Scribbles in Rikuto's notepad

Rikuto

P-P-P-P-P-P-POWER!
(The cumulative garbage of a years worth of processing)

PLAY SMARTER DEFENSE

BUT

DONT YOU DARE PLAY DEFENSE


Play with F+K the same way you would 6B. (obsolete)

3p 3p 6ppk (ground slam) 7k (force tech?) into backturn OH/4k mixup. (false without wall, with wall almost impossible)

Shield at range with 236P (bus driver uppercut) -- Condition into guarding/holding when running in -- (run in or offensive hold?)

Pay attention to where strings are ending on average. This is paramount.

8PP normal hit 2-in-1
Use 1PP more. Seriously.
2KK holy shit

3P 2KK 7P just as good as E3 if your brain works.

8K -- 8P - 236P -- 6kp -- 3k -- 2H+P

If they ARE slow escaping what do we do?

will back throw reset stance favorably? No it won't, stupid.

Why are we not using 214P more?

Lopedo is a fucking muppet stop attacking. jesus christ

Tech Trap setups

max height 6ppk -- p -- anything with 19 frames


6ppk -- pp -- 44T against standing opponent.


Theory crafting...

To get frame advantage while backturned: 66T then 214P? (No, terrible. Do not do this. Bad.)

20 FRAMES OF EVASION 5 VULN


= HALFWAY POINT

[] IMPACT FRAME

B VULNERABILITY

12-18-15 = 35

12-10-18 = 40

14-24 = 38

11-11-12 = 34

MAGIC NUMBER 38?

WHEN STRIKING SHOULD BE ACTIVE FOR 13 EVASION


EEEEEEEEEE=EEEEEEEEEE~BBBBB~EEEEEEEEEE=EEEEEEEEEE~BBBBB




EEEEEEEEEE=EEEEEEEEEE~BBBBB~EEEE[E]EEEEE=EEEBBBBBBBBBBBBBBBBBBBBBB....


Hayate 4P 4K 3K 7P 6P+KP 4P6P+KK 7K
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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