RIG JUGGLE LIST

TOMA SAN

Well-Known Member
Standard Donor
Hi fighters ;)

i dont know why but e cant post more on the thread rig combos so i open this topic to speak about rig juggle possibility it was something i did for DOA5LR so i did a quick list yesterday for DOA6 here you have my google doc which evolve with time :
https://docs.google.com/document/d/1d8QFo8VjMCfXcqbpeZYA7XoZAv2eq0w9hmWjwjnForQ/edit?usp=sharing


[RIG JUGGLE LIST]

Here you have the damage of only the juggle these test are on NH (Neutral Hit) they did better damage in CH or HCH
by exemple if you have 7P--33K--6H+K the juggle damage is just 14 because you need to remove the launcher damage (33K) and the stun phase (7P)
with this list you can easily see what juggle are better than other. for the moment i write all juggle wihthout speak about the application on weight but they test are did on middle weight and light weight.
By exemple for 36dmg juggle / KK48P--K6KKyou cant do this juggle after a 33K launcher on middle weight its only possible on light weight like kasumi.

14 / 6H+K
15 / 8KK
20 / PP2KK
20 / PP4KK4K
21 / PP4KKK
25 / 6KK4KK4K
26 / 6KK4KKK
27 / KK4KK4K
28 / KK4KKK
29 / K2KK--BS KK6K
29 / KK4KK--8KK
29 / 3PKK--66K
29 / 3PKK--BT 4K
30 / 6KK48P--8KK
30 / KK4KK--PP2KK
30 / 9PP--PP4KKK
32 / 9P--3PKK--BT 4K
32 / KK48P--8KK
32 / K--BS 4KK--BS KK6K
33 / 8P--3PKK--BT 4K
33 / KK46K--PP2KK
33 / KK48P--PP2KK
34 / 9PP--6KK4KKK
35 / 6KK48P--6KK4KKK
35 / K--BS 6H+KK
36 / KK48P--K6KK (LIGHT)
37 / KK48P--6KK4KKK
38 / 9PP--3PKK--BT 4K (LIGHT)
44 / K--BS 4KK--BS 6H+KK

STUN--33K WALL CLOSE
These juggle are test on Hayate (middle weight) and with 33K launcher on a classic stun not fatal stun and sitdown stun
32 / 9P--3PKK--BT 4K
32 / K--BS 4KK--BS KK6K
34 / 9PP--6KK4KKK
35 / KKP--6KK4KK4K

7P--33K WALL CLOSE
These juggle are test on Hayate (middle weight) and with 33K launcher on a sitdow stun fatal stun (7P) so the height are better i do a list just below
34 / 9PP--6KK4KKK
35 / KKP--6KK4KK4K
37 / 6KK48P--KK4KK4K
37 / KK48P--6KK4KK4K

6H+K START WALL COMBO
These juggle are test on Hayate (middle weight) and with basics wall splat after 6H+K
31 / K2KK--BS 6K
32 / 3PKK--66K
32 / 3PKK--BT 4K
32 / K2KK--BS KK6K
33 / 3PKK--TLC KK4K
Note :
the better kick for wall combo is TLC H+K Why ? because he have good recovery and when you do a wall splat with a strike you need time to attack quickly your opponent and relaunch the Juggle after TLC H+K is K--BS 4KK--BS KK6K This juggle is really hard to do after an other move because the recovery different.
you can place this move like this STUN--6KK4H+K or STUN--PP4H+K

Note :
1,76m / In-stun--33K
1.79m / S--33K
1.86m / 7P--33K / BS P--33K / OPPONENT low hold in stun TC / CH TC 7K,66K,BS 6K...


41236T LAUNCHER
40 / K--BS 4H+K--KK4KKK
43 / K--BS 4H+K--9P--3PKK--BT 4K
44 / K--BS 4H+K--8P--3PKK--BT 4K
44 / TLC 6K--4KK--BS 6H+KK
45 / K--BS 4H+K--K--BS 4H+K--PP2KK
46 / K--BS 4H+K--K--BS 4H+K--K6KK
52 / K--BS 4H+K--K--BS 4K--BS 6H+KK
Note : 8P do more dmg than 9P but timing are strict

41236T LAUNCHER WALL CLOSE
46 / 8P--8P--3PKK--66K
49 / 8P--9PP--KK4KK4K

41236T BONUS COMBO
Dont use this combo for damage its a what the fuck combo lol i use this when i see my opponent dont do tech roll
its fun to do in fact after 44K rig is back turned so if opponent are down you can hit him with a stomp 8P+K and switch side
K--BS 4H+K--44K--8P+K
 

ADR JaiDe N

Member
For best damage, I found that using Bending stance 7K.CHARGED (45 damage on NH)
as combo starter EXTENDS the combo damage threshold 72>50 before they fall over from too much pounding.
I think anyone who uses RIG should learn to use this charged move in mix-ups when playing aggressively, even
if it's blocked it's still +12 on block.

Here is an example -
 

GarryJaune

Well-Known Member
thx for sharing
but I still believe that Rig needs a damage buff badly,his damage is like much lower than the average which makes him in a low tier
Oh,one more option in 33K juggle :K::s::s::s::s: good damage(for rig)and good charge
 
Last edited:

ADR JaiDe N

Member
Yes, He definitely needs a buff in some strings which got cut , it's ridiculous compared to Hayate to name a few.

they gave us 3PKK + H+K6K , but took away somethings.

his S,S,S,S string is weak IMO, weaker than even * H+K6K.3PKK. but similar damage it REALLY should have had a BOUND/bounce property kick on the 3rd strike ( like BS 8K ) to give us more options i.e look at Diego's 4K.P+K
 

ADR JaiDe N

Member
4K.P+K , . it leaves them in a bound state to follow up with a grab or PPP string .

ALSO his break blow 6S CANNOT be activated whilst in Flamingo stance , MEANING you can not transition from his main K.4KK/6H+K into breakblow, which would have been really awesome WHY ? BECAUSE INSTEAD of finishing that string [BS 6H+K.K] the final hit could have been his BREAK BLOW . L0L

6S break blow only functions in Open Stance, limiting options. At this time, I'd still opt for H+K6K.3PKK 6S for best damage in break blow/cancel SETUPS - Although the regular is far behind.

41236T K.4K.3PKK. S6 is fun though L0L

I have no idea why there is a 'strike-through' on this ? I did not click on it . could some repost . thanks
 

GarryJaune

Well-Known Member
o_Oplease team ninja give rig a CH 66K and BS8K bound,his juggle damage now even lower than marie rose or leifang....like one of the worst...

A striker's juggle damge lower than defenders,what's wrong with the game???
 

TOMA SAN

Well-Known Member
Standard Donor
about BS 7K charged the good thing is if you do this on block next to a wall you have P garantee so you can do a lot of thing to get wall splat or more

about rig change i really think hard the fact the 6kk4kk are not a natural combo since doa6 in doa5 it as natural combo in NH so it was a really good punish and only character with jab 9f can stop 6kk4kk but now a 10f jab can stop 6kk4kk
 

ADR JaiDe N

Member
yes I agree also , on NH 6KK = 33 damage.... now because of 6KK4KK being changed....the damage goes down! <20 !!
I believe they changed his TurningLegCut transition to not carry over the damage, it's the same with KK4KK PP4KK, most if not all strings that transition into TLC , of course , they do indeed still count as combos in CH
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top