EFFORT INTO THEM)**
Last edited: