Rig Discussion

KING JAIMY

Well-Known Member
Rotterdam, The Netherlands
Main Character
Rig
Gamertag
KING JAIMY
3DS Friend Code
5086-3025-4977
PSN ID
King_Jaimy
Steam
KING JAIMY
We need a 3rd quick taunt like hocking a loogie or something

Do any of you guys consistently use his 4-6 launcher throw? If so what string is the easiest to consistently juggle?
I use 6P+K TLC 6K , BS 4KK , BS 6H+KK for an easy no-timing juggle.

Matsukaze listed the max damage juggle above, but it is very hard to land and requires strict timing.
 
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TOMA SAN

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Standard Donor
PARIS
Main Character
Rig
PSN ID
l-Toma-San-l
my bad i dont see he need a easy way,
its sometimes better to do
6k tlc -- kk4kkk if you find a wall or something else :)

your exemple king jaimy dont work on all weight with no timing, in my memory some light weight make whiff the juggle is right ?
 

GarryJaune

Well-Known Member
beijing
Main Character
Rig
Gamertag
nip
PSN ID
GarryJian
my bad i dont see he need a easy way,
its sometimes better to do
6k tlc -- kk4kkk if you find a wall or something else :)

your exemple king jaimy dont work on all weight with no timing, in my memory some light weight make whiff the juggle is right ?
:K::4::h::+::K: :K::K::4::K::K::K:
much more easier,and dmg 66( hi 98) basically I use this combo in online matches;)

:6::P::+::K: :6::K: :K::K::4: :6::K: :P::P::2::K::K:
request timming but not that hard:)

PS:in open space
 
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KING JAIMY

Well-Known Member
Rotterdam, The Netherlands
Main Character
Rig
Gamertag
KING JAIMY
3DS Friend Code
5086-3025-4977
PSN ID
King_Jaimy
Steam
KING JAIMY
my bad i dont see he need a easy way,
its sometimes better to do
6k tlc -- kk4kkk if you find a wall or something else :)

your exemple king jaimy dont work on all weight with no timing, in my memory some light weight make whiff the juggle is right ?
I think everything is a little timing. You have to delay the 4KK a little bit after TLC 6K. But it is not difficult, by any means.

By the way, what else is a good combo for Blowout at the wall? I use:
9K > BS 6H+K > BS 4K > BS KK6K

Anything better?
 

TOMA SAN

Well-Known Member
Standard Donor
PARIS
Main Character
Rig
PSN ID
l-Toma-San-l
I think everything is a little timing. You have to delay the 4KK a little bit after TLC 6K. But it is not difficult, by any means.

By the way, what else is a good combo for Blowout at the wall? I use:
9K > BS 6H+K > BS 4K > BS KK6K

Anything better?
hum
your combo with blow out is in nh on middle weight right ? he did 66 dmg ?
 

GarryJaune

Well-Known Member
beijing
Main Character
Rig
Gamertag
nip
PSN ID
GarryJian
I think everything is a little timing. You have to delay the 4KK a little bit after TLC 6K. But it is not difficult, by any means.

By the way, what else is a good combo for Blowout at the wall? I use:
9K > BS 6H+K > BS 4K > BS KK6K

Anything better?
yep~ I think most rig's hi damge combo needs a little timing

close wall :41236::H+P:combo I use this:

:8::P: :K:,:6::K: :K::K::4: :K::K::4::K:

it works on all weights and dmg 80
or
:8::P: :K:,:6::K: :P::P::4::K::K::K:

much more easier to use and dmg 75
 

GarryJaune

Well-Known Member
beijing
Main Character
Rig
Gamertag
nip
PSN ID
GarryJian
You can use them as a mix-up though. A lot of people expect 33K and go for a mid kick hold. In that case you can do a throw or high launcher.
yeah that's true, but what I mean is,rig's high lanchers are not good enough for a strike character
other guys,like...zack 9K 12f ,kasumi 8K 12f ,very fast,and lee 7K 14f(or 15f? ) kokoro 4P+K (maybe 18f?)not that fast but have a very good height.
after all rig has a 12f mid kick lancher 8K,so...all for balance I guess:)
 

TOMA SAN

Well-Known Member
Standard Donor
PARIS
Main Character
Rig
PSN ID
l-Toma-San-l
im totally agree wth you high launcher are a little too slow...but actually 9P ts his best high launcher f you have counter hit wth 9P just do an other one and you have best damage compared to 9K
after you can place 9K with 6K9K its really goodin some situation.

my opinion is rig need to inform opponent his mddle kick do all works so opponent dont care and hold eveytime with middle kick hold and you just need to do stun to launch or confirm the hold after some recurent phase like
big stun--launch
big stun--feint--confirm hold--blow out...
big stun--reset--...

rig have lot of very good weapon to do pressing, reset, mix up so its very good character for agressive player...
and dont forget his P high launcher ;) next to some danger zone its pretty cool
STUN--p--pp4kkk can have a wall, breakable object, fall ....
with the pp4kk4k you can have the ground damage or change stage...

for me rig have all the weapon to do good work just need to confirm hold, and do good mix up after you are never preparde against a random lucky hold ;)
 

GarryJaune

Well-Known Member
beijing
Main Character
Rig
Gamertag
nip
PSN ID
GarryJian
im totally agree wth you high launcher are a little too slow...but actually 9P ts his best high launcher f you have counter hit wth 9P just do an other one and you have best damage compared to 9K
after you can place 9K with 6K9K its really goodin some situation.

my opinion is rig need to inform opponent his mddle kick do all works so opponent dont care and hold eveytime with middle kick hold and you just need to do stun to launch or confirm the hold after some recurent phase like
big stun--launch
big stun--feint--confirm hold--blow out...
big stun--reset--...

rig have lot of very good weapon to do pressing, reset, mix up so its very good character for agressive player...
and dont forget his P high launcher ;) next to some danger zone its pretty cool
STUN--p--pp4kkk can have a wall, breakable object, fall ....
with the pp4kk4k you can have the ground damage or change stage...

for me rig have all the weapon to do good work just need to confirm hold, and do good mix up after you are never preparde against a random lucky hold ;)
yep 9P is,but it has 2 critical issue

1,can't launch opponent in level1 critical stun (that's the main problem)
2,the launch height sucks,especially heavy guys

PS:rig has very strong delay CB setups,and also first time CB setups,including sit-down stun,what a dangerous guy

example:
1,:6::6::K: :K::6::K: very fast get opponent into level 2 critical stun,when they start to hold in firstime,here comes
:6::6::K: :7::P: :6::6::K: guarantee CB and of course you can just do a :3::3::K: after :7::P:for a guarantee launch
It's dirty but sometimes,you want to win right? LOL,and I don't think his feint moves are pratical,I mean seriously,especially dealing with kasumi,phase-4,christie,and ein
 
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